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    How to change button icons? [DONE]

    Scheduled Pinned Locked Moved Projects and Themes
    themesretropieiconschange
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    • J
      jacobfk20
      last edited by

      @enderandrew I said this in the post above yours that's why I do not want to do the second request, especially since I'm working on a branch for my fork that does exactly that.
      Also, thanks for creating the issue. I may do a pr after I test it in my fork for awhile.

      1 Reply Last reply Reply Quote 1
      • frgnF
        frgn @jacobfk20
        last edited by

        @jacobfk20 I'm not going to do the update ES, since I do not see the point.
        you could replace the font (including the last modifications)? in the archive are two types of font, as in the original ES. as well as button icons.
        you are my hero! :)

        Aloha from Russia, and sorry for my bad English. ¯\(ツ)/¯
        My RetroPie themes repo - https://github.com/free-gen/
        Blast16 to MDMINI mod
        DONATE HERE

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        • M
          masteryoer @jacobfk20
          last edited by

          @jacobfk20 how did you convert the new svg? I used the res2h tool on github and ran it on my data/resources directory and it broke the compile. It changed every binary conversion into a uint32 or whatever.

          Am I not using the script right? I simply ran the script included in data/resources/convert.sh or whatever it's called.

          After running it, Resources.h throws a compile error.

          herb_fargusH 1 Reply Last reply Reply Quote 0
          • herb_fargusH
            herb_fargus administrators @masteryoer
            last edited by

            @masteryoer here's an example of what I did to make a black splash screen for emulationstation:

            https://github.com/RetroPie/EmulationStation/pull/52/files

            Not sure how helpful it is but perhaps you can compare the code and see what it's supposed to look like

            If you read the documentation it will answer 99% of your questions: https://retropie.org.uk/docs/

            Also if you want a solution to your problems read this first: https://retropie.org.uk/forum/topic/3/read-this-first

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            • J
              jacobfk20
              last edited by

              @masteryoer It's actually been so long that I don't remember :)
              I've also noticed that res2h has been removed from this branch for some time, it used to be included and that's what I use.

              Maybe if you upload your resource.h file or tell me what the compilation error is I can help you further.

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              • M
                masteryoer @jacobfk20
                last edited by

                @jacobfk20

                It's still referenced in the emulationstation branch. It's in data/resources/generate.sh with a link to the fit repo for building it. Maybe I'll find an old source and see if I can use that one. It seems to be breaking whenever I use it.

                I should be moving my .png or .svg over to the resources folder, then running res2h to create the header and .cpp file right? It also looks like it makes a frame.png.cpp file too. (I was changing the UIs frame element around dialogs and Windows)

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                • M
                  masteryoer @herb_fargus
                  last edited by

                  @herb_fargus

                  Yeah, I know where to change it at, but simply replacing the resources doesn't seem to work. I used frame.png which is the window border around the dialogues, changed it to a new look and replaced the original one, then recompiled and the old one was still being used.

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                  • J
                    jacobfk20
                    last edited by

                    @masteryoer So you're overwriting the current frame.png.cpp in data/converted with your new convered version, right?

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                    • M
                      masteryoer @jacobfk20
                      last edited by masteryoer

                      @jacobfk20

                      I was attempting to. The res2h executable does it for you. I think the newer version I am using does it wrong though because it changed all the const chars to const uint16/32 and it broke resources.h

                      Here is the output of a couple files that were modified using the new build of res2h

                      https://gist.github.com/Ex0r/f63702473eec69ee689f9dfe18b8ba1c

                      There is both old and new notice the differences

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                      • J
                        jacobfk20
                        last edited by jacobfk20

                        @masteryoer Ah, ok. Yes, it should be a const unsigned char. It would give error on compilation when ES attempts to bring the resource in expecting a const char*. Maybe there is a option in res2h you need to do to export as const char?

                        I went and looked at the res2h git and it was recently updated to support 32/64 bit archives. So to do this the program will now keep it in uint8, 16, 32, or 64 depending on size.
                        ES should expects a const char* so this is what is most likely causing you issue. A quick fix would be to get an older version of res2h that exports the const char source.

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                        • M
                          masteryoer @jacobfk20
                          last edited by masteryoer

                          @jacobfk20

                          Ahh, that explains a lot. I take it, if the older version doesnt support 32 or 64 bit, I won't be able to use that version on my windows machine? Or no?

                          Thanks for the info.

                          Hmm. I went all the way back to the earliest release he has available, 0.3 beta, here: https://github.com/HorstBaerbel/res2h/releases

                          using the precompiled windows binary, and it's still doing it. At this point, I am not sure what's going on, or how to fix it. Perhaps it needs to be compiled and built on the raspberry pi?

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                          • J
                            jacobfk20
                            last edited by

                            @masteryoer You can! It'll work just fine :) That 32/64 bit update just allows the archive to be stored in something bigger than an 8 bit const char array.

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                            • M
                              masteryoer @jacobfk20
                              last edited by

                              @jacobfk20

                              I am an idiot, completely. It's late and i've been looking at code all day. So the problem, it appears, is that if you dont remove everything from your 'converted' folder before you run it, it tries to convert that stuff too, and it makes duplicates with the 16/32 bit stuff in it.

                              I deleted the entire folder and re-ran res2h, and it created the correct files, using the correct const unsigned char* like it's supposed to..

                              now to test if it works.

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                              • M
                                masteryoer
                                last edited by

                                Okay, something is seriously wrong. That res2h application is not working, regardless of what you do. As soon as you change a resource and run the application to convert it, it breaks the entire source and it fails to compile. I've given up trying to figure out what's wrong with it.

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                                • J
                                  jacobfk20
                                  last edited by

                                  @masteryoer Well, good on ya for trying. Send me the file you want converted and I'll see if I can get it for ya.

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                                  • M
                                    masteryoer @jacobfk20
                                    last edited by

                                    @jacobfk20

                                    There would be more than one of them, I am just trying to test out how it would look. I am not sure how I want the UI to look yet, so it would be nice to compile it myself as I go along and make changes. It looks like there's the option to NOT compile into the source, but I am not sure how to enable that.

                                    There are checks in the ResourcesUtil.cpp to see if the 'resources' were compiled in, and if not load them from the path.

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                                    • M
                                      masteryoer @masteryoer
                                      last edited by

                                      @masteryoer if that's could be enabled somehow, I think it would make it a lot easier for me, as well as theme builders and modders, to include ES menu elements

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                                      • ohmycommodoreO
                                        ohmycommodore
                                        last edited by

                                        Sure would be nice for the kids (and us old forgetful guys) to see a pic of the buttons we have to push :) Good idea, at least for those of us with PS controllers.

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                                        • J
                                          jacobfk20
                                          last edited by jacobfk20

                                          @masteryoer Use the Beta release 0.3.2. It outputs the headers and source identical to the original ES resources. This is the exact command I used as well.
                                          res2h resources converted -h Resources.h -u ResourceUtil.cpp -s
                                          *This was done in windows.

                                          It matched ES's original resource.h and resourceUtil.cpp exactly, though some files were in different orders.

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                                          • M
                                            masteryoer @jacobfk20
                                            last edited by

                                            @jacobfk20

                                            Okay, I will give that a try. Doesn't it compile for you?

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