Top requested arcade games for overlays
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@meleu said in Top requested arcade games for overlays:
could you check the PR 32?
Merged.
Wow! Your repo is becoming very rich! :)
It's a joint project so not really mine... our :-))
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@meleu:
edited info.txt file specification to include creator item.btw when specifying clones (or in general when having multiple values of an item) should there be a space after the semicolon or just the semicolon as separator?
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@UDb23 said in Top requested arcade games for overlays:
when specifying clones (or in general when having multiple values of an item) should there be a space after the semicolon or just the semicolon as separator?
Do as you wish. The script is smart enough to deal with it. :-)
Every space between the semicolon and the next non-space character is ignored. Same thing in the end, every space between the last non-space char and the closing quote is ignored.
[edit]
Example of valid entry:
rom_clones = " clone1 ; clone2;clone3; clone4 "
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@meleu said in Top requested arcade games for overlays:
Every space between the semicolon and the next non-space character is ignored. Same thing in the end, every space between the last non-space char and the closing quote is ignored.
Really professional approach !! Well planned and done.
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Bombjack overlay created.
This was quite tough to make. Again almost no decent quality bezel image so artwork was created in vectors from scratch.
The overlay is an own composition based on actual arcade bezel, cabinet side art and cpo.EDIT: updated ovl image
You can find this and other overlays in the rpie-ovl repository.
And if you want an easy way to install them, @meleu created a great dedicated script.
Perform these commands on your RetroPie:git clone --depth 1 https://github.com/meleu/rpie-art cd rpie-art bash rpie-art.sh
After launching
rpie-art.sh
script you just have to follow the instructions in the dialog boxes. Once you have therpi-art.sh
script, choose the Update option to get all the latest art in the repository. -
Popeye overlay in the repo!
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Launch image to go along with the overlay. Will be posting my collection of homemade and found launch images shortly...@meleu is this topic an OK place to show game specific launch images?
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@meleu also If I included a launch image in each game specific overlay folder in my repo, would that screw up your script?
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@simbz23
Here is an example of what @UDb23 did for a launch image:
https://github.com/UDb23/rpie-ovl/tree/master/arcade/Burning Force -
@simbz23 said in Top requested arcade games for overlays:
is this topic an OK place to show game specific launch images?
Not a problem for me. But maybe you can make your art more visible for other users if you create a new topic.
If I included a launch image in each game specific overlay folder in my repo, would that screw up your script?
Nop. But if you want to make "installable" through the script, you need to fill the
info.txt
accordingly. -
@backstander thanks brother!
@meleu got it, sounds good. Tell me, can I just put a launch image in a game folder and the script will still find and install it, as long as the info files is correct? I have launch images that don't have overlays for them yet, and I may or may not make one for them...
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@simbz23 said in Top requested arcade games for overlays:
can I just put a launch image in a game folder and the script will still find and install it, as long as the info files is correct?
Yes. And you can fill the info.txt for launching images only. Like this: https://github.com/UDb23/rpie-ovl/blob/master/contrib/meleu/Contra/info.txt
But please, take a look at the info.txt rules here: https://github.com/meleu/rpie-art/blob/master/INFO.md
The info.txt files in your repo don't have the
system
entry, and the new script is ignoring them. I've made a Pull Request to your repo adding thesystem
to the files but you didn't merge it.Also, as I said above (and @UDb23 agreed), casual creators can submit their files to @UDb23 's repository putting the files under
contrib/CONTRIBUTOR_NAME
folder. It's a good solution cause his repo has more eyes to detect problems in info.txt files. I sent your files to his repository, but I see that you're enjoying creating art and maybe you are more than a "casual creator". :-)If you want to make your repo a client for my script, you need to:
- Fill your info.txt files correctly (follow the rules here).
- Pay attention at github notifications, it's important when someone report a new Issue or submit a Pull Request fixing some problem.
If you don't want/don't have time to do these things, maybe it's better to simply know how to put your files in
contrib/simbz33
in the @UDb23 's repo (know how to make a Pull Request).It's up to you.
By the way, your art is really cool. Good quality, talking about image quality and personal taste! :-)
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@meleu Got it, thanks again for all the help. Corrected my existing info files and will make sure future ones are good to go as well!
And you are right, I will pay more attention to the github notifications, so we can keep everything running smooth!
Lastly, thank you so much for the compliment, means a ton coming from you and this community. You all have given me a lot joy and help with Retropie so giving back is the least I could do!
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Punch out, done...
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@backstander As far as I understand @simbz23 would like to keep his overlays in his own Repo on github and @meleu 's script will include them.
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Another unforgettable arcade game I played a lot (on the real cab!)
Silkworm has interesting graphics and relatively fast-paced gameplay. The player can take control of a Jeep mounted with a machine gun or a Helicopter mounted with forward and downward firing guns. Two players can work simultaneously and cooperatively against enemies, with one playing as the Jeep and one as the Helicopter. (ref. Wikipedia)
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@UDb23 Will also create "scrape" and launching image soon.
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@meleu @UDb23 So I have an issue with NBA JAM - Tournament edition.
There is the original parent rom that is "nbajamte" but I also have Revision 2 which depends on the parent rom, called "nbajamt2".
This revision has secret mortal kombat characters as some of you may or may not know. Do I use the "clone" value in the info file, or is there more I have to do then that, to get the script to pick them up? Wasn't sure if a revision of a parent rom is considered a clone or not
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@simbz23 As far as I understood what the script does when you specify a clone within info.txt is that it will generate the same config files for the clone as for the original game (naming the ... zip.cfg filename with the name of the clone of course). In other words if the clones use the same game area as the original, adding the "clones" line into info.txt of the original is enough.
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