Top requested arcade games for overlays
-
@simbz23
Here is an example of what @UDb23 did for a launch image:
https://github.com/UDb23/rpie-ovl/tree/master/arcade/Burning Force -
@simbz23 said in Top requested arcade games for overlays:
is this topic an OK place to show game specific launch images?
Not a problem for me. But maybe you can make your art more visible for other users if you create a new topic.
If I included a launch image in each game specific overlay folder in my repo, would that screw up your script?
Nop. But if you want to make "installable" through the script, you need to fill the
info.txt
accordingly. -
@backstander thanks brother!
@meleu got it, sounds good. Tell me, can I just put a launch image in a game folder and the script will still find and install it, as long as the info files is correct? I have launch images that don't have overlays for them yet, and I may or may not make one for them...
-
@simbz23 said in Top requested arcade games for overlays:
can I just put a launch image in a game folder and the script will still find and install it, as long as the info files is correct?
Yes. And you can fill the info.txt for launching images only. Like this: https://github.com/UDb23/rpie-ovl/blob/master/contrib/meleu/Contra/info.txt
But please, take a look at the info.txt rules here: https://github.com/meleu/rpie-art/blob/master/INFO.md
The info.txt files in your repo don't have the
system
entry, and the new script is ignoring them. I've made a Pull Request to your repo adding thesystem
to the files but you didn't merge it.Also, as I said above (and @UDb23 agreed), casual creators can submit their files to @UDb23 's repository putting the files under
contrib/CONTRIBUTOR_NAME
folder. It's a good solution cause his repo has more eyes to detect problems in info.txt files. I sent your files to his repository, but I see that you're enjoying creating art and maybe you are more than a "casual creator". :-)If you want to make your repo a client for my script, you need to:
- Fill your info.txt files correctly (follow the rules here).
- Pay attention at github notifications, it's important when someone report a new Issue or submit a Pull Request fixing some problem.
If you don't want/don't have time to do these things, maybe it's better to simply know how to put your files in
contrib/simbz33
in the @UDb23 's repo (know how to make a Pull Request).It's up to you.
By the way, your art is really cool. Good quality, talking about image quality and personal taste! :-)
-
@meleu Got it, thanks again for all the help. Corrected my existing info files and will make sure future ones are good to go as well!
And you are right, I will pay more attention to the github notifications, so we can keep everything running smooth!
Lastly, thank you so much for the compliment, means a ton coming from you and this community. You all have given me a lot joy and help with Retropie so giving back is the least I could do!
-
Punch out, done...
-
-
@backstander As far as I understand @simbz23 would like to keep his overlays in his own Repo on github and @meleu 's script will include them.
-
Another unforgettable arcade game I played a lot (on the real cab!)
Silkworm has interesting graphics and relatively fast-paced gameplay. The player can take control of a Jeep mounted with a machine gun or a Helicopter mounted with forward and downward firing guns. Two players can work simultaneously and cooperatively against enemies, with one playing as the Jeep and one as the Helicopter. (ref. Wikipedia)
-
@UDb23 Will also create "scrape" and launching image soon.
-
@meleu @UDb23 So I have an issue with NBA JAM - Tournament edition.
There is the original parent rom that is "nbajamte" but I also have Revision 2 which depends on the parent rom, called "nbajamt2".
This revision has secret mortal kombat characters as some of you may or may not know. Do I use the "clone" value in the info file, or is there more I have to do then that, to get the script to pick them up? Wasn't sure if a revision of a parent rom is considered a clone or not
-
@simbz23 As far as I understood what the script does when you specify a clone within info.txt is that it will generate the same config files for the clone as for the original game (naming the ... zip.cfg filename with the name of the clone of course). In other words if the clones use the same game area as the original, adding the "clones" line into info.txt of the original is enough.
-
@UDb23 you are right, buuuut, I didn't implement the "clone config management" yet. Will do soon.
-
@simbz23 said in Top requested arcade games for overlays:
Do I use the "clone" value in the info file, or is there more I have to do then that, to get the script to pick them up?
If you made an image specific for this clone, just do as if it is the parent. Actually the script don't care about this parent/clone stuff.
-
-
NBA Jam and Batman, done...
-
All credit goes to @UDb23 for this Donkey Kong overlay, amazing work! All I did was add the instructions card to it, for my own personal taste, but may or may not appeal to some people here....
-
Mario Bros. done! If anyone can find or has a higher resolution version of the instructions card, pretty please send it my way. That's the best I could find, and its barely legible.
-
NBA Jam TE, done...
-
@simbz23 I've added your repo to the new script's repo list. Don't forget that the script is "work in progress", but it can install overlays and launching images.
How to use it?
cd git clone --depth 1 https://github.com/meleu/rpie-art cd rpie-art ./rpie-art.sh
Any feedback is appreciated.
Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.
Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.