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Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

Retropie Menu Controller Problem (joy2key)

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guiretropie menucontroller probjoy2key
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  • Y
    Yourdrunkendad
    last edited by Yourdrunkendad 5 Feb 2017, 03:10 30 Apr 2017, 20:00

    Hi there, I've spent a couple hours searching through the forums and I can't find the solution to this issue. I'm using a Shanwan ps3 clone via bluetooth on retropie 4.2. I've got it all configured and working great within emulationstation and retroarch for all emulators, but I can't figure out how to get it working within the retropie menus (not sure their name exactly, here's an example picture, not from my system)
    alt text

    For some reason only the analog sticks work to move around the menus, but none of the other buttons do anything.

    Is there a .cfg file associated with those menus I can edit, or some other trick? Any help would be greatly appreciated.

    Thanks in advance,
    Jim

    Y 1 Reply Last reply 1 May 2017, 01:14 Reply Quote 0
    • Y
      Yourdrunkendad @Yourdrunkendad
      last edited by Yourdrunkendad 5 Jan 2017, 02:15 1 May 2017, 01:14

      Seems these controls are controlled by joy2key, and automatically map button "0" to "ok" and button "1" to "back." I suppose it's possible that my controller doesn't have a button 1 or 0, but I doubt it, and I'm not home to check atm, but it seems I've been pointed in the right direction by this comment on another post.

      @BuZz said in Is there a way to map <Enter> to a non-zero button? (joy2key):

      @meleu you can adjust the codes that get sent - means customising the scripts though.

      eg. line 116 of runcommand.sh

      from

      "$ROOTDIR/supplementary/runcommand/joy2key.py" "$JOY2KEY_DEV" kcub1 kcuf1 kcuu1 kcud1 0x0a 0x09 &

      to

      "$ROOTDIR/supplementary/runcommand/joy2key.py" "$JOY2KEY_DEV" kcub1 kcuf1 kcuu1 kcud1 0x0a 0x09 0x0a 0x0a 0x0a &

      would assign 0x0a (enter) to buttons 2, 3 and 4 in addition to the existing mapping.

      Y 1 Reply Last reply 2 May 2017, 02:09 Reply Quote 0
      • Y
        Yourdrunkendad @Yourdrunkendad
        last edited by 2 May 2017, 02:09

        Turns out button 0 and 1 on my controller are select and left thumbstick, and they work, just not terribly convenient. I'm hoping someone can shine some light on how to include buttons 13 and 14 as enter and tab respectively.

        Would I be correct in assuming 0x0a is "enter" and 0x09 is "tab" and the order in which they are written in this statement is the button # they correspond to? Is there a way to get to buttons 13 and 14 without remapping (and probably pooching) every button along the way?

        "$ROOTDIR/supplementary/runcommand/joy2key.py" "$JOY2KEY_DEV" kcub1 kcuf1 kcuu1 kcud1 0x0a 0x09 0x0a 0x0a 0x0a &

        1 Reply Last reply Reply Quote 0
        • Y
          Yourdrunkendad
          last edited by 6 May 2017, 03:50

          Still looking for some help :D

          1 Reply Last reply Reply Quote 0
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