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    • C

      Joy2Key not reading my controller inputs after update

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support joy2key
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      C

      @mitu Thank you, that helped.

    • O

      joy2key configuration

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support joy2key gpicase ports keyboard mouse
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      O

      @mitu ok thanks! I'll take a look at this...

    • A

      joy2key does not start in RetroPie dialog menus

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support joy2key joy2keysdl.py
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      @mitu said in joy2key does not start in RetroPie dialog menus:

      Isn't Java supposed to run on any system with a JVM available ? Which is the source of the package ?

      Yes, but I tested it and it was not working. And I read it too, for example here.

      I am going to test it on the newest Bookworm version tomorrow.

      Thanks!

    • F

      Controller not working in Retropie Setup, Runcommand, etc.

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support bug ubuntu script retropie-setup joy2key
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      @mitu it seems that in Debian (LXQT) this issue is not present. I think i'll just switch to it. I assume that this bug is related to the GNOME desktop environment

    • J

      Controller (joy2key?) mysteriously not working in Setup/Configuration Screens

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support joy2key joy2keysdl.py controller sdl2 configuration
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      mituM

      OK, the crash should be fixed in https://github.com/RetroPie/RetroPie-Setup/pull/3861.

      It doesn't matter how many un-configured devices are detected, one is enough to trigger the bug whenever its input is procesed by joy2key (a button needs to be pressed to trigger the bug).

    • R

      Can we use Pad2Key?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support pad2key joy2key mapping
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      mituM

      @skankieflank said in Can we use Pad2Key?:

      Pad2key is really simple to use and great for mapping games which were for keyboard use only to joypad.

      Sure, but it seems something specific to Batocera and not a standalone app than one can take and integrate into an existing setup.

    • StonedEdgeS

      joy2key not working - Orange Pi 5 (Ubuntu Jammy 22.04)

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support joy2key orangepi5
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      mituM

      @StonedEdge said in joy2key not working - Orange Pi 5 (Ubuntu Jammy 22.04):

      Hmm, this might be why. I am having trouble installing RetroArch at the moment (didnt realise that was a dependency of joy2key).

      It's not a direct dependency, but joy2key reads the RetroArch's configuration profile for the gamepad and the default configuration - if you have neither it will not work anyway.

      At the moment when I try to install Retroarch from the setup script, I am encountering this log:

      Can you post the complete log ?

      In order to execute EmulationStation from terminal I need to use malirun which is basically X11 packaged blob drivers. Using Wayland drivers results in a crash: [...]

      I have briefly tested Wayland on the OrangePi5 since my installation was nuked by an Armbian update. You should try to get a working system, which doesn't require this sort of fiddling with the drivers - have you tried https://github.com/Joshua-Riek/ubuntu-rockchip ?

    • J

      joy2key_sdl.py errors - not working in RetroPie Setup, working in ES

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support joy2key joy2keysdl.py joystick controller sdl
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      mituM

      The major issue I have is that RetroArch input mapping works great, but it doesn't work well with Dolphin or OpenBor or Ports or ScummVm which is the bulk of my gaming. So, that's why I have a hodgepodge of RetroArch, gamecontrollerdb.txt and other stuff going on here.

      Not sure why you think RetroArch's configuration is relevant for the standalone emulators - they're entirely separate. Or maybe I'm mistaken ?

      I've managed to get joy2key_sdl going. I have 2 8Bit Do Pro2 controllers. Interestingly, when they are by Bluetooth they are called "8BitDo Pro 2" and when plugged in by USB they're called "8BitDo 8BitDo Pro 2".

      Yes, that's not un-common for gamepads, having different names and/or input mappings depending on the connection type. 8BitDo are even more eggregious in their behavior since they have also different connection modes (Xbox/PC vs. Switch vs. Android vs. etc.)

      When plugged in I get "configured device" despite having a separate "8BitDo 8BitDo Pro 2" config file in /retroarchjoypayds
      [...]

      and I have this config I sourced from 8BitDo which might be a better bet?

      How can I get the USB and Bluetooth connected controller to behave similarly?

      Just configure the controller separately for USB and Bluetooth. The input codes may not be identical between the connection types and you can't rely on a firmware update to now change them.

      Also, the mapping is rather strange, despite my mapping in the 8Bit Do Pro2 config, it is coming out wonky and despite it working ok in Retroarch and some other configs. Why the pageup and pagedown stuff?

      Not sure what you mean here.

    • C

      Joy2key_sdl.py crashing on game launch

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support joy2key ubuntu sdl
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      mituM

      Run the script with the debug options from the terminal and post the output:

      /opt/retropie/admin/joy2key/joy2key_sdl.py kcub1 kcuf1 kcuu1 kcud1 0x0a 0x20 0x1b 0x00 kpp knp -d

      What's the exact version of RetroPie that are you using ? What Ubuntu version are you using ?

    • R

      joy2key and USB Gamepad (121/17) not configured errors on RetroPie and EmulationStation on Ubuntu 22.04 and 20.04

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support joy2key ubuntu 12117 not configured install
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      MrPacMan17M

      @mitu, also a BIG thanks. I recently installed two systems with Xubuntu 22.04.1 and RetroPie. Same issue as described. First time it took me about an hour to locate this post which solved the problem. The last system I had this posting ready and after the first error message (exactly stating the parameters I needed) I fixed it.

    • retropieuser555R

      Wifi keyboard commit

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion and Gaming wifi config joy2key
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      @retropieuser555 Hear, hear!

    • A

      Unable to install joy2key after update Retro-Pie Setup script

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support joy2key setup script
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      mituM

      @a1eg said in Unable to install joy2key after update Retro-Pie Setup script:

      I only want to upgrade my Atari800 emulator from version 4.0.0 to current version 4.2.0

      Is there any way to do it without doing an update of Retro-Pie Setup script?

      The 4.2.0 version is related to the the setup script version - the 4.2.0 version for the Atari800 emulator was added in version 4.6 so you'll need to update to at least that version to be able to install 4.2.0 using the RetroPie-Setup script.

      You can manually change the scriptmodule and modify the version, then install the emulator from source, but as I said, there's no guarantee it would work.

    • nestor1924N

      Controller wont work for choosing emulators anymore, joy2key problem/issue not working...

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support joy2key retropiesetup
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      nestor1924N

      @sleve_mcdichael i did believe you i just wanted to know other opinions if anybody else could find another way of fixing it without having to start a new image, since theres no way other way around im giving up on this, thank you guys for the help!

    • G

      Games not starting, joy2key error - I think

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support joy2key error ubuntu 20.04 64bit
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      @mitu Thanks again for your help.
      It appears to be every Emulator, nothing is working now. Will start again and hope it works.

    • EliasE

      Mapping java games in Retropie with joy2key

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support control configs java games joy2key
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      EliasE

      I'm going to try with rejoystick (http://rejoystick.sourceforge.net/)

      Do we know it?

    • LolonoisL

      Enhancements for Dialog Navigation/Controls

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development runcommand joy2key dialog controls
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      LolonoisL

      @keith-f-kelly said in Enhancements for Dialog Navigation/Controls:

      I don't see why any button needs to be mapped to the TAB key. TAB doesn't appear to be used anywhere in the menus. Am I missing something?

      The physical key Tab is by default mapped to traverse the button selection (in the bottom area) in retropie's dialogs. More generally it is mapped to traverse the input fields/controls of the different widgets available in a dialog.

      For 0x0a / 0x0d: I do not stick to 0x0a I just took what was there, maybe it is the cleanest to sent the terminfo's cr instead of 0x0a or 0x0d.

    • T

      Show Control Panel Layout before game starts in RetroPie, just like Arcade1UP does.

      Watching Ignoring Scheduled Pinned Locked Moved Projects and Themes arcade1up control runcommand joy2key
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      @ronbo85. Apologies. I haven't been on the forum in a long while. If you need any help with the ButtonMap work I did, post again. Agreed. I stopped at buttons, and never directly used controllers.xml...

      Regarding FBI:
      Take a look at the Python file: simpleServer.py on my github area.
      These are the args I'm using to show the image.

      sudo fbi -vt 1 -a --noverbose </path/to/image>

      Hopefully one of these switches will help your scripting.
      Cheers

    • C

      Mapping controllers with Joy2key

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support contollers joy2key input
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      maybe there is a more pratical solution.

      is possible to set a combo of joystick buttons for opening the RGUI?

      I was trying putting this:
      input_menu_toggle = "L2+R2+L1+R1"

      but apparently is not working

    • BiZzAr721B

      Joy2key causing controller issues

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support joy2key openbor ports controller exits emulator
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      BiZzAr721B

      Awesome news! Thank you!

    • C

      Use joy2key with an Emulator

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support joy2key odyssey²
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      @mediamogul
      Thank you! I will give it a try.