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    NES Metroid ROM lag...Anyone experience the same?

    Scheduled Pinned Locked Moved General Discussion and Gaming
    nes romslagraspberry pi 3
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    • K
      Kaveman42
      last edited by

      Just wondering if anyone else experiences the slow down of Metroid when there is 3 or more enemies near. It makes the game so much harder to play because the input response is not fast enough to either shoot or jump out of the way to begin with. I'm using an RP3 and checked that the FPS never dips below 59fps. I've also tried using the NES30 Pro controller as a USB plugin instead of Bluetooth. Do you think this is hardware or software related?

      lostlessL 1 Reply Last reply Reply Quote 0
      • lostlessL
        lostless @Kaveman42
        last edited by

        @Kaveman42 that's how the original game was. It's the limitations of the original nes.

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        • K
          Kaveman42
          last edited by

          Ahh gotcha. Thanks, it was driving me nuts. I even tried it on my PC and noticed the same thing. Any idea if the NES classic does the same thing or did they fix some of that stuff when they converted it to 1080?

          mediamogulM 1 Reply Last reply Reply Quote 0
          • mediamogulM
            mediamogul Global Moderator @Kaveman42
            last edited by mediamogul

            @Kaveman42

            Any idea if the NES classic does the same thing or did they fix some of that stuff when they converted it to 1080?

            I haven't tried it, but it's likely to be the same. Outside of an epilepsy fix to reduce flashing, no one has reported any differences in how Nintendo's emulator presents the games.

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            • T
              tekn0
              last edited by

              You can easily overclock it in the emulator. I use lr-fceumm for this purpose.

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              • meleuM
                meleu
                last edited by

                I noticed the same thing when Sbake Man launch those little snakes in Mega Man 3. This is the same on the original hardware.

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