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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    SCUMMVM with MT-32 support enabled?

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    scummvmmt-32sierracompilemt32
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    • BuZzB
      BuZz administrators @pharaohamps
      last edited by

      @pharaohamps I can look into including it if missing.

      To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

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      • herb_fargusH
        herb_fargus administrators
        last edited by

        I couldn't see a configuration flag on a quick perusal, but I didn't look too hard.

        Would launching the binary with the --native-mt32 flag change anything?

        If you read the documentation it will answer 99% of your questions: https://retropie.org.uk/docs/

        Also if you want a solution to your problems read this first: https://retropie.org.uk/forum/topic/3/read-this-first

        mediamogulM 1 Reply Last reply Reply Quote 0
        • mediamogulM
          mediamogul Global Moderator @herb_fargus
          last edited by

          @herb_fargus

          Would launching the binary with the --native-mt32 flag change anything?

          I don't think so. I experimented with this about a month ago and even after pointing the software to the MT-32 ROMs and instructing that the games launch with native MT-32 support directly from the launcher, it still failed to launch any titles.

          RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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          • P
            pharaohamps @BuZz
            last edited by

            @BuZz said in SCUMMVM with MT-32 support enabled?:

            @pharaohamps I can look into including it if missing.

            Thank you. That would be most kind.

            @herb_fargus said in SCUMMVM with MT-32 support enabled?:

            I couldn't see a configuration flag on a quick perusal, but I didn't look too hard.

            Would launching the binary with the --native-mt32 flag change anything?

            It doesn't do anything on my build. According to the About... screen, the version offered with RetroPie includes the following options:

            TAINTED, Vorbis, FLAC, MP3, ALSA, SEQ, Timidity, RGB, zLib, MPEG2, FluidSynth, Theora, AAC, FreeType2, JPEG, PNG, Keymapper, virtual keyboard.

            Unless MT32 support is compiled in, launching a game with MT32 set as the active music device will either crash out (most of my LucasArts games) or launch using the AdLib music (Sierra SCI games.)

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            • P
              pharaohamps
              last edited by pharaohamps

              I reasoned that if MT-32 support was not compiled in, there would not be an MT-32 tab on the config GUI. So I tried setting Options -> Audio -> Preferred Device = MT-32 Emulator, along with MT32 -> MT-32 Device = MT-32 Emulator. I placed the MT32_PCM.ROM and MT32_CONTROL.ROM in the /extras path and started one SCI game and one Lucasfilm game.

              Both resulted in segmentation faults, according to /dev/shm/runcommand.log

              Lucasfilm game ("atlantis")

              Parameters: 
              Executing: bash "/home/pi/RetroPie/roms/scummvm/+Start ScummVM.sh"
              
              WARNING: Invalid joystick: 0!
              
              WARNING: SDL mixer output buffer size: 705 differs from desired: 2048!
              
              Virtual keyboard pack 'vkeybd_default' loaded successfully
              
              WARNING: No hardware input were defined, using defaults!
              
              /home/pi/RetroPie/roms/scummvm/+Start ScummVM.sh: line 4:  1846 Segmentation fault      /opt/retropie/emulators/scummvm/bin/scummvm --fullscreen --joystick=0 --extrapath="/opt/retropie/emulators/scummvm/extra" $game
              

              SCI game ("qfg1")

              Executing: bash /home/pi/RetroPie/roms/scummvm/+Start\ ScummVM.sh "qfg1"
              
              WARNING: Invalid joystick: 0!
              
              WARNING: SDL mixer output buffer size: 940 differs from desired: 4096!
              
              Virtual keyboard pack 'vkeybd_default' loaded successfully
              
              WARNING: No hardware input were defined, using defaults!
              
              /home/pi/RetroPie/roms/scummvm/+Start ScummVM.sh: line 4:  2541 Segmentation fault      /opt/retropie/emulators/scummvm/bin/scummvm --fullscreen --joystick=0 --extrapath="/opt/retropie/emulators/scummvm/extra" $game
              

              EDIT: mess fixed. Thanks.

              mediamogulM herb_fargusH 2 Replies Last reply Reply Quote 0
              • mediamogulM
                mediamogul Global Moderator @pharaohamps
                last edited by

                @pharaohamps

                Sorry about the mess, I don't see an option to post using code tags or anything

                http://commonmark.org/help/

                RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                • herb_fargusH
                  herb_fargus administrators @pharaohamps
                  last edited by

                  @pharaohamps would be as simple as adding a perameter here:

                  https://github.com/RetroPie/RetroPie-Setup/blob/master/scriptmodules/emulators/scummvm.sh#L47

                  I just don't know which it is :p

                  If you read the documentation it will answer 99% of your questions: https://retropie.org.uk/docs/

                  Also if you want a solution to your problems read this first: https://retropie.org.uk/forum/topic/3/read-this-first

                  mediamogulM 1 Reply Last reply Reply Quote 0
                  • mediamogulM
                    mediamogul Global Moderator @herb_fargus
                    last edited by

                    @herb_fargus

                    I've been reading up on it and the following doesn't bode well.

                    From
                    http://wiki.scummvm.org/index.php/User_Manual/Appendix:_Music_and_sound#MT-32_emulation

                    NOTE: The processor requirements for the emulator are quite high; a fast CPU is strongly recommended.

                    RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                    P 1 Reply Last reply Reply Quote 0
                    • P
                      pharaohamps @mediamogul
                      last edited by pharaohamps

                      @mediamogul the notes say the same thing about Fluidsynth and that works fine on my Pi 3.

                      @herb_fargus said in SCUMMVM with MT-32 support enabled?:

                      @pharaohamps would be as simple as adding a perameter here:

                      https://github.com/RetroPie/RetroPie-Setup/blob/master/scriptmodules/emulators/scummvm.sh#L47

                      I just don't know which it is :p

                      The emulation is in there, it's just crashing. I'm seeing the emulated MT-32 display - for example it says "SO U WANT 2 B A HERO" when I launch QFG1, which is the same thing that would show on a real MT-32. I know my MT-32 ROMS are good, they're tested and working on the Mac version of ScummVM as well as with Boxer. I think that ScummVM is crashing when loading the MIDI system exclusive messages to the MT-32 but I don't know that for sure.

                      mediamogulM 1 Reply Last reply Reply Quote 0
                      • mediamogulM
                        mediamogul Global Moderator @pharaohamps
                        last edited by

                        @pharaohamps

                        That's encouraging. However, I looked around for a good while for any reference to a MT-32 build parameter and I couldn't find anything. As you reasoned above, it looks like it's enabled, but non-functional.

                        RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                        • maxbeanzM
                          maxbeanz
                          last edited by maxbeanz

                          It used to work fine for me with no performance drop (I completed Monkey Island 2 with MT-32 sound) until SCUMMVM was updated. It looks like we need to use an older build (unless they fixed the error). See here :-

                          http://forums.scummvm.org/viewtopic.php?t=14191
                          https://bugs.scummvm.org/ticket/9630

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                          • herb_fargusH
                            herb_fargus administrators
                            last edited by

                            Hooray. More sdl2 bugs (not really surprised...)

                            If you read the documentation it will answer 99% of your questions: https://retropie.org.uk/docs/

                            Also if you want a solution to your problems read this first: https://retropie.org.uk/forum/topic/3/read-this-first

                            BuZzB 1 Reply Last reply Reply Quote 0
                            • BuZzB
                              BuZz administrators @herb_fargus
                              last edited by

                              @herb_fargus I will add an sdl1 scummvm as optional package. Also needed for some controllers

                              To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                              P 1 Reply Last reply Reply Quote 2
                              • P
                                pharaohamps @BuZz
                                last edited by

                                @BuZz perfect. Thank you.

                                1 Reply Last reply Reply Quote 0
                                • BuZzB
                                  BuZz administrators
                                  last edited by

                                  I have added a scummvm-sdl1 module to optional packages (for the rpi only). You will see it if you update retropie-setup.

                                  To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                                  P 1 Reply Last reply Reply Quote 2
                                  • P
                                    pharaohamps @BuZz
                                    last edited by pharaohamps

                                    @BuZz THANK YOU. MT-32 support is working great using the SDL1 build.

                                    Sent you a little something as a way of saying thanks.

                                    BuZzB M 2 Replies Last reply Reply Quote 1
                                    • BuZzB
                                      BuZz administrators @pharaohamps
                                      last edited by

                                      @pharaohamps Glad it's working. Cheers!

                                      To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

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                                      • M
                                        mr250 @pharaohamps
                                        last edited by

                                        @pharaohamps , Hello !

                                        I want to get this working with SDL1 also, but i might be doing something wrong ?

                                        I put the roland roms in "bios\scummvm"
                                        i put a Fluid Synth Soundbank in "bios\scummvm"
                                        I set "buis/scummvm" as Extrapath

                                        Then when i set :
                                        MT-32 Tab - > MT-32 Device -> MT-32 Emulator

                                        Midi Tab -> FluidSynth and selected the Fluidsynth soundbank.

                                        But, no sound, only norman "speak + soundeffects"

                                        I tried alot, but now i am tired and need some help

                                        BR
                                        Mr250

                                        1 Reply Last reply Reply Quote 1
                                        • darkniorD
                                          darknior
                                          last edited by

                                          @mr250 said in SCUMMVM with MT-32 support enabled?:

                                          But, no sound, only norman "speak + soundeffects"

                                          Have you solved your problem ? i only try ScummVM today and like you i don't have MT32 Sound, first i must like you add the mt32 files.

                                          @pharaohamps said in SCUMMVM with MT-32 support enabled?:

                                          THANK YOU. MT-32 support is working great using the SDL1 build.

                                          What are you doing for it ? Only adding some files in BIOS ?
                                          What file names please.

                                          @buzz said in SCUMMVM with MT-32 support enabled?:

                                          I have added a scummvm-sdl1 module to optional packages (for the rpi only). You will see it if you update retropie-setup.

                                          Thanks @BuZz it is the best version for now with smooth mouse movement :)

                                          Life is game, just play it !

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                                          • RiverstormR
                                            Riverstorm
                                            last edited by

                                            @darknior said in SCUMMVM with MT-32 support enabled?:

                                            What file names please.

                                            MT32_PCM.ROM
                                            MT32_CONTROL.ROM

                                            The PCM file is pretty much an EPROM chip backup (unaltered) but the Control ROM is basically two EPROM files merged which can be done with a hex editor.

                                            There's a few different versions of the control file floating around. One is older that older Sierra games rely on the bugs. The newer one is more for newer games.

                                            Does anybody have a specific SoundFont they recommend for gaming? They are so varied from a few megabytes to gigabytes. I've been using the FluidR3.

                                            For games like Monkey Island 2 don't forget to check Mixed AdLib/MIDI Mode or you loose some sound effects when using MT-32. They just didn't create them for the MT-32 or were exclusive so they need to fall back to AdLib.

                                            darkniorD 1 Reply Last reply Reply Quote 1
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