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    Please Test: Adding support for "All", "Favorites" and "Last Played" systems

    Scheduled Pinned Locked Moved Ideas and Development
    emulationstatiofavouritescustom system
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    • cyperghostC
      cyperghost @red2blue
      last edited by

      @red2blue That are precompiled binaries.
      You SSH as root and exchange binary old with binary you have downloaded

      Rename it to emulationstation and copy it to opt/retropie/supplementary/emulationstation

      Make it executable and you can use this. Meanwhile I try to compile the official branch!

      R 1 Reply Last reply Reply Quote 0
      • R
        red2blue @cyperghost
        last edited by

        @cyperghost bro youre speaking another language to me. can you please do step by step with commands

        1 Reply Last reply Reply Quote 0
        • R
          red2blue
          last edited by

          i give up

          1 Reply Last reply Reply Quote 0
          • cyperghostC
            cyperghost
            last edited by cyperghost

            @red2blue

            That can't be done ad-hoc! Sorry!
            Please SSH in, with user Pi
            got to home directory with cd ~

            If you are on windows mashine I can recommend WINSCP for graphical exploring data structure.


            EDIT: to official branch
            SSH with user: pi // password: raspberry

            Enter folowing commands:

            • cd ~
            • wget https://github.com/crcerror/emulationstation-binary-archive/raw/master/PI2and3/emulationstation2.3.2RP_favorite
            • mv emulationstation2.3.2RP_favorite emulationstation
            • chmod +x emulationstation
            • sudo mv emulationstation /opt/retropie/supplementary/emulationstation/
            • sudo reboot
            R 1 Reply Last reply Reply Quote 1
            • R
              red2blue @cyperghost
              last edited by

              @cyperghost said in Please Test: Adding support for "All", "Favorites" and "Last Played" systems:

              @red2blue
              That can't be done ad-hoc! Sorry!
              Please SSH in, with user Pi
              got to home directory with cd ~

              If you are on windows mashine I can recommend WINSCP for graphical exploring data structure.

              Please hold on...

              1. type wget https://github.com/crcerror/emulationstation-binary-archive/raw/master/PI2and3/emulationstation2.3.1RP%20%40pjft%20%40hex%20favorites%20and%20powersavings%20v2
              2. type mv emulationstation2.3.1RP\ @pjft\ @hex\ favorites\ and\ powersavings\ v2 emulationstation
              3. type chmod +x emulationstation
              4. type sudo mv emulationstation /opt/retropie/supplementary/emulationstation/
              5. type sudo reboot

              does this allow it so i can press "X" to favorite a game?

              cyperghostC 1 Reply Last reply Reply Quote 0
              • cyperghostC
                cyperghost @red2blue
                last edited by cyperghost

                @red2blue No not X, it's Y.
                Favorite must be enabled in options Menu > Custom Selections... You'll see if you press START on Controller.

                You'll see. I tested the approach posted above in my PI and it works flawless.
                These binaries are only for a Pi2/3!!. If you have a Pi1/0 they do not work!
                But keep in mind, that is an unofficial branch!

                1 Reply Last reply Reply Quote 0
                • cyperghostC
                  cyperghost
                  last edited by cyperghost

                  @All @red2blue

                  Binary for official branch of favorites was compiled - that was EUREKA hard
                  download for PI2/3 system is here!

                  https://github.com/crcerror/emulationstation-binary-archive/blob/master/PI2and3/emulationstation2.3.2RP_favorite

                  @pjft Thank you for your efforts. That seems to work very very nice.
                  But we @red2blue and me ran into diffculties to compile that.
                  I manually cloned the git master and then used cmake & make. No chance for official way or script @hex and @meleu

                  meleuM 1 Reply Last reply Reply Quote 0
                  • meleuM
                    meleu @cyperghost
                    last edited by

                    @cyperghost I'm gonna try here.

                    • Useful topics
                    • joystick-selection tool
                    • rpie-art tool
                    • achievements I made
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                    • pjftP
                      pjft
                      last edited by

                      As mentioned in several occasions across the forums, you really need quite a bit of memory to compile ES, so you need to exit ES in the first place, and then run RetroPie-Setup and update from source.

                      cd ~/RetroPie-Setup
                      sudo ./retropie_setup
                      

                      And then choose to Manage Packages > Core Packages > EmulationStation > Update from Source.

                      The Binary should not be updated.

                      cyperghostC R 2 Replies Last reply Reply Quote 1
                      • cyperghostC
                        cyperghost @pjft
                        last edited by

                        @pjft I did this
                        Entered via SSH and killall emulationstation
                        checked also with ps -a there was no running process in relation to ES
                        and then used sudo ./retropie_setup

                        My PI compiled to 100% and did not link the binary. Then I lost network connection and the status LEDs were green and red were permanently on! Maybe bad current! But I just had success by manual steps. Can someone please provide checksum of binary?

                        Mine is 4,803,320 byte
                        CRC32: 7B30D56E
                        MD5: a829b90d9ebaf3745f48c7c4fa259c10

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                        • Z
                          Zigurana
                          last edited by

                          To comment on the stalling compilation when updating from source:
                          I've tried compiling on my Pi3 and stopped when it appeared to hang at 87% after an hour or so.

                          When I set the CPU/GPU memory split to 16MB for the GPU (via raspi-config), compilation succeeds in about 25 min.

                          Note that you need to set the split back to something sensible after compilation (256MB for the Pi3).

                          If tetris has thought me anything, it's that errors pile up and that accomplishments dissappear.

                          1 Reply Last reply Reply Quote 1
                          • cyperghostC
                            cyperghost
                            last edited by cyperghost

                            good catch.
                            Can you please provide CRC32 checksum?

                            1 Reply Last reply Reply Quote 0
                            • pjftP
                              pjft
                              last edited by

                              Yeah, it is stalling at 100% in my case. Will probably submit either a bug, or update the script with a bigger rpSwap.

                              Thanks.

                              1 Reply Last reply Reply Quote 0
                              • Z
                                Zigurana
                                last edited by Zigurana

                                Here you go, i'm mobile only, so sorry for the pic.
                                0_1499524849325_IMG_20170708_163915723(1).jpg

                                If tetris has thought me anything, it's that errors pile up and that accomplishments dissappear.

                                cyperghostC 1 Reply Last reply Reply Quote 1
                                • cyperghostC
                                  cyperghost @Zigurana
                                  last edited by cyperghost

                                  @Zigurana Thx... I think I missed a make clean before. Or we have different compilers :(. Our checksums differ. I think there is no time to hurry in the next few days a binary would be provided ...
                                  @pjft Why we are still on version 2.3.2RP?

                                  J 1 Reply Last reply Reply Quote 0
                                  • J
                                    jdrassa @cyperghost
                                    last edited by

                                    @cyperghost I believe the version number is only updated when a new binary is generated.

                                    Get latest build of EmulationStation for Windows here

                                    1 Reply Last reply Reply Quote 0
                                    • HexH
                                      Hex
                                      last edited by

                                      @cyperghost There is no guarantee that two binaries compiled on different machines with same sourcecode will have same hash. This is due to compiler selecting different approaches to optimize which results in entropy.

                                      Sent from 20,000 leagues under the sea.

                                      Powersaver Emulation station : https://github.com/hex007/EmulationStation
                                      ES dev script : https://github.com/hex007/es-dev/blob/master/es-tests.sh

                                      1 Reply Last reply Reply Quote 1
                                      • TMNTturtlguyT
                                        TMNTturtlguy
                                        last edited by

                                        @pjft i saw you posted to the github pull request regarding the swap settings, but i thought it would be better for me to ask my questions here since i am so far out of the loop on the last 2 weeks of development.

                                        My question to everyone is what do we think we are doing to ES that is causing this issue in the first place? It appears that the more we develop, the more issues we are having with the compiling/installation from source. When I first started working with retropie, i never needed to exit ES to update from source. Then a few months back we both found we were stalling out and @BuZz informed us we should always exit ES and update from source from command line. That worked for us, now after a lot more development, we have once again pushed the envelope that even installing from command line causes us to time out.

                                        pjftP 1 Reply Last reply Reply Quote 0
                                        • HexH
                                          Hex
                                          last edited by

                                          @TMNTturtlguy As more code is added to ES the compiler has to keep that many references in memory while linking. The pi is already at its limit with rpSwap 512. This causes slower sd cards to take a long time to compile and results in unnecessary writes to SD. There is nothing that can be done other that thinning the functionality of ES or discarding features which are not required. I am sure many would oppose this but it will be necessary soon as more code gets added to ES.

                                          Sent from 20,000 leagues under the sea.

                                          Powersaver Emulation station : https://github.com/hex007/EmulationStation
                                          ES dev script : https://github.com/hex007/es-dev/blob/master/es-tests.sh

                                          1 Reply Last reply Reply Quote 1
                                          • pjftP
                                            pjft @TMNTturtlguy
                                            last edited by

                                            @TMNTturtlguy hi! I know, I hope you're not overly busy with work and can at least have some time off every now and then.

                                            @Hex kind of summarized it already, though there's a separate factor here which seems to be that compiling via RetroPie-Setup is optimized for speed, and will start two compiler processes in parallel. While that will speed things up, it will also increase memory by 2x - meaning that for each necessary increase in memory to compile ES, by running two processes at the same time that's double the amount.

                                            So right now there are two options - either increasing the swap, or making it not parallel. When we compile manually via git clone and make, it will succeed.

                                            1 Reply Last reply Reply Quote 1
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