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    What games are you playing this week? 2017-07-03

    Scheduled Pinned Locked Moved General Discussion and Gaming
    gaming
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    • OmnijaO
      Omnija @rig
      last edited by

      @rig and that's the reason we can remember a ridiculous amount of peoples phone numbers. Kids today can barely remember 2.
      As for mame/arcade games, i'm sort of the same way about having 3 or 4 coins and after those are done ... so is that game.

      Systems: Raspberry Pi 2
      Overclocked: 1050 | 525 | 350 | 425 | 256
      My Themes: Metro Theme | Simpler Turtlepi | Future Mini

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      • rigR
        rig @Omnija
        last edited by

        @Omnija , yeah trying to beat mame games, that were designed to eat quarters, on one coin is more difficult than beating a hard nes game. I am not sure if I am hardcore enough to envest the time to beat them on one coin. 4 coins sounds reasonable. If I could walk up to any arcade machine and beat it with one dollar I would feal like a rockstar.

        OmnijaO 1 Reply Last reply Reply Quote 0
        • OmnijaO
          Omnija @rig
          last edited by Omnija

          @rig sadly arcades don't cost a quarter anymore which would make you a super rockstar on 1 coin xD.

          On a side note, my girlfriend and i beat snes - alladin thanks to 2 bottles of wine.
          0_1499557346580_Aladdin-170708-193302.png
          I've never really played Aladdin before , so her knowing more about a game then me was pretty surprising. I think we did pretty good at collecting the rubies for a first try together.

          Systems: Raspberry Pi 2
          Overclocked: 1050 | 525 | 350 | 425 | 256
          My Themes: Metro Theme | Simpler Turtlepi | Future Mini

          rigR 1 Reply Last reply Reply Quote 1
          • mediamogulM
            mediamogul Global Moderator @rig
            last edited by

            @rig

            I don't think there is any other way to beat hard nes games.

            You're most likely right, but I personally believe it's somewhat of a design flaw to omit organic skill from a game's balance completely. However, I was also being a little narrow minded by outright excluding memorization as a worthwhile game mechanic. 'Mike Tyson's Punch-Out!' was designed almost entirely around memorized actions and I don't believe it hurts the experience at all. I just personally don't like when memorization emerges as the only possible recourse to poor design choices made in other areas.

            RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

            rigR 1 Reply Last reply Reply Quote 1
            • rigR
              rig @Omnija
              last edited by

              @Omnija , funny you mentioned Aladin, this is one of the few games my wife expressed an interest in. I think the only way I am going to get her to play with me is if bate her with a Disney game.

              OmnijaO 1 Reply Last reply Reply Quote 0
              • rigR
                rig @mediamogul
                last edited by

                @mediamogul , yeah sometimes it feals like your playing Simon (rember that game with the lights?) or maybe an fmv game--just press the right button at the right time. But I think the best hard games still have some organic skill involved i.e. Double Dragon reuses a lot of enemies but gives you more of them as the game progresses. As far as design flaw, maybe. I rember playing these hard games as a child and being really frustrated. So if the intention was to mass produce games that anyone could play through then these "pick up and die" games are definettely flawed. But if the intention was to make a difficult games that could challange experinced gamers for days, or even years, then I would say they are not flawed.

                mediamogulM 1 Reply Last reply Reply Quote 0
                • OmnijaO
                  Omnija @rig
                  last edited by Omnija

                  @rig i would say lion king but it's not an Aladdin , but something that isn't Disney is "Do-Re-Mi Fantasy" we found pretty amazing.

                  Systems: Raspberry Pi 2
                  Overclocked: 1050 | 525 | 350 | 425 | 256
                  My Themes: Metro Theme | Simpler Turtlepi | Future Mini

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                  • mediamogulM
                    mediamogul Global Moderator @rig
                    last edited by mediamogul

                    @rig

                    I think the best hard games still have some organic skill involved

                    I definitely agree. I can beat 'Contra' with the allotted three lives, but it's not because I always know where the next bullet is coming from, it's because the controls are very precise and I can use them effectively as a reliable tool set to progress through the game.

                    But if the intention was to make a difficult games that could challange experinced gamers for days, or even years, then I would say they are not flawed.

                    I would only classify a game as flawed in this area if it has fundamental problems with player controls and/or level design that require memorization at every turn. There aren't an overwhelming amount of games that fall into that category neatly, but many of the games Cinemassacre focuses on certainly do. Don't get me wrong, I can definitely see the appeal of beating a game that is thought to be so broken that it's unbeatable, it's just that I tend to dislike playing them myself more often than not.

                    RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                    rigR meleuM 2 Replies Last reply Reply Quote 0
                    • spruce_m00seS
                      spruce_m00se @Omnija
                      last edited by

                      @Omnija Do-re-mi is a fun game, I have only played it once, but it was good.

                      1 Reply Last reply Reply Quote 0
                      • rigR
                        rig @mediamogul
                        last edited by

                        @mediamogul, yeah, Contra almost reminds me of a shmup, in that it's more reliant on fluid controls. You mentioning Contra got me thinking about the relationship between fluid controls and memorization. I wonder if they are inversely related--the more fluid the controls, the less reliant a game is on memorization. ie. shmups, contas, castlevania 4 all have fluid controls and are not heavilly reliant on memorization. On the other hand, Ghosts n Goblins, Castlevania Arcade, Castlevania 1 all have stiff controls and are more reliant on memorization. Battletoads doesn't fit in here, it has fluid controls and is heavily reliant on memorization as well.

                        As far as games with broken controls. I personally call a game broken if it's controls are unreliable i.e. Mortal Kombat on snes. Ghosts n Goblins isn't broken (imo) just stiff. tmnt on snes isn't broken it's just not intuitive. I don't mind stiff controls

                        mediamogulM 1 Reply Last reply Reply Quote 1
                        • mediamogulM
                          mediamogul Global Moderator @rig
                          last edited by mediamogul

                          @rig

                          I wonder if they are inversely related--the more fluid the controls, the less reliant a game is on memorization.

                          An extremely interesting thought that I know will have me thinking of examples for the rest of the day. Your 'Battletoads' example is especially apt, as the game does indeed have great controls and supplementing traditional reaction with a fair share of memorization has never bothered me personally. I've also always felt that Sunsoft's 'Batman' was most effectively played with an equal consideration for both, although it's a more forgiving game to begin with when compared to 'Battletoads'.

                          RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                          • dankcushionsD
                            dankcushions Global Moderator
                            last edited by

                            the dark souls games are interesting as they have often very sluggish player animations and stuff, and lots of game over, but they are almost always totally fair. they teach the player to respect every enemy equally and be careful to not overcommit. my favourite series ever ❤️

                            i don't mind dying in games as long as it was my fault. sort of. sometimes. snaps controller in half

                            rigR 1 Reply Last reply Reply Quote 2
                            • B
                              beamquaker
                              last edited by

                              Swos emulated in DOS on retropie . I am terrible at it . I'm playing crash team racing in retropie and street fighter 3 rd strike.

                              pjftP rigR 2 Replies Last reply Reply Quote 1
                              • pjftP
                                pjft @beamquaker
                                last edited by

                                @beamquaker Are you using the standard one, or the 2016/2017 update?

                                9 months or so ago I spent quite a few weeks playing a SWOS career with the 2016/2017 rosters update, but I always ended up bankrupt halfway through season 1.

                                Still, great game.

                                B 1 Reply Last reply Reply Quote 0
                                • rigR
                                  rig @dankcushions
                                  last edited by

                                  @dankcushions , I am not familiar with games past the ps1 but I feal like thear was a move away from stiff/sluggish controlers after the nes. Actraiser 1 and 2 are pretty stiff but that's all I can think of. I think it might have been looked at as a cheap way to add difficulty to a simple game (check out Cinamasacre's recent review of Castlevania Arcade for an example of this). I'm glad to hear about Dark Souls and that sluggish games are still made. I agree with you that they make you take your time and pay attention and I like that. mediamogul mentioned Batman for the nes which is a great example of a stiff game done right.

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                                  • ?
                                    A Former User
                                    last edited by

                                    I have been playing a lot of FL Studio 12. Search it up, it's a really good music simulator. Works with my piano. Its for PC.

                                    1 Reply Last reply Reply Quote 0
                                    • rigR
                                      rig @beamquaker
                                      last edited by

                                      @beamquaker , How you liking 3rd strike? Are you playing it with the pi3? I tried playing it on my overclocked rpi3 but it drops frames. I been wanting to get into it for awhile. Third Strike has some of the weirdest charactors.

                                      B 1 Reply Last reply Reply Quote 0
                                      • MrJordaaanyM
                                        MrJordaaany
                                        last edited by

                                        RetroPie related: Got retrocheevos working and have been playing some games with achievements. Like the KIrby GB games <3

                                        PS4: Guilty Gear Xrd Revelator. Awesome fighting game. Bought it to hype myself for the new DBZ game being made by the same guys.

                                        lilbudL 1 Reply Last reply Reply Quote 0
                                        • lilbudL
                                          lilbud @MrJordaaany
                                          last edited by

                                          @MrJordaaany said in What games are you playing this week? 2017-07-03:

                                          retrocheevos

                                          @meleu when he hears someone else has found Retro Achievements

                                          alt text

                                          Creator of the Radiocade: https://retropie.org.uk/forum/topic/6077/radiocade

                                          Backlog: http://backloggery.com/lilbud

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                                          • meleuM
                                            meleu @lilbud
                                            last edited by meleu

                                            @lilbud by the way, the N64 libretro cores got support to cheevos this weekend. Unfortunately they don't run well on the pi...

                                            @rig

                                            How you liking 3rd strike? Are you playing it with the pi3?

                                            I play it smoothly on my pi2 and pi3 with "default settings" (non-overclocked). I use the lr-fba core.

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