• Recent
  • Tags
  • Popular
  • Home
  • Docs
  • Register
  • Login
RetroPie forum home
  • Recent
  • Tags
  • Popular
  • Home
  • Docs
  • Register
  • Login

Atari 5200: New version of Atari800 (Beta): two triggers (Moon Patrol!!!), hat start and exit buttons

Scheduled Pinned Locked Moved Ideas and Development
409 Posts 26 Posters 178.3k Views
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • U
    Used2BeRX @future.child
    last edited by 4 Jul 2017, 09:25

    @future.child Already saw it and replied about 3 seconds before you posted here. :)

    Awesome work man. I should be able to test it out some time this week.

    1 Reply Last reply Reply Quote 0
    • J
      JLsoft @future.child
      last edited by 13 Jul 2017, 09:18

      @future-child
      Thanks for your fixes and additions :D

      After messing around trying to figure out why Robotron 2084/Space Dungeon dual stick controls weren't working for me (shooting was always aiming northwest, and the config would always write out SDL_JOY_0_SECOND_AXIS_ENABLED=0) with a single gamepad connected to my Pi, I finally worked out that the simplest fix was to change the 2 lines in sdl/input.cthat contain "SDL_JOY_0_SECOND_AXIS_ENABLED" to something else.

      I'm guessing that since the option SDL_JOY_0_SECOND_AXIS is a substring of SDL_JOY_0_SECOND_AXIS_ENABLED, that's the reason the segment where SDL_JOY_0_SECOND_AXIS_ENABLED option is read from the config file never actually got called.

      F 1 Reply Last reply 13 Jul 2017, 10:14 Reply Quote 0
      • F
        future.child @JLsoft
        last edited by 13 Jul 2017, 10:14

        @jlsoft
        could you post your config, there may be an issue in there causing it not to work for you with the original code.

        It is possible because SDL_JOY_0_SECOND_AXIS is a sub string of SDL_JOY_0_SECOND_AXIS_ENABLED this variable should be placed first, but since the complete string is compared, there should be no problem having it in any other order.

        J 1 Reply Last reply 14 Jul 2017, 00:36 Reply Quote 0
        • J
          JLsoft @future.child
          last edited by 14 Jul 2017, 00:36

          @future-child
          The problem/behavior I was getting was that I would set SDL_JOY_0_SECOND_AXIS_ENABLED=1 in the config, run the emulator, it'd have no effect, and then when the emulator wrote the config back out, it'd replace it with SDL_JOY_0_SECOND_AXIS_ENABLED=0.

          I don't think anything else in my config would affect that, since it works fine after I only changed the name of that option and made a new build.

          SDL_JOY_0_ENABLED=1
          SDL_JOY_0_LEFT=7
          SDL_JOY_0_RIGHT=5
          SDL_JOY_0_UP=4
          SDL_JOY_0_DOWN=6
          SDL_JOY_0_TRIGGER=16
          SDL_JOY_1_ENABLED=0
          SDL_JOY_1_LEFT=97
          SDL_JOY_1_RIGHT=100
          SDL_JOY_1_UP=119
          SDL_JOY_1_DOWN=115
          SDL_JOY_1_TRIGGER=16
          SDL_JOY_0_SELECT=0
          SDL_JOY_0_START=3
          SDL_JOY_0_TRIGGER1=13
          SDL_JOY_0_TRIGGER2=14
          SDL_JOY_0_ASTERISK=12
          SDL_JOY_0_OPTION=11
          SDL_JOY_0_HASH=15
          SDL_JOY_0_SECOND_AXIS_ENABLED=1 <= Current build resets this to 0 on exit.
          SDL_JOY_0_SECOND_AXIS_INDEX=2
          SDL_JOY_0_DIGIT_1=16
          SDL_JOY_0_DIGIT_2=16
          SDL_JOY_0_DIGIT_3=16
          SDL_JOY_0_DIGIT_4=16
          SDL_JOY_0_DIGIT_5=16
          SDL_JOY_0_DIGIT_6=16
          SDL_JOY_0_DIGIT_7=16
          SDL_JOY_0_DIGIT_8=16
          SDL_JOY_0_DIGIT_9=16
          SDL_JOY_0_DIGIT_0=16
          SDL_JOY_0_A52_PAUSE=1
          SDL_JOY_0_A52_RESET=2
          SDL_JOY_0_INDEX=0
          SDL_JOY_1_INDEX=1
          JOY_SPEED_ADJUST=10
          JOY_SPEED_ADJUST=10 <=This line is written twice by sdl/input.c :P
          TRUE_ANALOG_JOYSTICK=0
          

          These are Dualshock 3 button numbers. Single controller connected.

          F 1 Reply Last reply 14 Jul 2017, 05:07 Reply Quote 0
          • F
            future.child @JLsoft
            last edited by 14 Jul 2017, 05:07

            @jlsoft so you changed:
            strcmp(option, "SDL_JOY_0_SECOND_AXIS" into strcmp(option, "SDL_JOY_0_SECOND_AXIS_INDEX" and
            fp, "SDL_JOY_0_SECOND_AXIS=%d\n"... into fp, "SDL_JOY_0_SECOND_AXIS_INDEX=%d\n"...?

            I will update the source and binary, later today, and also fix the JOY_SPEED_ADJUST being written twice.

            J 1 Reply Last reply 14 Jul 2017, 06:45 Reply Quote 0
            • J
              JLsoft @future.child
              last edited by 14 Jul 2017, 06:45

              @future-child
              HEH.

              Ugh...

              (I was about to reply to explain how during my fix attempts, adding _INDEX or adding other stuff onto the end didn't have any effect, and only until I actually changed part of the 'SDL_JOY_0_SECOND_AXIS' part would it work...)*

              Okay, so I decided to start from scratch to make sure it was acting the way I was describing...went and changed the source to test, and realized I needed to also change the atari5200.py that auto-maps the RetroArch controls to the atari800.cfg...then noticed line 96:

              elif line.startswith("SDL_JOY_0_SECOND_AXIS"):

              'startswith'...so SDL_JOY_0_SECOND_AXIS_ENABLED was also getting set to 2 right before the executable ran...and it's looking for 1 or T(rue).

              It is really sad how long I spent messing with this last night and looking at the wrong thing :D


              So yeah, it's only your copy of the atari5200.py script that needs altered, since currently it'll match SDL_JOY_0_SECOND_AXIS_ENABLED= and make it's value the same as SDL_JOY_0_SECOND_AXIS=.

              F 1 Reply Last reply 14 Jul 2017, 07:44 Reply Quote 0
              • F
                future.child @JLsoft
                last edited by 14 Jul 2017, 07:44

                @jlsoft Ok, now it makes sense to me.
                As i do not use the python script myself, i did not notice anything wrong.
                I specify a config file in the emulators.cfg file so i can have different configurations per system/rom where this python script afaik only uses/home/pi/.atari800.cfg.

                I will make changes to the python script and fix the JOY_SPEED_ADJUST being written twice.

                I think changing elif line.startswith("SDL_JOY_0_SECOND_AXIS") at line 96 to
                elif line.startswith("SDL_JOY_0_SECOND_AXIS=") (notice the = sign) should be enough to fix it.

                U 1 Reply Last reply 18 Jul 2017, 08:06 Reply Quote 0
                • U
                  Used2BeRX @future.child
                  last edited by 18 Jul 2017, 08:06

                  @future-child Hey bud.

                  I still haven't had a chance to check out that new emulator on the two or three games that weren't working right with the other one.

                  I was wondering though if you'd had an opportunity to look into the other issue with this emulator with the two bugs? I believe at some point you had said you belived that it was due to a difference between the Atari 5200 controller and the Atari 800 keypad, but then you didn't mention anything about it afterward.

                  I'd like to spend some time getting back to this and wrapping everything up so I could give you the alternate configs for every game that makes the control functions as uniform as possible between all of the games.

                  1 Reply Last reply Reply Quote 0
                  • F
                    future.child
                    last edited by 18 Jul 2017, 12:59

                    @Used2BeRX
                    I did spend some time getting the inputs right but so far without success.
                    To get it right the sdl input should have to be rewritten to use a event driven model instead of a polling model.
                    The polling it now uses has timing issues causing the misfiring experienced in roms like choplifter.

                    The input crosstalk is another thing requiring a lot of work.
                    The original 5200 used multiplexers to select which joystick port places keypad (row/column) data on the bus, as far as i can tell the core does not have this implemented so all incoming data appears to come from all joystickports.

                    U 1 Reply Last reply 23 Jul 2017, 16:36 Reply Quote 0
                    • R
                      rkoster
                      last edited by 23 Jul 2017, 03:08

                      Hey @future-child , a quick question related to the 800/XL/XE computers rather than the 5200, if I may... in several games, such as Archon or Bruce Lee, hitting the joy0 button 0 seems to pause the game as well as firing. I found reference online to hitting F7 to toggle "keyboard mode" but that didn't seem to work. I have both keyboard joysticks disabled. Normal pause is supposedly CTRL-1, and I don't understand why J0B0 would be triggering that. Since you've been in the code, any chance you could take a peek at this?

                      Github/helper scripts * Creativision/Arcadia/Astrocade guide * Amiga guide * Atari 8bit guide

                      R 1 Reply Last reply 23 Jul 2017, 03:28 Reply Quote 0
                      • R
                        rkoster @rkoster
                        last edited by 23 Jul 2017, 03:28

                        Aha, figured it out. If you map the 5200 keypad to button 0, that will be pause on the Atari 800 for some reason. I moved it to J0B1 and now I can fire without pausing.

                        Github/helper scripts * Creativision/Arcadia/Astrocade guide * Amiga guide * Atari 8bit guide

                        G 1 Reply Last reply 4 Sept 2017, 20:52 Reply Quote 0
                        • hansolo77H
                          hansolo77
                          last edited by 23 Jul 2017, 04:05

                          I'm eager to get Atari 5200 and Atari 800 working better on my system. Is this very hard to setup? The current method (using the one available in the Docs) really kinda sucks.

                          Who's Scruffy Looking?

                          1 Reply Last reply Reply Quote 0
                          • F
                            future.child
                            last edited by 23 Jul 2017, 06:09

                            @rkoster Good to head it's working.

                            @hansolo77 once you have the original emulator setup all you have to do is replace the binary in a ssh shell:

                            cd /opt/retropie/emulators/atari800/bin/
                            sudo cp atari800 atari800.original
                            sudo wget https://github.com/futurechild/atari800-rpi/blob/master/atari800?raw=true -O atari800
                            sudo chmod +x atari800
                            

                            and adjust the configuration files to suit your needs:

                            I myself use the following emulators.cfg

                            atari800

                            atari800 = "/opt/retropie/emulators/atari800/bin/atari800 -config /opt/retropie/configs/atari800/atari800.cfg %ROM%"
                            default = "atari800" 
                            

                            atari5200

                            atari5200="echo %ROM: -\ % > /dev/null;/opt/retropie/emulators/atari800/bin/atari800 -config /opt/retropie/configs/atari5200/atari5200.cfg -cart %ROM%" 
                            default = "atari5200"
                            atari800 = "/opt/retropie/emulators/atari800/bin/atari800 %ROM%"
                            

                            and have the following config files:

                            atari800.cfg

                            Atari 800 Emulator, Version 3.1.0
                            ROM_OS_A_PAL=/home/pi/RetroPie/BIOS/ATARIOSA.ROM
                            ROM_OS_BB01R2=/home/pi/RetroPie/BIOS/ATARIXL.ROM
                            ROM_5200=/home/pi/RetroPie/BIOS/5200.ROM
                            ROM_BASIC_C=/home/pi/RetroPie/BIOS/ATARIBAS.ROM
                            ROM_400/800_CUSTOM=/home/pi/RetroPie/BIOS/ATARIOSB.ROM
                            OS_400/800_VERSION=AUTO
                            OS_XL/XE_VERSION=AUTO
                            OS_5200_VERSION=AUTO
                            BASIC_VERSION=AUTO
                            XEGS_GAME_VERSION=AUTO
                            ATARI_FILES_DIR=/home/pi/RetroPie/BIOS
                            HD_READ_ONLY=1
                            PRINT_COMMAND=lpr %s
                            SCREEN_REFRESH_RATIO=1
                            MACHINE_TYPE=Atari XL/XE
                            RAM_SIZE=64
                            DEFAULT_TV_MODE=PAL
                            MOSAIC_RAM_NUM_BANKS=0
                            AXLON_RAM_NUM_BANKS=0
                            ENABLE_MAPRAM=1
                            DISABLE_BASIC=1
                            ENABLE_SIO_PATCH=1
                            ENABLE_H_PATCH=1
                            ENABLE_P_PATCH=1
                            ENABLE_NEW_POKEY=1
                            STEREO_POKEY=0
                            SPEAKER_SOUND=1
                            BUILTIN_BASIC=1
                            KEYBOARD_LEDS=0
                            F_KEYS=0
                            BUILTIN_GAME=0
                            KEYBOARD_DETACHED=0
                            1200XL_JUMPER=0
                            CFG_SAVE_ON_EXIT=0
                            CARTRIDGE_TYPE=0
                            CARTRIDGE_PIGGYBACK_TYPE=0
                            CARTRIDGE_AUTOREBOOT=1
                            CASSETTE_LOADED=0
                            CASSETTE_WRITE_PROTECT=0
                            RTIME=1
                            COLOURS_NTSC_SATURATION=0
                            COLOURS_NTSC_CONTRAST=0
                            COLOURS_NTSC_BRIGHTNESS=0
                            COLOURS_NTSC_GAMMA=0.3
                            COLOURS_NTSC_HUE=0
                            COLOURS_NTSC_GTIA_DELAY=26.8
                            COLOURS_NTSC_EXTERNAL_PALETTE_LOADED=0
                            COLOURS_NTSC_ADJUST_EXTERNAL_PALETTE=0
                            COLOURS_PAL_SATURATION=0
                            COLOURS_PAL_CONTRAST=0
                            COLOURS_PAL_BRIGHTNESS=0
                            COLOURS_PAL_GAMMA=0.3
                            COLOURS_PAL_HUE=0
                            COLOURS_PAL_GTIA_DELAY=23.2
                            COLOURS_PAL_EXTERNAL_PALETTE=
                            COLOURS_PAL_EXTERNAL_PALETTE_LOADED=0
                            COLOURS_PAL_ADJUST_EXTERNAL_PALETTE=0
                            ARTIFACT_NTSC=NONE
                            ARTIFACT_PAL=NONE
                            ARTIFACT_NTSC_MODE=0
                            SCREEN_SHOW_SPEED=0
                            SCREEN_SHOW_IO_ACTIVITY=1
                            SCREEN_SHOW_IO_COUNTER=0
                            SCREEN_SHOW_1200XL_LEDS=1
                            SOUND_ENABLED=1
                            SOUND_RATE=44100
                            SOUND_BITS=16
                            SOUND_FRAG_FRAMES=0
                            SOUND_LATENCY=20
                            VIDEO_FILTERING=1
                            VIDEO_ZOOM=1.00
                            SDL_JOY_0_ENABLED=1
                            SDL_JOY_0_LEFT=276
                            SDL_JOY_0_RIGHT=275
                            SDL_JOY_0_UP=273
                            SDL_JOY_0_DOWN=274
                            SDL_JOY_0_TRIGGER=306
                            SDL_JOY_USE_HAT=1
                            SDL_JOY_0_SELECT=8
                            SDL_JOY_0_START=9
                            SDL_JOY_0_TRIGGER1=1
                            SDL_JOY_0_TRIGGER2=2
                            SDL_JOY_0_ASTERISK=0
                            SDL_JOY_0_HASH=4
                            SDL_JOY_0_OPTION=5
                            SDL_JOY_0_SECOND_AXIS=2
                            SDL_JOY_1_ENABLED=0
                            SDL_JOY_1_LEFT=97
                            SDL_JOY_1_RIGHT=100
                            SDL_JOY_1_UP=119
                            SDL_JOY_1_DOWN=115
                            SDL_JOY_1_TRIGGER=306
                            

                            atari5200.cfg has the following different settings:

                            MACHINE_TYPE=Atari 5200
                            RAM_SIZE=16
                            BUILTIN_BASIC=0
                            

                            You may want to read this thread trough as there are some interesting posts regarding configuration options and known bugs.

                            If you run into problems, this forum is a good place to ask for help.

                            1 Reply Last reply Reply Quote 1
                            • U
                              Used2BeRX @future.child
                              last edited by 23 Jul 2017, 16:36

                              @future-child How does the new emulator you ported over handle these issues?

                              It's been a while now, but I believe that the list of games the two bugs effected was rather small overall. Since I already have all of the controls mapped out on the spreadsheet, I'd just have to figure out how to get them working on the new emulator for the buggy games.

                              F 1 Reply Last reply 23 Jul 2017, 17:50 Reply Quote 0
                              • F
                                future.child @Used2BeRX
                                last edited by 23 Jul 2017, 17:50

                                @used2berx as far as i have tested all controls work as intended in kat5200, even analog.

                                I think the work you've done with configs is great and could also be used as a template to create controller mappings for other emulators as well, or at least as a lookup table to link roms to desired controller configurations.

                                U 1 Reply Last reply 10 Sept 2017, 23:24 Reply Quote 1
                                • G
                                  GreyRhino @rkoster
                                  last edited by 4 Sept 2017, 20:52

                                  @rkoster , I'm having a similar issue where several of my buttons pause the game in Bruce Lee. I'm using a PS3 controller and the 4 primary action buttons pause the game (but still work as mapped to *, # and punch/kick). I have the option / select working, just cant figure out where you remap the 5200 keypad to something other than button 0. Can you provide some details on that? I've read through the thread and poked around in a few files but am missing something. Your help would be appreciated.

                                  R 1 Reply Last reply 7 Sept 2017, 06:46 Reply Quote 0
                                  • R
                                    rkoster @GreyRhino
                                    last edited by 7 Sept 2017, 06:46

                                    @greyrhino My Pi setup is currently disconnected but soon as I reconnect it I will post my config file here.

                                    Github/helper scripts * Creativision/Arcadia/Astrocade guide * Amiga guide * Atari 8bit guide

                                    1 Reply Last reply Reply Quote 0
                                    • U
                                      Used2BeRX @future.child
                                      last edited by 10 Sept 2017, 23:24

                                      @future-child Cool man. I haven't forgotten about this. I just got pulled way in another direction and then some real life stuff came up the last 3 or so weeks. I should be able to get back to this and give you more feedback soon. :)

                                      1 Reply Last reply Reply Quote 0
                                      • Z
                                        zerojay
                                        last edited by 9 Nov 2017, 09:02

                                        I created a script to install @future.child's version of atari800 and put it into my repo tonight: https://github.com/zerojay/RetroPie-Extra/blob/master/scriptmodules/emulators/atari800.sh

                                        I'm not using the automatic controller updating script (atari5200.py) because for some reason, I get very strange permissions errors when I use the script to try copying it to the right place and for some reason runcommand can't see the script either.

                                        U darkniorD 2 Replies Last reply 9 Nov 2017, 13:04 Reply Quote 0
                                        • U
                                          Used2BeRX @zerojay
                                          last edited by 9 Nov 2017, 13:04

                                          @zerojay Not sure what you mean man. What did you do?

                                          I don't know anything about how repos work.

                                          darkniorD 1 Reply Last reply 9 Nov 2017, 14:34 Reply Quote 0
                                          • First post
                                            Last post

                                          Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                                          Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.

                                            This community forum collects and processes your personal information.
                                            consent.not_received