Announcing Pegasus Frontend
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Yeah, I know.
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@fluffypillow In trying
pegasus-fe_alpha2-77-gd928551_rpi2-static
, none of my pictures are showing anymore. What are the new filenames it's looking for? Looks likejpg
is no longer supported and-image
seem to be the replacement for-boxFront
but I don't know the rest. I also can't add any new-image.png
files. It will only read the existing-image.png
I accidentally left there previously. -
@Darksavior Yeah there've been lots of changes this week -- I'll finish up some patches then write a changelog!
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Okay, here are this week's main features:
- Improved ES2 compatibility
- added support for
<rating>
- fixed
<releasedate>
and<lastplayed>
parsing - added support for
<image>
(used as box front image),<marquee>
and<video>
tags - in practice this means if an image shows up in ES, it should also show up in Pegasus without any changes
- with these changes all
<game>
-related tags are supported (except<thumbnail>
, because it's not used anyway)
- added support for
- Rewrote the asset loading
~/.emulationstation/downloaded_images
is no longer scanned (as the<image>
tag is now supported)[romdir]/media
is scanned just as before, it wasn't changed- developers: the code got cleaner and more extendable, it'd be possible to eg. add attractmode compatibility
- Audio support in the theme API
- every game can have its own music
- at the moment, MP3, OGG and WAV files are searched
- like the other assets, the sound file's name should match the rom's file name; optionally, it can also have the
-music
suffix (eg.MyGame.ogg
orMyGame-music.mp3
) - at the moment there are no themes that actually use music
- Performance optimizations (loading should be even faster!), translation file updates, bugfixes
- Netflix theme!
- Improved ES2 compatibility
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@fluffypillow That's great! But I still don't know how to get my pictures to show again-_-;
They do show up in ES. -
@Darksavior ah I might've forgot to handle
~
in the ES2<image>
paths, so they'll probably fail, yes. I'll double check that tomorrow.Other than that, images in
[romdir]/media
should load fine. -
@fluffypillow Thank you, that works, but it still uses the old supported
-boxFront
,etc and not-image
. I'll wait for your corrections instead. I also won't need to rename after using selph's scraper, heh. -
@fluffypillow So the images we scraped with ES won't work with Pegasus?
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@lilbud they should, he explains this in the change log just above.
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Then after that, @fluffypillow said in Announcing Pegasus Frontend:
@Darksavior ah I might've forgot to handle
~
in the ES2<image>
paths, so they'll probably fail, yes. I'll double check that tomorrow.Other than that, images in
[romdir]/media
should load fine.That is what @lilbud is referring to.
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@lilbud said in Announcing Pegasus Frontend:
@fluffypillow So the images we scraped with ES won't work with Pegasus?
As I said THREE posts above, they don't work for me. The old naming scheme does as I pointed it out ONE post above yours. He will check for the problem which he said TWO posts above yours.
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Ok, fixed the ES2 asset path handling, it should work now.
@Darksavior you've also mentioned dpad/analog problems, what kind of controller is that exactly? Does it happen only with that controller?
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So I downloaded the new build of pegasus and ran it. the settings and control menus work, but everything else is black.
I even tried the flixnet theme and the screen was still black. Just with the white selector square showing and nothing else.
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@lilbud this happens when no games have been found, that is, there was a problem with loading some of ES2's XML files. Try checking the log file (
~/.config/pegasus-frontend/lastrun.log
) for any errors. -
@fluffypillow
That file doesn't exist, I even had to create the theme folderNever mind, I got everything to work
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@fluffypillow said in Announcing Pegasus Frontend:
@Darksavior you've also mentioned dpad/analog problems, what kind of controller is that exactly? Does it happen only with that controller?
My dpad is recognized as Left analog left/right and Right analog up/down. I don't think the pegasus controller configurator works correctly because I can't change it to dpad. The buttons work. I'm using original snes controllers connected directly to gpio using the gamecon driver/schematic. It only happens on the snes pad. My usb controller and 360 arcade stick work fine.
These are the controls ES configured on my snes pad:
input_up_axis = "-1"
input_down_axis = "+1"
My usb 360 stick and usb controller:
input_up_btn = "h0up"
input_down_btn = "h0down"
input_right_btn = "h0right"
input_left_btn = "h0left"
And thank you for the new update.
-image
pictures work again.-marquee
-logo
-screenshot
are not. I've tried to use sselph's scraper on pc again to get both boxart and marquees and the same time, but marquees just won't show up. Probably has to do with thegamelist.xml
not having a marquee section. Update: I couldn't find an automated way to get marquee's into the gamelist so I'll have to use boxart only.Another request: For the games that don't have video (none of mine do at the moment because it crashes pegasus), to replace that small section with a screenshot of the game if possible. If it's not easy then it's no big deal.
Also, if you can look into why usb keyboards don't work in Retropie-Setup/runcommand/alsamixer, etc if ran FROM pegasus. If they are ran from ES, the usb keyboard works. As I said in a previous post, the alsamixer requires the keyboard, and it's impossible to use it if it's loaded from pegasus. The keyboard works fine IN pegasus.
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@Darksavior I can confirm that keyboard support is indeed broken. It does work in game though, hm... I'll see if I can debug it.
original snes controllers connected directly to gpio using the gamecon driver/schematic
Ah, I guess that's not something I can just pick up one for testing, then :) Pegasus primarily uses the
evdev
input event interface for gamepad input, so if a button is reported as axis, I'd suggest taking a look around the driver and evdev. You can see some information and test the controller withevtest
. Qt makes a difference between buttons and axes, which is why you can't mix them.Alternatively there's a secondary, SDL2-based input handling you can use by
export QT_GAMEPAD=sdl2
before starting Pegasus, but I think we tried that and it didn't work. Its compatibility can be improved though, so I plan to add a patch which may fix the problem.-marquee -logo -screenshot are not
You mean assets in
romdir/media/
with those suffixes don't load for you? They should work fine, unless there were some problems loading the pictures (eg. when a file has PNG extension, but actually it is a JPG file). Such errors should be logged in the log file.
Or you mean ES2 asset tags eg.<logo>
? Only<image>
,<marquee>
and<video>
is supported at the moment (though it seems I should support only<image>
). I've generated them using UXS.Another request
Sure, it can be done.
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I've just did a new speed test, apparently now I load 1505 games in 1590±35 ms (except the first start).
And I've also noticed that now the RetroPie menu icons appear as well, since they too use the
<image>
tags :) -
@fluffypillow
I did manage to change the controls for up,down,left,right to the Left Analog. Well, the whole reason I'm trying to assign my dpad to pegasus's dpad was so I can control pegasus. No way to make analog controls control pegasus as well?I was trying to see if selph's scraper threw in marquee's inside the
gamelist.xml
but I couldn't figure it out. Thanks, throwing the-logo
files in/media
work just fine and I'll do that instead. I'm spending more time sorting pictures than playing games:) -
@darksavior I believe it can add marquee images, if you run this at command prompt, you should see a couple marquee options.
/opt/retropie/supplementary/scraper/scraper -help
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