How are Arcade EPROMS converted to MAME ROMS?
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This is my way of thinking on how they're made...
- You get e.g. a Pac-Man arcade machine.
- You take out the arcade PCB board out, and remove the EPROM chips put them on a EPROM programmer to read them to the PC as .bin
- Once you read e.g. x6 EPROM chips to a .zip file, will they be able to be ran by MAME emulator?
Also what exactly do arcade eprom chips contain inside them? Many people say it contains the game (program code), others say it contains the sprites (Graphic) only, and others say the sprites only and that the audio are in other eprom chips in the PCB board. lets say the PCB board has 6 eprom chips, do they contain program code only, sprites only, audio only, or all 3 distributed among the 6 chips? I know for a fact that the reason a PCB board has more than 1 eprom is becuz the programmers couldn't fit evrything into one chip so they had to distributed amog several chips (eproms).
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@martinrdgz i don't believe there's any rules/consistency about how game data is split across chips. also see http://wiki.mamedev.org/index.php/Dumping_roms
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