Original Space Invaders Green Overlay in lr-mame2003
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@rbaker said in Original Space Invaders Green Overlay in lr-mame2003:
@riverstorm Well I am not sure about this. However, this is the link to visit:
http://mrdo.mameworld.info/old_artwork.php
I do not know how the files differ or what to look for. At the time of building, I just made sure there were references to the mame version in what artwork I downloaded.
Ah ok, Depth Charge has a listing in the main artwork but not the old. It looks like quite a few differences between the two types. I would love to see Depth Charge restored to it's glorious blue overlay and control panel. It such a simple game that has a lot of appeal. :)
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@riverstorm said in Original Space Invaders Green Overlay in lr-mame2003:
Trying Depth Charge (depthch)
I made an overlay for Depth Charge months ago:
It's a Libretro overlay so it works with any lr-mame version.
Blue may not 100% the same as original but on the other hand you get the original side art from the cabinet. No good images of that art existed so I asked an owner (on another forum) of the original cab to take some pictures; that makes it unique ;-) -
@riverstorm said in Original Space Invaders Green Overlay in lr-mame2003:
It looks like quite a few differences between the two types
As said previously I researched and tested quite a lot on "Overlay matters" for Retropie.
In the end the best option is to use Retroarch/Libretro overlays (not Mame overlays).
This also gives you exact control on screen resolution and game area size, position and aspect ratio.
The only limitation is you can't have backdrops (images below game), only overlays (images on top).
Concerning Mame overlays the "old" .ART standard format was used until mame .106 (if I remember well); all successive Mame releases require .LAY standard ("new"). The two standards are not exchangeable.
Advamame supports .ART files but seems to fail on some resolution settings. I have not tested w the latest 3.1 advmamem version but have intention to do it soon. Will update on this when I have news.
Edit: forgot to mention: lr-mame2010 requires and supports the "new" .LAY (but tipically makes game too slow) -
@rbaker said in Original Space Invaders Green Overlay in lr-mame2003:
The monitor is a 4:3 screen at 19" the resolution is the advancemame default for the rom.
Thanks for checking and letting me know you settings and config.
I get the issues with 16:9 @1080p; as you're 4:3 that's probably the reason it works for you. -
@udb23 said in Original Space Invaders Green Overlay in lr-mame2003:
I made an overlay for Depth Charge months ago:
Yeah the hue/saturation looks slightly off I suppose you have to eye-ball the color and guess on the RGB value. You have a great eye for art and converting it to overlays! Amazing work! Thank you!
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@riverstorm said in Original Space Invaders Green Overlay in lr-mame2003:
Yeah the hue/saturation looks slightly off I suppose you have to eye-ball the color and guess on the RGB value
Glad you like it.
Getting the right blue is a little tricky as you choose a "starting" color and then you have to apply significant transparency (to show the game area below) and that changes the resulting color. So the point is finding the right starting color: trial and error.
Even searched for some sort of formula on RGB values... with no success. -
Did some tests with advmame 3.5 . Opened a separate thread for the issue with overlays.
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@udb23 said in Original Space Invaders Green Overlay in lr-mame2003:
Glad you like it.
Getting the right blue is a little tricky as you choose a "starting" color and then you have to apply significant transparency (to show the game area below) and that changes the resulting color. So the point is finding the right starting color: trial and error.
Even searched for some sort of formula on RGB values... with no success.That makes sense and is quite a bit more complicated than just picking the correct color. I was able to get the Depth Charge overlay installed this past Saturday and what a significant improvement over the plain monochrome screen!
To use the blue screen I manually modified the .cfg file to point to the second overlay as the first is the default. Is that the way you recommend? When it came to variations of a specific game I just renamed all the files to match the ROM.
Also I noticed the overlay/cfg filenames for Bubble Bobble are inconsistent. It still works fine as the calling .cfg has the correct name for the overlay but thought I would mention it.
One last thing is when running
git clone --depth 1 https://github.com/meleu/rpie-art cd rpie-art
it installed fine on Saturday but I was missing./rpie-art.sh
from the directory. It downloaded all the files though. I was able to manually copy them to the correct locations and everything worked. I know the last time I installed it the menu option worked perfectly.I see you have "In The Deep" and "Seaquest" on the 2600 too, good choices! ;)
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@riverstorm said in Original Space Invaders Green Overlay in lr-mame2003:
To use the blue screen I manually modified the .cfg file to point to the second overlay as the first is the default. Is that the way you recommend?
Yes
@Meleu's script should let you choose when there are multiple overlays to choose from (set in the info.txt file).
Also he can check/tell you what went wrong with the script (he's the author ;-) ). -
@riverstorm said in Original Space Invaders Green Overlay in lr-mame2003:
I see you have "In The Deep"
You mean "in the hunt" ? (arcade)
As you seem to appreciate Sub related games, worth playing are also "the deep" and "deep scan" (unfortunately no sound emulated, even in current mame). -
@udb23 said in Original Space Invaders Green Overlay in lr-mame2003:
You mean "in the hunt" ? (arcade)
Yeah "In The Hunt"...Mondays! :)
Also he can check/tell you what went wrong with the script (he's the author ;-) ).
Will do that. I didn't go back on Sunday to rerun it to verify the issue but it seems something changed.
I was having my significant other play and getting her feedback playing and she felt they were a bit bright and distracted her (she's mainly an NES/SNES Super Mario Bros./World kind of girl though).
I think the way they are more on par with what a real video game was like with bright solid bezels on plexi-glass and the screen set back and somewhat dimmer. I do see her point though where the overlay art almost overtakes the play screen. Is there an option to tone down with translucency or another setting.
I do like what you did with DoDonPachi and made the edges rounded somewhat almost like a 3D feel or with some depth.
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@riverstorm said in Original Space Invaders Green Overlay in lr-mame2003:
git clone --depth 1 https://github.com/meleu/rpie-art cd rpie-art
looks like you write two commands in only one line. The correct is:
git clone --depth 1 https://github.com/meleu/rpie-art cd rpie-art
I didn't touched that repo in the last 14 days.
@UDb23 I'm still owing you tha scrape art installation part, but I'm so immersed on a cheevos related project... I hope to look at that soon.
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@meleu said in Original Space Invaders Green Overlay in lr-mame2003:
looks like you write two commands in only one line. The correct is:
Thanks Meleu. I will try again tonight. Quick question I don't think that was it but I am not sure. I might have done the typo here and not at the command line. Unless it would still download everything except the .sh file. Everything downloaded except ./rpie-art.sh. My folder structure had these folders. If you know it's working then for sure it's something I did wrong.
And one other folder I can remember off hand.
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@riverstorm You're listing the contents of @UDb23 's rpie-ovl repository. Not rpie-art.
edit
- @UDb23 's rpie-ovl repo: https://github.com/UDb23/rpie-ovl
- @meleu 's rpie-art repo: https://github.com/meleu/rpie-art
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@meleu said in Original Space Invaders Green Overlay in lr-mame2003:
@riverstorm You're listing the contents of @UDb23 's rpie-ovl repository. Not rpie-art.
edit
- @UDb23 's rpie-ovl repo: https://github.com/UDb23/rpie-ovl
- @meleu 's rpie-art repo: https://github.com/meleu/rpie-art
Hmmm...now I am really confused. They are exactly the same command?
Using meleu's rpie-art.sh script (on Udb's repo):
- cd
- git clone --depth 1 https://github.com/meleu/rpie-art
- cd rpie-art
- ./rpie-art.sh
After launching rpie-art.sh you just have to follow the instructions in the dialog boxes.
Using meleu's rpie-art.sh script (On Meleu's repo):
Clone the repo and execute the script, as simple as that.
- git clone --depth 1 https://github.com/meleu/rpie-art
- cd rpie-art
- ./rpie-art.sh
After launching rpie-art.sh script follow the instructions in the dialog boxes.
Is there a command in Udb's repo that would pull all those folders and files exactly like that if they are incorrect? They are located in my home folder on my Pi under
rpie-art
after running the command. In fact I dumped them into a folder on a USB drive and copied them into the correct folders manually.Downloading each individual file would be laboriously long. The only way I could find was going to RAW and downloading each file one at a time.
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@riverstorm said in Original Space Invaders Green Overlay in lr-mame2003:
Downloading each individual file would be laboriously long. The only way I could find was going to RAW and downloading each file one at a time.
The rpie-art was created exactly to avoid that!
My suggestion:
- delete every rpie-art and rpi-ovl you have on your pi.
rm -rf path/to/rpie-ovl rm -rf path/to/rpie-art
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Install
rpie-art
following the instructions in my repo -
Once you succesfully installed
rpie-art
, launch rpie-art.sh and follow the instructions in the dialog boxes. There's no need to download files from @UDb23 's rpie-ovl. The script does it for you. -
Done!
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@meleu said in Original Space Invaders Green Overlay in lr-mame2003:
My suggestion:
Thanks Meleu, that worked. Here's what the command should be (like you said):
•git clone --depth 1 https://github.com/meleu/rpie-art
but here's what reproduces what I had going. I have no idea where I got this command. I was drilling down into the folders and I always cut-n-paste into a Putty session. It downloaded all the files in UDb's repo of course. I guess you can download all the files with another method! ;)
•git clone --depth 1 https://github.com/UDb23/rpie-ovl
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@riverstorm said in Original Space Invaders Green Overlay in lr-mame2003:
. It downloaded all the files in UDb's repo of course. I guess you can download all the files with another method! ;)•git clone --depth 1 https://github.com/UDb23/rpie-ovl
If you do this you'll waste space on your SD card. As I said above, you don't need to download/clone @UDb23 's repo because rpie-art does it for you (and save it at
~/RetroPie/art-repositories/
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@meleu said in Original Space Invaders Green Overlay in lr-mame2003:
I'm still owing you tha scrape art installation part,
and I have still some Mega man overlays to do for you ;-)
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@riverstorm said in Original Space Invaders Green Overlay in lr-mame2003:
I think the way they are more on par with what a real video game was like with bright solid bezels on plexi-glass and the screen set back and somewhat dimmer. I do see her point though where the overlay art almost overtakes the play screen. Is there an option to tone down with translucency or another setting.
Sure you can. The "right opacity" is very dependant on personal taste.
It's a setting inside the romname.zip.cfg files (you can change it with any text editor)
input_overlay_opacity = 0.900000
1.000000 = no transparency
lower values mean toning down
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