Making premade gamelist.xml with xtra media collections
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I've just noticed that there's a smallbug in the code when some metadata has
&
and you re-run the script with the same synopsis. I'm trying to fix it now. In the first run (creating a new entry in the gamelist.xml) this bug doesn't happen.This won't increase search time, will it?
Maybe some miliseconds. But the script must be able to find those files, doesn't it? :-)
I haven't tried any CD consoles yet, but
.bin
will probably be an issue there. I'm pretty sure that with SegaCD and TurboGrafxCD it will need to look for.cue
and actually NOT look for.bin
OK, I've made the script search for
.cue
ifMedia: CD
, no matter what platform it is.Is it possible for me to write the command once and save it so I can just type a quick command to run it?
Yes, you can create an alias. But if you prefer to create a list in a file, I can show you some tricks on how to use this file (nothing to be changed in the script).
What does
--image
alone do?gives an error message and exit.
I'm planning add more options for
<image>
soon. -
@meleu Yes... I definitely think we need a way to simplify a command that makes a gamelist.xml for all of the systems.
I definitely think you need to invest some time to learn the basics of Linux shell. :-)
That huge command can be simplified to:
time ./Used2BeTXT.sh --no-desc /home/pi/RetroPie/Media/*/Synopsis/*.*
Also, don't know if you are aware, but you can auto-complete some commands using TAB key.
I've updated the script a few minutes ago. Small bugfixes and added the
--only-image
option (see--help
to get details).It was fun, I learned some
find
andxmlstarlet
tricks, but I think I'm done with it. Time to move on... -
I've just noticed that there's a smallbug in the code when some metadata has & and you re-run the script with the same synopsis. I'm trying to fix it now. In the first run (creating a new entry in the gamelist.xml) this bug doesn't happen.
No worries. I'm creating all new gamelist.xml files right now.
Maybe some miliseconds. But the script must be able to find those files, doesn't it? :-)
Milliseconds on your PC probably adds a lot on the Pi Zero. I don't have a time for just Atari 2600 since I was doing all of them, but I think it's taking 3-4 seconds each entry compared to the 2 seconds it was taking before. Maybe a separate script for the Atari 5200 is in order?
OK, I've made the script search for .cue if Media: CD, no matter what platform it is.
Nice... I won't be able to test this until I have a Pi 3 though, unfortunately :(
Yes, you can create an alias. But if you prefer to create a list in a file, I can show you some tricks on how to use this file (nothing to be changed in the script).
I'd be interesting in learning more about this. I gave you the full command above... what would I do with that to run it without typing 1,000 characters next time?
I'm planning add more options for <image> soon.
Sweet.
The script is still running. I started it over 5 hours ago and right now it's on the megadrive. Still got quite a lot to go through with some smaller systems as well as the TurboGrafx and SNES.
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@meleu said in Making premade gamelist.xml with xtra media collections:
@meleu Yes... I definitely think we need a way to simplify a command that makes a gamelist.xml for all of the systems.
I definitely think you need to invest some time to learn the basics of Linux shell. :-)
That huge command can be simplified to:
time ./Used2BeTXT.sh --no-desc /home/pi/RetroPie/Media/*/Synopsis/*.*
Also, don't know if you are aware, but you can auto-complete some commands using TAB key.
I've updated the script a few minutes ago. Small bugfixes and added the
--only-image
option (see--help
to get details).It was fun, I learned some
find
andxmlstarlet
tricks, but I think I'm done with it. Time to move on...Ah... didn't notice you posted this before I replied.
Still have some possible issues that I mentioned though. I think we effectively doubled the search time by adding the BIN files to the search for the 5200.
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@meleu I'm still making pics for the folders on about 3 more systems before I test this out, but the script finally finished!!! Just wanted to give you the time.
673m44s, 420m10s, 197m50s.
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@Used2BeRX said in Making premade gamelist.xml with xtra media collections:
I think we effectively doubled the search time by adding the BIN files to the search for the 5200.
The searching for bin occurs only when platform is atari5200 or atari800.
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@meleu 1st run through is done and the results are great overall.
100% HITS FOR THE FOLLOWING SYSTEMS!!!:
Atari 2600
Atari 7800
Atari LYNX
Game Gear
Gameboy Advance
Gameboy Color
Neo Geo Pocket/Neo Geo Pocket Color
Sega 32x
Sega SG-1000
Wonderswan/Wonderswan ColorMAJOR FULL-SYSTEM PROBLEMS:
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SNES did not work. 338kb gamelist.xml file was created, but not a single rom or image was entered in the fields. Instead of writing to
"snes_gamelist.xml"
it wrote to"-supernintendoentertainmentsystem_gamelist.xml"
. -
Odyssey 2 did not work. It makes
magnavoxodyssey2_gamelist.xml
, but RetroPie is expectingvideopac
for the folder, so it didn't find any roms or media. -
Virtual Boy didn't work. It makes
gamelist.xml
with no other identifiers. RetroPie is expectingvirtualboy
for the folder.
FIXES TO SYNOPIS I MADE:
Changed "Platform: " on the following.
All "Atari 800" to "Atari 5200"
All "Sega Net" to "Sega Genesis / Mega Drive"
All "The Famicom Disk System" to "Nintendo Entertainment System"Big thing to note is that you cannot have two 1st line synopsis.txt descriptions in the same gamelist.xml. It confuses the script. So I made the following changes by system to get the rest of the working systems up to 100%
TurboGrafx:
(2) Translated Hu-Card Games
(2) Translated CD Games
Bonk 3: Bonk's Big Adventure (CD)
Altered Beast (CD)NES:
Metroid (Famicom Disk System)
Clu Clu Land (Famicom Disk System)
Gyruss (Famicom Disk System)
Kid Icarus (Famicom Disk System)
Super Mario Bros (Famicom Disk System)
Super Mario Bros 2 (Famicom Disk System)
Vs Excite Bike (Famicom Disk System)
AD&D Dragons of the Flame (Translated)
Battleship (Unlicensed)
Contra (Translated)
Maniac Mansion [Uncensored]
Ms. Pac-Man (Unlicensed)
Rainbow Islands (Europe)
Fantasy Zone I (Japan)
Super Mario Bros. 2 (Japan)
Othello (Australia)
Airwolf (Translated)
Contra (Translated)
Squoon (Translated)
Super Mario Bros. 2 (Prototype)
"Adult Games" 2/3rds of them were "Famicom Disk System" and showed up after changing this to "Nintendo Entertainment System"GAME BOY:
Bomberman GB (Japan)GENESIS:
Dynamite Headdy (Japan)
Rings of Power: The Hands of Fate (Hack)MASTER SYSTEM:
Pit Pot..... accidentially had it listed as Game Gear.
Assault City (Light Phaser Version)ATARI 5200:
Centipede (Atari 800)
Choplifter! (Atari 800)
Crystal Castles (Atari 800)
Mario Bros. (Atari 800)
Qix (Atari 800)
Rally Speedway (Atari 800) -
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@meleu Any ideas about SNES, Virtualboy and Odyssey 2, meleu?
I'll have to look deeper into those individual game errors on the other systems, but if you look at my last post you'll see a section for "Major Problems" detailing why I can't get any of those gamelist.xml files to work with the script.
It looks like based off of the
Platform:
field, it's not looking in the correct folders for roms or media. -
@Used2BeRX I'll look into it when I have a chance, I think I know what's happening... No need to change txt files on your end.
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@Used2BeRX I've fixed the snes issue and then the kids dragged me to play. :-)
Please test the snes synopsis conversion.
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@meleu I already made all the synopsis changes on my end for the individual things above. Most notably changing all "Atari 800" to "Atari 5200", "Famicom Disk System" to "Nintendo Entertainment System" and "Sega Net" to "Sega Genesis / Mega Drive".
I'm actually in the process of re-running all of the gamelists right now. After making those changes to all of the games with the same name, I also had to delete a lot of entries from the original gamelists because they were bad. When it was getting confused, sometimes it was putting the Japanese or Translated version paths for the US version. But when I deleted that entry and re-ran the system, it was finding the other rom and not putting the US one in.
I don't know if I actually fixed anything by changing the name because of this, so I decided to re-run everything from scratch and then re-check the results and see where I land after all of these changes.
I won't probably be able to test out the SNES for at least 6 hours, but I'll let you know.
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I won't probably be able to test out the SNES for at least 6 hours, but I'll let you know.
I'm afraid that the wisest decision would be to cancel this execution,
--update
and run it again. :-)By the way, in the pack of synopsis you sent me doesn't have synopsis for Virtual Boy games. Can you upload it somewhere?
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@meleu Did you make any changes other than SNES? If not, then I'll let this run finish first, and then do the SNES after the update. I renamed the synopsis folders for SNES, Odyssey 2 and Virtual Boy to "Synopsis2" so it will skip them during this run.
If there is a specific reason otherwise that you think I should cancel though, I will do so.
Here's virtual boy synopsis: https://www.sendspace.com/file/29fay6
EDIT:
Yeah... actually it's probably a lot closer to finishing than I thought with those 3 folders removed. It just finished up nes, so all that is left is the smaller libraries of ngpc, pcengine, sega32x and wonderswan now. Should be done in 30-45 minutes tops.
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@Used2BeRX said in Making premade gamelist.xml with xtra media collections:
@meleu Did you make any changes other than SNES?
I've just fixed SNES, Virtual Boy and Odissey2 platform issue. Test it when you have a chance.
Let me know if you have any new issue. I'm assuming those problems with specific games you solved on your end, right?
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@meleu Oh cool. You got to all three of the others. I should be able to test them very soon.
I believe I solved the individual game problems, but using the command to update the xml files wasn't working for me since the original problem was making totally erroneous entries, so I started over.
I should have that answer for you later today. I just have to go through every game again and see if any errors pop up.
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@meleu Hey bud. Great update there. SNES, Odyssey 2 and Virtual Boy script works now. :)
I'm posting my current results here just for the record. I don't believe at this time that there is anything to do on your end, but I have a lot of individual things to go through. I noticed that some games on some systems are using artwork for other systems. I need to go in and see if this is a mistake in the artwork packs themselves or just a wrong entry in the synopsis entries for
Platform:
.The only possible thing at this point that I think we may need to address to finally get 100% on this is on the Odyssey 2. ZIP files are included in the es_systems.cfg file since they show up on the romlist, but I don't believe the system will actually play zipped roms since none of them work and I know they're good roms. I will need to research that sometime this week and get back to you about it.
Anyway.... Here's my current results.
6-25-17 script test:
SYSTEMS WITH 100% NO ERRORS:
GAME BOY COLOR (0 errors of 596 roms)
SEGA 32X (0 errors out of 39 roms)
SEGA MASTER SYSTEM (0 errors out of 319 roms)
GAME GEAR (0 errors out of 308 roms)
SEGA SG-1000 (0 errors out of 65 roms)
ATARI 2600 (0 errors out of 724 roms)
ATARI 5200 (0 errors out of 263 roms)
ATARI 7800 (0 errors out of 86 roms)
ATARI LYNX (0 errors out of 86 roms)
NEO GEO POCKET/COLOR (0 errors out of 49 roms)
VIRTUAL BOY (0 errors out of 27 roms)
WONDERSWAN/COLOR (0 errors out of 23 games)
NES: (2 errors out of 1,756 roms)
FOLDERS: 100%in (1) US: LICENSED NES GAMES
BATTLESHIPin (2) TRANSLATED GAMES
CONTRA [STARDUST CRUSADERS]
SNES: (25 errors out of 1,144 roms)
FOLDERS 100%in (1) US: LICENSED SUPER NINTENDO GAMES
ACTRAISER I
BATMAN FOREVER - GB
BATTLETOADS & DOUBLE DRAGON: THE ULTIMATE TEAM - GB
BUBSY II (HAS GAME BOY ARTWORK?)
CAPTAIN AMERICA AND THE AVENGERS (HAS GAME BOY ARTWORK?)
CASPER (HAS GAMEBOY ARTWORK?)
CHAMPIONSHIP POOL (GB ARTWORK?)
CHOPLIFTER III: RESCUE SURVIVE (GB ARTWORK?)
CHUCK ROCK (GB ARTWORK?)
CLIFFHANGER (GB ARTWORK?)
COOL SPOT (GB ARTWORK?)
COOL WORLD (GB ARTWORK?)
CUTTHROAT ISLAND (GB ARTWORK?)
DAFFY DUCK: THE MARVIN MISSIONS - GB
DENNIS THE MENACE -GB
DESERT STRIKE: RETURN TO THE GULF - GB
ELITE SOCCER - GB
FACEBALL 2000 - GB
FIFA INTERNATIONAL SOCCER - GB
FOREMAN FOR REAL - GB
FRANK THOMAS BIG HURT BASEBALL - GB
THE CHESSMASTER - GBin (3) EUROPE: LICENSED SUPER NINTENDO GAMES
ASTERIX - GBin (2) TRANSLATED GAMES
BREATH OF FIRE II - SHIMEI NO KOin (02) PROTOTYPE GAMES
BATMAN - GB
GB: (11 errors out of 668 roms)
FOLDERS 100%in (1) US: LICENSED GAME BOY GAMES
DISNEY'S TAILSPIN (TURBOGRAFX 16 BOX?)
HATRIS (TG16)
HIT THE ICE - TG
JIMMY CONNORS' PRO TENNIS TOUR (JAPAN BOX?)
KID DRACULA - TG
KLAX - TG
SHANGHAI - TG
SPOT'S COOL ADVENTURE - (IS THIS A GAMEBOY BOX?)
TURRICAN - TGin (2) EUROPE: LICENSED GAME BOY GAMES
PARASOL STARS: RAINBOW ISLANDS II - TG
POPULUS - TG
GBA: (3 errors out of 1,119 roms)
FOLDERS: 100%in (1) US: LICENSED GAME BOY ADVANCED GAMES
OVER THE HEDGE - NINTENDO DS BOXART?
SCURGE: HIVE (DS BOXART)in (2) EUROPE: LICENSED GAME BOY ADVANCED GAMES
MY VET PRACTICE (DS BOXART)
SEGA GENESIS: (3 errors out of 959 roms)
FOLDERS: 100%in (1) US: LICENSED SEGA GENESIS GAMES
DYNAMITE HEADDYin (3) EUROPE: LICENSED SEGA MEGADRIVE GAMES
TECMO CUP FOOTBALL GAME (NES BOXART???)in (4) GAME HACKS
RINGS OF POWER - THE HANDS OF NEXUS
TURBO GRAFX 16/CD: (1 error out of 220 roms)
FOLDERS: 100%in (1) US: LICENSED TURBOGRAFX 16 GAMES
BONK 3: BONK'S BIG ADVENTURE (TURBO CD BOXART?)
ODYSSEY 2: (1 error out of 91 roms)
FOLDER ISSUES:
(3) HOMEBREW & HACKS (No artwork)ROM ISSUES: NONE
****NOTE: Might have to unzip these games. They will not play on RetroPie as-is. Need more research on this.
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@Used2BeRX please post the problematic gamelist.xml files on ghostbin.com or something so I can take a look.
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@meleu Will do. No problems on your end yet. I have some preparing to do for company tomorrow so I may or may not have a chance to get around to in-depth testing right now. I'm thinking that at least 90% of the issues I'm experiencing right now are problems on my end. If I get a chance to look at it tonight I will let you know more then, otherwise it might be a day or two before I can get back to it.
Thanks again man. This is freakin awesome!
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@meleu Well I got the final results and it's all good news man! All of the issues were on my end and they've been resolved so any future runs should be issue free. :)
SYSTEMS WITH 100% NO ERRORS: ALL TESTED SYSTEMS!!!!
NES: (0 errors out of 1,756 roms)
SNES: (0 errors out of 1,144 roms)
GAME BOY: (0 errors out of 668 roms)
GAME BOY ADVANCE: (0 errors out of 1,119 roms)
GAME BOY COLOR: (0 errors out of 596 roms)
SEGA 32X: (0 errors out of 39 roms)
SEGA MASTER SYSTEM: (0 errors out of 319 roms)
GAME GEAR: (0 errors out of 308 roms)
SEGA SG-1000: (0 errors out of 65 roms)
ATARI 2600: (0 errors out of 724 roms)
ATARI 5200: (0 errors out of 263 roms)
ATARI 7800: (0 errors out of 86 roms)
ATARI LYNX: (0 errors out of 86 roms)
TURBOGRAFX 16: (0 errors out of 220 roms)
NEO GEO POCKET/COLOR: (0 errors out of 49 roms)
ODYSSEY 2: (0 error out of 91 roms)
VIRTUAL BOY: (0 errors out of 27 roms)
WONDERSWAN/COLOR: (0 errors out of 23 games)TOTAL: (0 errors out of 7,583)
I can't thank you enough meleu. My bro is going to be here tomorrow and I'll get to show him everything that's been upgraded on his Pi. He gave it to me months ago to just take a look at and see if I could figure out how to get the NES and SNES games running properly, but he's getting a lot more than that now.
I'm hoping that you'll be around to make some upgrades to your badass script now that we've got it running perfectly on a
--no-desc
run.Things I'd like to work on in the future.
- Making sure that videos work with the script when I get a Pi 3 to test this all out on.
- Making sure that CD based games like SegaCD, TurboGrafxCD and PSX work with the script.
- Making options to quickly convert the artwork that is displayed in RetroPie after the gamelist.xml files have been created by replacing which image type has the
<image>
tags (but only alter these in<game>
entries and not the<folder>
entries). This last option would also be a very quick way for me to verify that all other types of artwork are working with the script, and not just the Box Front.
This really is so awesome man. Thank you, and thanks again to UDb23 for getting the ball rolling on this. You guys are the best!!!
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Hey everyone, I started following this in the beginning, but I've been away and busy the last few weeks, and lost track of where this is at now. It seems it's been successful, but not sure what that means.
Are there now premade gamelist.xml files along with images and videos? Are these available for download? If not now, will they be eventually?
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