SCUMMVM with MT-32 support enabled?
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@darknior said in SCUMMVM with MT-32 support enabled?:
What file names please.
MT32_PCM.ROM
MT32_CONTROL.ROMThe PCM file is pretty much an EPROM chip backup (unaltered) but the Control ROM is basically two EPROM files merged which can be done with a hex editor.
There's a few different versions of the control file floating around. One is older that older Sierra games rely on the bugs. The newer one is more for newer games.
Does anybody have a specific SoundFont they recommend for gaming? They are so varied from a few megabytes to gigabytes. I've been using the FluidR3.
For games like Monkey Island 2 don't forget to check Mixed AdLib/MIDI Mode or you loose some sound effects when using MT-32. They just didn't create them for the MT-32 or were exclusive so they need to fall back to AdLib.
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Thanks a lot @riverstorm for your informations :)
MT32_PCM.ROM (64ko)
MT32_CONTROL.ROM (512ko)I have stock these files from 2009 ... but not write them with UPERCASE. I will try them.
There is an other control file ? i don't know the one i have, and how to name the two in the same directory ?You don't write it, i must put all these files in the /BIOS/scummvm directory ?
I've been using the FluidR3
I have some too, collect since 2009 when i made my old Scummvm pack on xbox.
Soundfont - Arachno v1.0 (151.7Mo) -> Maybe the best one, french, made year by year by one guy, excellent for games.
Soundfont - Creative 4 MGM (4Mo) -> Little and made by creative
Soundfont - FluidR3 GM (20011225) (144.8Mo) -> A cool one
Soundfont - GUS Sf2 (5.6Mo)
Soundfont - SGM v2.01 (241.6Mo) -> One of the best ever Soundfont
Soundfont - Titanic 200 GM-GS v1.2 (282Mo) -> Noted the best one to play ScummVM ???There are some like : Soundfont - Crisis General Midi v3.01 (812Mo) ... so big it will never load or take so many time :(
I have take some different size to try if there is really a difference when i use them :)
But impossible to make them work on Xbox, and now same on my PI :(In settings we can : In Audio / choose between Adlib or MT32 / Emultor Adlib : MAME OPL or DOSBOX ? In MIDI menu / GM Ouput : i can't choose nothing / i can browse a soundfont -> but it change nothing when i launch Indy 4 Atalntis for exemple In MT32 / Use it -> but ScummVM tel me i can't use it / There are two other options possible to check ... i don't understand why nothing work fine. Or i put my files in bad bios directory, or bad name ?
Have you a list or a web site where we can found the good informations for these old games to fine configure MT-32 and Adlib sound please ?
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Day of Tentacle with ArachnoSoundfont v1.0, so beautiful <3
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Great, thanks for the SoundFont examples I'll try a few out and see how they sound! I know it can be subjective and many seem indifferent or the hardcore aren't using them for games.
The FluidR3 seemed like a decent compromise on size. Do the 200+ megabyte ones work on the Pi?
There is an other control file ? i don't know the one i have, and how to name the two in the same directory ?
You might have the two separate control files? 32k each? I think they need to be combined. If that's the case. The 64K file is probably already interleaved. As far as I know you only need the two files.
MT32_PCM.ROM - IC21 (512KB)
MT32_CONTROL.ROM - IC26 (32KB) and IC27 (32KB), interleaved byte-wiseI have stock these files from 2009 ... but not write them with UPERCASE. I will try them.
Mine are uppercase but I am not sure if they are case sensitive.
i must put all these files in the /BIOS/scummvm directory ?
I think it can be any directory but you'll need to specify it under Options | Path (tab) | "Extra Directory".
To set MT-32 I go to Options | MT-32 (tab) and change "MT-32 Driver:" to "MT-32 Emulator". It's an option in the drop down box.
To set MIDI I go to Options | MIDI (tab), change "GM Device:" to "Fluidsynth" (or the one you're using) and change "SoundFont:" < file path>. It lets you browse to the directory where you stored the files. I stored the SoundFont in the same directory as the MT-32 emulation files.
I don't know if it would work but it might be possible to dump them right in the emulator directory itself (not the roms directory) and not set a path but then you would probably need to modify permissions.
You might check the ScummVM docs:
Also Youtube might possibly have some good tutorials?
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I did some testing using Sam and Max Hit the Road and Day of the Tentacle which rely on MIDI. I used the opening credits of the car going down the road and the opening sequence in Day of the Tentacle where the bird flies across the screen, dies and the tentacle drinks the toxic water.
I didn't care much for Titanic. I don't know if it was to soft sounding or flat or something. I tried using gain but it didn't seem to help much. Gain didn't seem to do much altogether with any of the SoundFonts.
Arachno sounded good but surprisingly it was the only one that did not have the bird sound effects in the opening of Day of the Tentacle. I tried mixed mode, etc. but nothing worked. The plus side is the developer of that font has specifically enhanced several popular ScummVM games which is pretty neat. His website has the list.
SGM I liked overall so I was going back and forth between FluidR3 and SGM. In Day there's music where the fish jump and also after the bird flies near the tentacles. I could hear distinct instruments sounds like an keyboard, oboe, etc. vs. them being slightly muddy with other fonts.
I still prefer FluidR3. It's small and loads fairly quick. The sound seemed like it had good volume and clear distinction of sounds. I guess that's full circle. :)
The larger fonts load fine but it takes a bit longer. Maybe 10-12 seconds vs 5 or so. Once loaded the games speed was the same but I didn't play extensively. Basically the font size effects only the initial load. The Pi seems to handle them quite well though.
I find it helpful to close your eyes or look away from the screen to focus on the sound only. :) Ctrl+F5 is your friend. You can stay in ScummVM and get back to the global options screen in a few seconds vs being dropped back to the ES selection screen and restarting the emulator to get back to the global options. It's much quicker changing fonts and once you drilled to you fonts folder it stay there. It remembers the last folder used.
I think it does come down to preference and you need to try a few to see what you like. Some SoundFonts just work better for some games vs. others. After listening to the same section about a half dozen times you really hear the difference. I left most of them loaded and will test more over time while playing.
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@riverstorm said in SCUMMVM with MT-32 support enabled?:
Arachno sounded good but surprisingly it was the only one that did not have the bird sound effects in the opening of Day of the Tentacle. I tried mixed mode, etc. but nothing worked. The plus side is the developer of that font has specifically enhanced several popular ScummVM games which is pretty neat. His website has the list.
Same result for me, better for some games, we must alternate with FluidR3
I still prefer FluidR3. It's small and loads fairly quick. The sound seemed like it had good volume and clear distinction of sounds. I guess that's full circle. :)
Same, it is my default one now.
I find it helpful to close your eyes or look away from the screen to focus on the sound only. :) Ctrl+F5 is your friend.
Yes i know, with R1 on joypad too, but only for Lucast Art games, no many more games are using this menu :(
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There is one thing i don't understand now ...
I have remove the ScummVM normal because i only use the SDL1 version to fix mouse control.I have config all my LucasArt games, fine with SoundFont and MT32 when possible and all is working fine.
I give them unique id to launch from ES and it works fine too.BUT !!!!
I also made a new Unofficial game with The secret of Monkey Island (Unofficial SE Talkie v1.02 CD DOS) version that is the best ever :D
The doc and patch to make it is there : http://gratissaugen.de/ultimatetalkies/monkey2.html
You must have the original MI Special Edition, remake on PC, and they use it to make a new MI game same as the old one, but without the old bugs, and CE or SE Music and full speech :)When i launch it from the ScummVM menu, it is perfect and it use my LibSynth config <3
When i launch it from ES, it don't use my config and i don't understand why :(I search for the scummvm.ini file in /opt/retropie/configs/scummvm
And i don't understand because it is never update, i don't understand where the SDL1 version record his configuration :(
@BuZz have you modify the SDL1 version to save in an other directory to not use the same ini than the original version ?
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@darknior said in SCUMMVM with MT-32 support enabled?:
I search for the scummvm.ini file in /opt/retropie/configs/scummvm
I take it when you say unofficial then scummvm doesn't recognize the game when adding it through the menu?
Have you tried making a manual entry in scummvm.ini?
It sounds pretty neat. I have my original Monkey Island 1, 2 & 3 games in original boxes with a bunch of others like Indiana Jones and the Fate of Atlantis on 3.5" floppies, Sierra & Ultima games and a bunch of others. Which version of MI is used to build the "Talkie" version?
Agreed on the SoundFonts you just need to go back and forth but overall FluidR3 works well with Fluidsynth but I never tried any of the other synths. I see it supports an actual Roland card directly if you want too.
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@riverstorm said in SCUMMVM with MT-32 support enabled?:
I take it when you say unofficial then scummvm doesn't recognize the game when adding it through the menu?
It sounds pretty neat. I have my original Monkey Island 1, 2 & 3 games in original boxes with a bunch of others like Indiana Jones and the Fate of Atlantis on 3.5" floppies, Sierra & Ultima games and a bunch of others. Which version of MI is used to build the "Talkie" version?It recognize it, like a MI game not problem, and play it like a MI1 or 2 but with MT32 sound activated, and CD music and Voices.
It use and take all the stuff from the new MK remake on PC. The old one are not important for this patch.Have you tried making a manual entry in scummvm.ini?
Yes i m but it change nothing, ScummVMSDL d'on't use the ini file in /opt/retropie/configs/scummvm
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@darknior said in SCUMMVM with MT-32 support enabled?:
Yes i m but it change nothing, ScummVMSDL d'on't use the ini file in /opt/retropie/configs/scummvm
I am not quite sure I understand. You're saying you use scummvm-sdl1 but the only game you can't launch from ES is this one but other games launch ok?
All the games I have tried are supported and launch fine from within ES. I am not sure. At some point I might tried to build the voice version and give it a try.
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@riverstorm Exactly.
I can launch it, but it's not using the settings i made for him on ScummVM internal manu :(
It's why i want to search on the ini file if there is not a conflict ? an error ?
but i can't find it, and i don't understand because on the RETROPIE-SETUP when @BuZz compile it, it not change any path, it is the same for the two version of the emulator. It is really a mistake for me to understand where my ScummVM record it settings ??? -
@darknior said in SCUMMVM with MT-32 support enabled?:
It's why i want to search on the ini file if there is not a conflict ? an error ?
but i can't find itYou mean this folder:
/opt/retropie/configs/scummvm/scummvm.ini
or
/opt/retropie/emulators/scummvm-sdl1
I tried modifying the game names in scummvm.ini and it only changes the name if you're running the emulator directly. It doesn't change the ES game names. I have no idea where it's pulling them from but it stays the same in ES no matter what.
It would be nice to modify the ES names as many look like this and add all this extra information which most don't care about.
King's Quest III (CD/DOS/Windows 5.25" Ver. 2)
I would prefer it just read:
King's Quest III
I do the same for MAME games I rip out all the extra information in the gamlist.xml as 99% of the people don't care about it:
Donkey Kong (World, Set 1, NG-989434)
and prefer
Donkey Kong
It's simple and neat and works well. Knowing the exact machine ROM sets are pulled from is handy in certain situations but not so much when gaming.
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@riverstorm said in SCUMMVM with MT-32 support enabled?:
/opt/retropie/configs/scummvm/scummvm.ini
Yes this one :)
I have compile a new version of ScummVM and try it ... and it save all my ** games/emulator settings** on this INI. I don't know why it bug before but now it works fine.I tried modifying the game names in scummvm.ini and it only changes the name if you're running the emulator directly. It doesn't change the ES game names. I have no idea where it's pulling them from but it stays the same in ES no matter what.
Yes it is normal, this ini only works with scummvm to config games when you launch them with run command on ES.
To rename something on ES you must use gameslist.xml like for all other systems.I do like you and rename all my games, add covers, videos, etc ...
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@darknior said in SCUMMVM with MT-32 support enabled?:
To rename something on ES you must use gameslist.xml like for all other systems.
That's great that it's working and thanks for the headsup on gamelist.xml. I have no idea why I only think of MAME emulators when it comes to the gamelist.xml. The obvious escapes me, more often as I get older! :)
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I have compile a working ScummVM v1.10 if you want it ;)
There : https://retropie.org.uk/forum/topic/13723/scummvm-1-10-0-october-2017-for-retropie-ite-french-trad
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