Super-loaded Artwork Folders?
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Just wondering if anyone has played around with super-loading their artwork? What I'm meaning is: say you just dump all the artwork (videosnaps, marquees, etc) for a rom set or system into the appropriate directories instead of running a scraper to grab only the artwork for each matching game. Aside from diskspace, would having all these file slow down the frontends?
From my current understanding, Attract Mode is only displaying artwork (wheels, snaps, marquees) that have the same name as the rom. So if the games don't exist, would this slow down the RetroPie? I am not sure how fast or efficient the parsing is.
For EmulationStation, looks like the artwork has to be hardcoded with the artwork in a rom.cfg file, so I don't expect a super-loaded directory to affect this front end since it would be looking only for a listed image file.
The main reason for this, is that while I'm running Retropie from a HDD, I'm trying to weed down my gamelists to games that I would actually play. And when adding new games, I would rather use my collected artwork instead of relying on a scraper to add new artwork.
In case having a large number of files would affect speed issues, does anyone know if there a linux script that exists to sync between artwork and rom names? Something that would copy various artwork from a source directory into the the working directories for the front ends?
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I don't expect it to have any impact.
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