Neo Geo X Build
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@ruckage personally i'd leave the theme as it, the neogeo and CPS systems are very similar in game styles and what you have created reflects that, adding other systems such as arcade would ruin the feel of the theme as not all other arcade games are on par with the neogeo & CPS.
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+1 to what Stuart just said.
I created an es_systems selector tool which allows you to save multiple systems config files and change between them.
How did you do that? Please create new topic with small tutorial.
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@meleu @FlyingTomahawk
I'll see about getting a release put together soon. Along with the logos and custom launch screens for neogeo/capcom.@edmaul69
Thanks for the playchoice10 pictures but it doesn't really match the aesthetic of this theme - I'm not really going for matching the real life look of those systems. If I were to add it then I would make it match the look of the rest of this theme.@TMNTturtlguy said in Neo Geo X Build:
@ruckage of course this is your project so take my thoughts for just that, thoughts.
I like the novelty of just neogeo and capcom. I created an es_systems selector tool which allows you to save multiple systems config files and change between them. I plan to make an es_systmes.cfg for just neogeo and capcom and then I can use the selector tool to set my arcade to that file and your theme. Then when I want other systems, I can switch my es_systems file and theme that supports other systems.
As for the wheel art, one solution would be to put all the wheel art logos into a folder in the theme and then build a gamelist for just the systems you support and point the gamelist to the theme folder. Then users can have the ability to use, copy paste or rebuild their lists based off of yours.
Good luck, this seems to be a lot of work with no clear and easy one size fits all solution.
Thanks for your input. I tend to agree as I keep building retropie machines myself that only support limited systems and I like each one to have it's own look.
Your es_systems selector tool sounds really interesting. As @FlyingTomahawk said I'd be interested to read more about it if you have a topic for it. -
As @FlyingTomahawk said I'd be interested to read more about it if you have a topic for it.
I have a thread for this that is a few weeks old. Here is the link: post 16
Post 16 is the one with the download link and instructions. There is also readme file with the instructions on github. There are 2 other threads related to this where @meleu and @cyperghost and I were trying to create a way to restart ES from within this script. We were able to get a command to restart es from command line, however for some reason it will not work properly from within a script so i had to remove the auto restart feature. You just have to restart ES manually after running the script. The script can be operated with a controller or joystick so a keyboard is not required.
@ruckage, if you test this out and like it, i can add another option for your neogeo/capcom systems. Let me know if you have any questions. I had a few others test this out and it works great, but it would be cool if you guys tested as well and let me know if there are any tweaks that need to be made.
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@TMNTturtlguy I forked your bash script to restart ES and added forced restart again. You may test... so far I detected no errors. I didn't test copy and deleting functions of this script because this is unchanged to yours.
Branch is available here -
@cyperghost Thanks, I will give it a test tomorrow when i get a chance. Is this method still based on the current ES build, and might it have issues with future updates? The reason I removed your original method which worked perfectly was because I don't want it to not work or break things on future updates or ES.
Thanks
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@TMNTturtlguy It's based on the latest method. Oh did not notice that it worked with my first method, too. To be true, I expect that even that method will work in far far future. But I was honest and I really can't say ...
Your source code was in terrible state and wasn't expected to run because of unused functions calls. Maybe it was broken in the latest versioning? I have to agree I just tested without copy/move files but that was kept as in original state.
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@TMNTturtlguy Again me!
@meleu Did take a branch to your es_selecter.
He resolved the small bug also by breaking while-loop. So the function of mine and his are same. But he cleandup the code more that I only mentioned but he did... So it's clear which branch to use.I see still place for improvement to make the usage much much saver. If you like you can use my recommendation to symlink to
es_systems.cfg
rather then to copy and delete files. If you are in need in help I can help and I'm sure @meleu is also willing to do so. -
@cyperghost thanks for your hard work, please move this conversation out of @ruckage thread and over to our other thread dedicated to this topic. Thanks!
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I've been batch converting the logos so that there will be a set that covers the vast majority of arcade games (over 6000 tiltles covered). I have a question though regarding the naming convention.
Would you prefer using the marquees in there own folder using the same name as the rom?
e.g mslug.pngOr named with the suffix -marquee (I think that is the sselph scraper default) so that they can be placed with all other images?
e.g. mslug-marquee.png -
@ruckage with the suffix, please! :-)
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I would rather prefer no suffix but I can always batch rename them later.
I separate my marquee images in a folder.NeoGeo (147) and Capcom (73) would be enough for starters, at least for me.
All the other Mame 4,5,6000+ games can be added as update later on if someone needs it.Curious to see how you gonna show the RetroPie settings menu.
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@flyingtomahawk said in Neo Geo X Build:
I would rather prefer no suffix but I can always batch rename them later.
I separate my marquee images in a folder.Already done them with the suffix now but as you say a batch-rename is easy to do if you need it removed.
NeoGeo (147) and Capcom (73) would be enough for starters, at least for me.
All the other Mame 4,5,6000+ games can be added as update later on if someone needs it.I've actually already done all mame games now (most of them anyway, all that were in the hyperspin wheelpack). I haven't sorted them in any way so they are all together. I've also made launch images for all the games as well in 2 styles:
Curious to see how you gonna show the RetroPie settings menu.
Not sure what you mean by that, could you clarify O.o?
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Wow, you sure work fast.
How do you get the loading screen for each game? I must have missed that mod.@ruckage said in Neo Geo X Build:
Not sure what you mean by that, could you clarify O.o?
Here in this post of yours you show the system view. Which looks really awesome.
And I wonder how the RetroPie Settings system menu will look like without disturbing the themes great look and feel. -
Ah, I see what you mean. That's easy to answer, it looks like this:
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Hahaha....awesome!
Boy this theme is gonna be great.
Regarding the custom loading screen per game, never mind. Found it in the wiki.https://github.com/retropie/retropie-setup/wiki/runcommand#adding-custom-launching-images
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@flyingtomahawk said in Neo Geo X Build:
Hahaha....awesome!
Boy this theme is gonna be great. My wife left for a 1 week trip today and I have all the time in the world to set this up. That if this will be released within 1 week.Regarding the custom loading screen per game, never mind. Found it in the wiki.
https://github.com/retropie/retropie-setup/wiki/runcommand#adding-custom-launching-images
I certainly hope to have it released within a week, just trying to get everything sorted so everything needed is available at the same time. Currently compressing the marquees/launch screens with pngoo as that dramatically improves file size which is important with this many files (as an example the marquess went from 714MB down to 254MB which is a big difference.
Sorry for not answering you question about the launch images, I realised just after I posted the last message and was just about to reply with instructions but I see you found the wiki article anyway.
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@ruckage said in Neo Geo X Build:
Sorry for not answering you question about the launch images, I realised just after I posted the last message and was just about to reply with instructions but I see you found the wiki article anyway.
No worries, I always like to ask first and search later which is a stupid habit of mine.
Keep up the good work and no rush, well only a bit maybe. ;-)
This is so exciting.... -
I know you are probably still working on this theme but i was curious to know if you could find all marquees for CPS.
I have a total of 77 CPS (CPS I-III) roms and when I scrape them there are some marquees missing. Probably not available.
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