Please do not post a support request without first reading and following the advice in

  • I am using:

    • A Pi2
    • A fresh RetroPie 4.2 install
    • RCA out from the 3.5mm jack for both video and audio
    • An old 27" 4:3 CRT television for my display

    I put inside mame-libretro.

    When I run MAME, Galaga will ALWAYS display horizontally, as in the ships are along the right side of the screen instead of along the bottom.

    I've tried every single thing that I could find to try all day today. I've tried in-game MAME menu, in-game RetroArch menu, setting Aspect ratios, setting per rom cfg overrides, tried TATE, tried video rotations... NOTHING will get the game to display correctly.

    Oddly, if I use mame-mame4all, the game displays correctly in a vertical fashion, but none of the controls work...

    I'd love to get mame-libretro working as I have the correct romset for this, but this display issue for vertical games is driving me crazy and I can't figure it out. Other arcade games display just fine, Ghouls'n Ghosts for example displays correctly.

    Any help would be extremely appreciated.

    Here is a pic of what I mean:
    alt text

  • That's MAME's rotate option in the mame.ini; also accessible as rotate in the video menu after pressing TAB in MAME. I'm not exactly sure how libretro handles the MAME configurations though.

  • Global Moderator

    @sTo0z said in Cannot rotate MAME vertical games:


    which mame-libretro? there's several. please let us know if you have have changed anything in the retroarch settings either (video_driver, etc).

  • @phulshof said in Cannot rotate MAME vertical games:

    That's MAME's rotate option in the mame.ini; also accessible as rotate in the video menu after pressing TAB in MAME. I'm not exactly sure how libretro handles the MAME configurations though.

    Is this the same menu that defaults to Right Trigger? If so, I have scoured this menu endlessly, and found no options to rotate anything.

    @dankcushions said in Cannot rotate MAME vertical games:

    @sTo0z said in Cannot rotate MAME vertical games:


    which mame-libretro? there's several. please let us know if you have have changed anything in the retroarch settings either (video_driver, etc).

    I guess I'm not sure. Everything is default from a fresh install. My understanding is that the "mame-libretro" folder uses lr-mame2003 by default.

    I have not changed anything at all, just turned it on, setup my controller, added and launched. Before I made this thread, I did a second fresh install of 4.2 after messing with a ton of files so I could be back to the beginning making sure I didn't mess anything up further.


    Activated Tab menu in-game with a keyboard, it is indeed the same menu as Right Trigger on the controller.

    Also, I noticed that MAME is supposed to have a "Video Options" choice in this menu, but my menu is missing that choice completely: (tried to post another picture but dumb anti-spam won't let me)

  • Global Moderator

    @sTo0z yes the tab menu doesn't do much in lr-mame2003 beyond inputs. it won't do anything for rotation.

    rotation should work correctly by default. can you paste your cfgs :

  • @dankcushions

    Ah, you've just reminded me. I did change a few things. In retroarch.cfg I made sure the following were set:

    video_driver = "dispmanx"
    video_vsync = true
    video_threaded = false
    video_max_swapchain_images = 2
    video_frame_delay = 0

    These settings were an attempt to remedy input lag as much as possible.


    Skeleton config file for RetroArch

    Save all save files (*.srm) to this directory. This includes related files like .bsv, .rtc, .psrm, etc ...

    This will be overridden by explicit command line options.

    savefile_directory =

    Save all save states (*.state) to this directory.

    This will be overridden by explicit command line options.

    savestate_directory =

    If set to a directory, content which is temporarily extracted

    will be extracted to this directory.

    cache_directory = "/tmp/retroarch"

    Save all downloaded files to this directory.

    core_assets_directory =

    Save all remapped controls to this directory.

    input_remapping_directory =

    Save all playlists/collections to this directory.

    playlist_directory =

    If set to a directory, the content history playlist will be saved

    to this directory.

    content_history_dir =

    Saved queries are stored to this directory.

    cursor_directory =

    Automatically saves a savestate at the end of RetroArch's lifetime.

    The path is $

    RetroArch will automatically load any savestate with this path on startup if savestate_auto_load is set.

    savestate_auto_save = false

    savestate_auto_load = true

    Load libretro from a dynamic location for dynamically built RetroArch.

    This option is mandatory.

    Path to a libretro implementation.

    libretro_path = "/path/to/"

    A directory for where to search for libretro core implementations.

    libretro_directory =

    A directory for where to search for libretro core information.

    libretro_info_path =

    Sets log level for libretro cores (GET_LOG_INTERFACE).

    If a log level issued by a libretro core is below libretro_log_level, it is ignored.

    DEBUG logs are always ignored unless verbose mode is activated (--verbose).

    DEBUG = 0, INFO = 1, WARN = 2, ERROR = 3.

    libretro_log_level = 0

    Enable or disable verbosity level of frontend.

    log_verbosity = false

    If this option is enabled, every content file loaded in RetroArch will be

    automatically added to a history list.

    history_list_enable = true

    Enable performance counters

    perfcnt_enable = false

    Path to core options config file.

    This config file is used to expose core-specific options.

    It will be written to by RetroArch.

    A default path will be assigned if not set.

    core_options_path = "/opt/retropie/configs/all/retroarch-core-options.cfg"

    Path to content history file.

    RetroArch keeps track of all content loaded in the menu and from CLI directly for convenient quick loading.

    A default path will be assigned if not set.

    content_history_path =

    Path to music content history file (optional).

    RetroArch keeps track of all music content loaded in the menu and from CLI directly for convenient quick loading.

    A default path will be assigned if not set.

    content_music_history_path =

    Path to image content history file (optional).

    RetroArch keeps track of all image content loaded in the menu and from CLI directly for convenient quick loading.

    A default path will be assigned if not set.

    content_image_history_path =

    Path to video content history file (optional).

    RetroArch keeps track of all video content loaded in the menu and from CLI directly for convenient quick loading.

    A default path will be assigned if not set.

    content_video_history_path =

    Number of entries that will be kept in content history file.

    content_history_size = 100

    Sets the "system" directory.

    Implementations can query for this directory to load BIOSes, system-specific configs, etc.

    system_directory = "/home/pi/RetroPie/BIOS"

    Sets start directory for menu file browser.

    rgui_browser_directory =

    Content directory. Interacts with RETRO_ENVIRONMENT_GET_CONTENT_DIRECTORY.

    Usually set by developers who bundle libretro/RetroArch apps to point to assets.

    content_directory =

    Assets directory. This location is queried by default when menu interfaces try to look for

    loadable assets, etc.

    assets_directory =

    Dynamic wallpapers directory. The place to store the wallpapers dynamically

    loaded by the menu depending on context.

    dynamic_wallpapers_directory =

    Thumbnails directory. To store thumbnail files.

    thumbnails_directory =

    Sets start directory for menu config browser.

    rgui_config_directory =

    Show startup screen in menu.

    Is automatically set to false when seen for the first time.

    This is only updated in config if config_save_on_exit is set to true, however.

    rgui_show_start_screen = true

    Flushes config to disk on exit. Useful for menu as settings can be modified.

    Overwrites the config. #include's and comments are not preserved.

    config_save_on_exit = "false"

    Shows hidden files and folders in directory listings.

    show_hidden_files = true


    Video driver to use. "gl", "xvideo", "sdl", "d3d"

    video_driver = "dispmanx"

    Which context implementation to use.

    Possible ones for desktop are: glx, x-egl, kms-egl, sdl-gl, wgl.

    By default, tries to use first suitable driver.

    video_context_driver =

    Windowed x resolution scale and y resolution scale

    (Real x res: base_size * xscale * aspect_ratio, real y res: base_size * yscale)

    video_scale = 3.0

    Fullscreen resolution. Resolution of 0 uses the resolution of the desktop.

    video_fullscreen_x = 0

    video_fullscreen_y = 0

    Start in fullscreen. Can be changed at runtime.

    video_fullscreen = false

    If fullscreen, prefer using a windowed fullscreen mode.

    video_windowed_fullscreen = true

    Which monitor to prefer. 0 (default) means no particular monitor is preferred, 1 and up (1 being first monitor),

    suggests RetroArch to use that particular monitor.

    video_monitor_index = 0

    Forcibly disable composition. Only works in Windows Vista/7 for now.

    video_disable_composition = false

    Video vsync.

    video_vsync = true

    Interval at which a Vsync swap is performed.

    1 is normal, 2 is doubled frames, 3 is tripled frames, etc.

    video_swap_interval = 1

    Max amount of swapchain images.

    Single buffering = 1, Double buffering = 2, 3 = Triple buffering

    video_max_swapchain_images = 3

    Forcibly disable sRGB FBO support. Some Intel OpenGL drivers on Windows

    have video problems with sRGB FBO support enabled.

    video_force_srgb_disable = false

    Attempts to hard-synchronize CPU and GPU. Can reduce latency at cost of performance.

    video_hard_sync = false

    Sets how many frames CPU can run ahead of GPU when using video_hard_sync.

    Maximum is 3.

    video_hard_sync_frames = 0

    Sets how many milliseconds to delay after VSync before running the core.

    Can reduce latency at cost of higher risk of stuttering.

    Maximum is 15.

    video_frame_delay = 0

    Inserts a black frame inbetween frames.

    Useful for 120 Hz monitors who want to play 60 Hz material with eliminated ghosting.

    video_refresh_rate should still be configured as if it is a 60 Hz monitor (divide refresh rate by 2).

    video_black_frame_insertion = false

    Use threaded video driver. Using this might improve performance at possible cost of latency and more video stuttering.

    video_threaded = "false"

    Use a shared context for HW rendered libretro cores.

    Avoids having to assume HW state changes inbetween frames.

    video_shared_context = false

    Smoothens picture with bilinear filtering. Should be disabled if using pixel shaders.

    video_smooth = "false"

    Forces rendering area to stay equal to content aspect ratio or as defined in video_aspect_ratio.

    video_force_aspect = true

    Only scales video in integer steps.

    The base size depends on system-reported geometry and aspect ratio.

    If video_force_aspect is not set, X/Y will be integer scaled independently.

    video_scale_integer = false

    Index of the aspect ratio selection in the menu.

    19 = Config, 20 = 1:1 PAR, 21 = Core Provided, 22 = Custom Aspect Ratio

    aspect_ratio_index = 19

    A floating point value for video aspect ratio (width / height).

    If this is not set, aspect ratio is assumed to be automatic.

    Behavior then is defined by video_aspect_ratio_auto.

    video_aspect_ratio =

    If this is true and video_aspect_ratio is not set,

    aspect ratio is decided by libretro implementation.

    If this is false, 1:1 PAR will always be assumed if video_aspect_ratio is not set.

    video_aspect_ratio_auto = "true"

    Forces cropping of overscanned frames.

    Exact behavior of this option is implementation specific.

    video_crop_overscan = true

    Path to shader. Shader can be either Cg, CGP (Cg preset) or GLSL, GLSLP (GLSL preset)

    video_shader = "/path/to/shader.{cg,cgp,glsl,glslp}"

    Load video_shader on startup.

    Other shaders can still be loaded later in runtime.

    video_shader_enable = false

    Defines a directory where shaders (Cg, CGP, GLSL) are kept for easy access.

    video_shader_dir =

    CPU-based video filter. Path to a dynamic library.

    video_filter =

    Defines a directory where CPU-based video filters are kept.

    video_filter_dir =

    Path to a font used for rendering messages. This path must be defined to enable fonts.

    Do note that the full path of the font is necessary!

    video_font_path =

    Size of the font rendered in points.

    video_font_size = "12"

    Enable usage of OSD messages.

    video_font_enable = true

    Offset for where messages will be placed on screen. Values are in range 0.0 to 1.0 for both x and y values.

    [0.0, 0.0] maps to the lower left corner of the screen.

    video_message_pos_x = 0.05

    video_message_pos_y = 0.05

    Color for message. The value is treated as a hexadecimal value.

    It is a regular RGB hex number, i.e. red is "ff0000".

    video_message_color = ffffff

    Video refresh rate of your monitor.

    Used to calculate a suitable audio input rate.

    video_refresh_rate = 59.94

    Allows libretro cores to set rotation modes.

    Setting this to false will honor, but ignore this request.

    This is useful for vertically oriented content where one manually rotates the monitor.

    video_allow_rotate = true

    Forces a certain rotation of the screen.

    The rotation is added to rotations which the libretro core sets (see video_allow_rotate).

    The angle is <value> * 90 degrees counter-clockwise.

    video_rotation = 0


    Enable audio.

    audio_enable = true

    Mutes audio.

    audio_mute_enable = false

    Audio output samplerate.

    audio_out_rate = 48000

    Audio resampler backend. Which audio resampler to use.

    Default will use "sinc".

    audio_resampler =

    Audio driver backend. Depending on configuration possible candidates are: alsa, pulse, oss, jack, rsound, roar, openal, sdl, xaudio.

    audio_driver =

    Override the default audio device the audio_driver uses. This is driver dependant. E.g. ALSA wants a PCM device, OSS wants a path (e.g. /dev/dsp), Jack wants portnames (e.g. system:playback1,system:playback_2), and so on ...

    audio_device =

    Audio DSP plugin that processes audio before it's sent to the driver. Path to a dynamic library.

    audio_dsp_plugin =

    Directory where DSP plugins are kept.

    audio_filter_dir =

    Will sync (block) on audio. Recommended.

    audio_sync = true

    Desired audio latency in milliseconds. Might not be honored if driver can't provide given latency.

    audio_latency = 64

    Enable audio rate control.

    audio_rate_control = true

    Controls audio rate control delta. Defines how much input rate can be adjusted dynamically.

    Input rate = in_rate * (1.0 +/- audio_rate_control_delta)

    audio_rate_control_delta = 0.005

    Controls maximum audio timing skew. Defines the maximum change in input rate.

    Input rate = in_rate * (1.0 +/- max_timing_skew)

    audio_max_timing_skew = 0.05

    Audio volume. Volume is expressed in dB.

    0 dB is normal volume. No gain will be applied.

    Gain can be controlled in runtime with input_volume_up/input_volume_down.

    audio_volume = 0.0


    Defines a directory where overlays are kept for easy access.

    overlay_directory =

    Enable the overlay.

    input_overlay_enable = true

    Hide the current overlay from appearing inside the menu.

    input_overlay_hide_in_menu = true

    Path to input overlay.

    input_overlay =

    Opacity of all the UI elements of the overlay.

    input_overlay_opacity = 1.0

    Scale of all UI elements of the overlay.

    input_overlay_scale = 1.0


    Input driver. Depending on video driver, it might force a different input driver.

    input_driver = sdl

    Joypad driver. (Valid: linuxraw, sdl, dinput)

    input_joypad_driver = "udev"

    Path to input remapping file.

    input_remapping_path =

    Input bind timer timeout.

    Amount of seconds to wait until proceeding to the next bind. Default: 5, minimum: 1

    input_bind_timeout = 1

    If enabled, overrides the input binds with the remapped binds set for the current core.

    input_remap_binds_enable = true

    Maximum amount of users supported by RetroArch.

    input_max_users = 16

    Keyboard layout for input driver if applicable (udev/evdev for now).

    Syntax is either just layout (e.g. "no"), or a layout and variant separated with colon ("no:nodeadkeys").

    input_keyboard_layout =

    Defines axis threshold. Possible values are [0.0, 1.0]

    input_axis_threshold = 0.5

    Enable input auto-detection. Will attempt to autoconfigure

    joypads, Plug-and-Play style.

    input_autodetect_enable = "true"

    Show the input descriptors set by the core instead of the

    default ones.

    input_descriptor_label_show = true

    Hide input descriptors that were not set by the core.

    input_descriptor_hide_unbound = false

    Influence how input polling is done inside RetroArch.

    0 : Early - Input polling is performed before call to retro_run.

    1 : Normal - Input polling is performed when retro_input_poll is


    2 : Late - Input polling is performed on first call to retro_input_state

    per frame

    Setting it to 0 or 2 can result in less latency depending on

    your configuration.

    When netplay is enabled, the default polling behavior (1) will

    be used regardless of the value set here.

    input_poll_type_behavior = 1

    Directory for joypad autoconfigs.

    If a joypad is plugged in, that joypad will be autoconfigured if a config file

    corresponding to that joypad is present in joypad_autoconfig_dir.

    Input binds which are made explicit (input_playerN_*_btn/axis) will take priority over autoconfigs.

    Autoconfigs can be created with retroarch-joyconfig, manually, or with a frontend.

    Requires input_autodetect_enable to be enabled.

    joypad_autoconfig_dir =

    Sets which libretro device is used for a user.

    Devices are indentified with a number.

    This is normally saved by the menu.

    Device IDs are found in libretro.h.

    These settings are overridden by explicit command-line arguments which refer to input devices.

    None: 0

    Joypad (RetroPad): 1

    Mouse: 2

    Keyboard: 3

    Generic Lightgun: 4

    Joypad w/ Analog (RetroPad + Analog sticks): 5

    Multitap (SNES specific): 257

    Super Scope (SNES specific): 260

    Justifier (SNES specific): 516

    Justifiers (SNES specific): 772

    input_libretro_device_p1 =

    input_libretro_device_p2 =

    input_libretro_device_p3 =

    input_libretro_device_p4 =

    input_libretro_device_p5 =

    input_libretro_device_p6 =

    input_libretro_device_p7 =

    input_libretro_device_p8 =

    Keyboard input. Will recognize letters ("a" to "z") and the following special keys (where "kp_"

    is for keypad keys):

    left, right, up, down, enter, kp_enter, tab, insert, del, end, home,

    rshift, shift, ctrl, alt, space, escape, add, subtract, kp_plus, kp_minus,

    f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12,

    num0, num1, num2, num3, num4, num5, num6, num7, num8, num9, pageup, pagedown,

    keypad0, keypad1, keypad2, keypad3, keypad4, keypad5, keypad6, keypad7, keypad8, keypad9,

    period, capslock, numlock, backspace, multiply, divide, print_screen, scroll_lock,

    tilde, backquote, pause, quote, comma, minus, slash, semicolon, equals, leftbracket,

    backslash, rightbracket, kp_period, kp_equals, rctrl, ralt

    Keyboard input, Joypad and Joyaxis will all obey the "nul" bind, which disables the bind completely,

    rather than relying on a default.

    input_player1_a = "x"
    input_player1_b = "z"
    input_player1_y = "a"
    input_player1_x = "s"
    input_player1_start = "enter"
    input_player1_select = "rshift"
    input_player1_l = "q"
    input_player1_r = "w"
    input_player1_left = "left"
    input_player1_right = "right"
    input_player1_up = "up"
    input_player1_down = "down"

    input_player1_l2 =

    input_player1_r2 =

    input_player1_l3 =

    input_player1_r3 =

    Two analog sticks (DualShock-esque).

    Bound as usual, however, if a real analog axis is bound,

    it can be read as a true analog.

    Positive X axis is right, Positive Y axis is down.

    input_player1_l_x_plus =

    input_player1_l_x_minus =

    input_player1_l_y_plus =

    input_player1_l_y_minus =

    input_player1_r_x_plus =

    input_player1_r_x_minus =

    input_player1_r_y_plus =

    input_player1_r_y_minus =

    If desired, it is possible to override which joypads are being used for user 1 through 8.

    First joypad available is 0.

    input_player1_joypad_index = 0

    input_player2_joypad_index = 1

    input_player3_joypad_index = 2

    input_player4_joypad_index = 3

    input_player5_joypad_index = 4

    input_player6_joypad_index = 5

    input_player7_joypad_index = 6

    input_player8_joypad_index = 7

    Input device buttons.

    Figure these out by using RetroArch-Phoenix or retroarch-joyconfig.

    You can use joypad hats with hnxx, where n is the hat, and xx is a string representing direction.

    E.g. "h0up"

    input_player1_a_btn =

    input_player1_b_btn =

    input_player1_y_btn =

    input_player1_x_btn =

    input_player1_start_btn =

    input_player1_select_btn =

    input_player1_l_btn =

    input_player1_r_btn =

    input_player1_left_btn =

    input_player1_right_btn =

    input_player1_up_btn =

    input_player1_down_btn =

    input_player1_l2_btn =

    input_player1_r2_btn =

    input_player1_l3_btn =

    input_player1_r3_btn =

    Menu buttons.

    menu_search_btn =

    menu_info_btn =

    menu_default_btn =

    menu_scroll_down_btn =

    menu_scroll_up_btn =

    Swap buttons for OK/Cancel

    menu_swap_ok_cancel_buttons = false

    Axis for RetroArch D-Pad.

    Needs to be either '+' or '-' in the first character signaling either positive or negative direction of the axis, then the axis number.

    Do note that every other input option has the corresponding _btn and _axis binds as well; they are omitted here for clarity.

    input_player1_left_axis =

    input_player1_right_axis =

    input_player1_up_axis =

    input_player1_down_axis =

    Holding the turbo while pressing another button will let the button enter a turbo mode

    where the button state is modulated with a periodic signal.

    The modulation stops when the button itself (not turbo button) is released.

    input_player1_turbo =

    Describes the period and how long of that period a turbo-enabled button should behave.

    Numbers are described in frames.

    input_turbo_period = 6

    input_turbo_duty_cycle = 3

    This goes all the way to user 8 (player2, player3, etc), but omitted for clarity.

    All input binds have corresponding binds for keyboard (none), joykeys (_btn) and joyaxes (_axis) as well.

    Toggles fullscreen.

    input_toggle_fullscreen = f

    Saves state.

    input_save_state = f2

    Loads state.

    input_load_state = f4

    State slots. With slot set to 0, save state name is *.state (or whatever defined on commandline).

    When slot is != 0, path will be $path%d, where %d is slot number.

    input_state_slot_increase = f7

    input_state_slot_decrease = f6

    Toggles between fast-forwarding and normal speed.

    input_toggle_fast_forward = space

    Hold for fast-forward. Releasing button disables fast-forward.

    input_hold_fast_forward = l

    Key to exit RetroArch cleanly.

    Killing it in any hard way (SIGKILL, etc) will terminate RetroArch without saving RAM, etc.

    On Unix-likes, SIGINT/SIGTERM allows a clean deinitialization.

    input_exit_emulator = "escape"

    Applies next and previous shader in directory.

    input_shader_next = "m"
    input_shader_prev = "n"

    Hold button down to rewind. Rewinding must be enabled.

    input_rewind = "r"

    Toggle between recording and not.

    input_movie_record_toggle = o

    Toggle between paused and non-paused state

    input_pause_toggle = p

    Frame advance when content is paused

    input_frame_advance = k

    Reset the content.

    input_reset = h


    input_cheat_index_plus = y

    input_cheat_index_minus = t

    input_cheat_toggle = u

    Mute/unmute audio

    input_audio_mute = f9

    Take screenshot

    input_screenshot = f8

    Netplay flip users.

    input_netplay_flip_players = i

    Hold for slowmotion.

    input_slowmotion = e

    Enable other hotkeys.

    If this hotkey is bound to either keyboard, joybutton or joyaxis,

    all other hotkeys will be disabled unless this hotkey is also held at the same time.

    This is useful for RETRO_KEYBOARD centric implementations

    which query a large area of the keyboard, where it is not desirable

    that hotkeys get in the way.

    Alternatively, all hotkeys for keyboard could be disabled by the user.

    input_enable_hotkey_btn =

    Increases audio volume.

    input_volume_up = kp_plus

    Decreases audio volume.

    input_volume_down = kp_minus

    Toggles to next overlay. Wraps around.

    input_overlay_next =

    Toggles eject for disks. Used for multiple-disk content.

    input_disk_eject_toggle =

    Cycles through disk images. Use after ejecting.

    Complete by toggling eject again.

    input_disk_next =

    Toggles menu.

    input_menu_toggle = f1

    RetroPad button combination to toggle menu

    0 = none, 1 = L + R + Y + D-Pad Down, 2 = L3 + R3, 3 = Start + Select

    input_menu_toggle_gamepad_combo = 0

    allow any RetroPad to control the menu

    all_users_control_menu = "true"

    Toggles mouse grab. When mouse is grabbed, RetroArch hides the mouse,

    and keeps the mouse pointer inside the window to allow relative mouse input

    to work better.

    input_grab_mouse_toggle = f11


    Menu driver to use. "rgui", "lakka", etc.

    menu_driver = "rgui"

    If disabled, the libretro core will keep running in the background when we

    are in the menu.

    menu_pause_libretro = false

    If disabled, we use separate controls for menu operation.

    menu_unified_controls = "true"

    Enable mouse controls inside the menu.

    menu_mouse_enable = false

    Enable touch controls inside the menu.

    menu_pointer_enable = false

    Shows current date and/or time inside menu.

    menu_timedate_enable = true

    Shows current battery level inside menu.

    menu_battery_level_enable = true

    Shows current core inside menu.

    menu_core_enable = true

    Path to an image to set as menu wallpaper.

    menu_wallpaper =

    Dynamically load a new wallpaper depending on context.

    menu_dynamic_wallpaper_enable = false

    Type of thumbnail to display. 0 = none, 1 = snaps, 2 = titles, 3 = boxarts

    menu_thumbnails = 0

    Wrap-around to beginning and/or end if boundary of list is reached horizontally or vertically.

    menu_navigation_wraparound_enable = false

    Filter files being shown in filebrowser by supported extensions.

    menu_navigation_browser_filter_supported_extensions_enable = true

    Collapse subgroup settings into main group to create one big listing of settings

    per category.

    menu_collapse_subgroups_enable = false


    Prevent libretro cores from closing RetroArch on exit by loading a dummy core.

    load_dummy_on_core_shutdown = "true"

    Check for firmware requirement(s) before loading a content.

    check_firmware_before_loading = "false"


    Suspends the screensaver if set to true. Is a hint that does not necessarily have to be honored

    by video driver.

    suspend_screensaver_enable = true

    Start UI companion driver's interface on boot (if available).

    ui_companion_start_on_boot = true


    Override the default camera device the camera driver uses. This is driver dependant.

    camera_device =

    Override the default privacy permission for cores that want to access camera services. Is "false" by default.

    camera_allow = false


    Override the default privacy permission for cores that want to access location services. Is "false" by default.

    location_allow = false

    Core Updater

    URL to core update directory on buildbot.

    core_updater_buildbot_url = ""

    URL to assets update directory on buildbot.

    core_updater_buildbot_assets_url = ""

    After downloading, automatically extract archives that the downloads are contained inside.

    core_updater_auto_extract_archive = true


    When being client over netplay, use keybinds for user 1.

    netplay_client_swap_input = false

    The username of the person running RetroArch. This will be used for playing online, for instance.

    netplay_nickname =

    The amount of delay frames to use for netplay. Increasing this value will increase

    performance, but introduce more latency.

    netplay_delay_frames = 0

    Netplay mode for the current user.

    false is Server, true is Client.

    netplay_mode = false

    Enable or disable spectator mode for the user during netplay.

    netplay_spectator_mode_enable = false

    The IP Address of the host to connect to.

    netplay_ip_address =

    The port of the host IP Address. Can be either a TCP or UDP port.

    netplay_ip_port = 55435

    Force game hosting to go through a man-in-the-middle server to get around firewalls and NAT/UPnP problems.

    netplay_use_mitm_server = false


    Enable rewinding. This will take a performance hit when playing, so it is disabled by default.

    rewind_enable = "false"

    Rewinding buffer size in megabytes. Bigger rewinding buffer means you can rewind longer.

    The buffer should be approx. 20MB per minute of buffer time.

    rewind_buffer_size = "10"

    Rewind granularity. When rewinding defined number of frames, you can rewind several frames at a time, increasing the rewinding speed.

    rewind_granularity = "2"

    Pause gameplay when window focus is lost.

    pause_nonactive = true

    Autosaves the non-volatile SRAM at a regular interval. This is disabled by default unless set otherwise.

    The interval is measured in seconds. A value of 0 disables autosave.

    autosave_interval =

    Path to content database directory.

    content_database_path =

    Path to cheat database directory.

    cheat_database_path =

    Directory to dump screenshots to.

    screenshot_directory =

    Records video after CPU video filter.

    video_post_filter_record = false

    Records output of GPU shaded material if available.

    video_gpu_record = false

    Screenshots output of GPU shaded material if available.

    video_gpu_screenshot = "true"

    Block SRAM from being overwritten when loading save states.

    Might potentially lead to buggy games.

    block_sram_overwrite = false

    When saving a savestate, save state index is automatically increased before

    it is saved.

    Also, when loading content, the index will be set to the highest existing index.

    There is no upper bound on the index.

    savestate_auto_index = false

    Slowmotion ratio. When slowmotion, content will slow down by factor.

    slowmotion_ratio = 3.0

    The maximum rate at which content will be run when using fast forward. (E.g. 5.0 for 60 fps content => 300 fps cap).

    RetroArch will go to sleep to ensure that the maximum rate will not be exceeded.

    Do not rely on this cap to be perfectly accurate.

    If this is set at 0, then fastforward ratio is unlimited (no FPS cap)

    fastforward_ratio = 0.0

    Enable stdin/network command interface.

    network_cmd_enable = false

    network_cmd_port = 55355

    stdin_cmd_enable = false

    input_enable_hotkey = "nul"
    auto_remaps_enable = "true"

    cap32_autorun = "enabled"
    cap32_Model = "6128"
    cap32_Ram = "128"
    fba-diagnostic-input = "Hold Start"
    fuse_machine = "Spectrum 128K"
    gambatte_gb_colorization = "custom"
    mame2003-skip_disclaimer = "enabled"
    mame2003-dcs-speedhack = "enabled"
    mame2003-samples = "enabled"
    mame2003-frameskip = "0"
    mame2003-skip_warnings = "disabled"
    mame2003-sample_rate = "48000"
    mame2003-cheats = "disabled"
    mame2003-dialsharexy = "disabled"
    mame2003-mouse_device = "mouse"
    mame2003-rstick_to_btns = "enabled"
    mame2003-tate_mode = "disabled"
    fba-aspect = "DAR"
    fba-cpu-speed-adjust = "100"
    fba-controls-p1 = "gamepad"
    fba-controls-p2 = "gamepad"
    fba-sh2-mode = "accurate"
    fba-hiscores = "enabled"
    fba-lr-controls-p1 = "normal"
    fba-lr-controls-p2 = "normal"
    fceumm_palette = "asqrealc"
    fceumm_nospritelimit = "disabled"
    fceumm_overclocking = "disabled"
    fceumm_overscan = "enabled"
    fceumm_turbo_enable = "None"
    fceumm_turbo_delay = "3"
    fceumm_aspect = "8:7 PAR"
    fba-dipswitch-galaga-Service_Mode = "(Default) Off"
    fba-dipswitch-galaga-Difficulty = "(Default) Easy"
    fba-dipswitch-galaga-Demo_Sounds = "(Default) On"
    fba-dipswitch-galaga-Freeze = "(Default) Off"
    fba-dipswitch-galaga-Rack_Test = "(Default) Off"
    fba-dipswitch-galaga-Cabinet = "(Default) Upright"
    fba-dipswitch-galaga-Coinage = "(Default) 1 Coin 1 Play"
    fba-dipswitch-galaga-Bonus_Life = "(Default) 20k 70k 70k"
    fba-dipswitch-galaga-Lives = "(Default) 3"
    fba-macro-sfiii3-P1_3x_Punch = "None"
    fba-macro-sfiii3-P1_3x_Kick = "None"
    fba-macro-sfiii3-P2_3x_Punch = "None"
    fba-macro-sfiii3-P2_3x_Kick = "None"
    fba-dipswitch-sfiii3-Region = "(Default) Euro"


    Settings made here will only override settings in the global retroarch.cfg if placed above the #include line

    input_remapping_directory = "/opt/retropie/configs/mame-libretro/"

    #include "/opt/retropie/configs/all/retroarch.cfg"


    Yikes, sorry, didn't know pasting would cause such horrible formatting. Is there a different way I should have pasted those? :(

  • Global Moderator

    luckily the issue was in the first few lines :)

    video_driver = "dispmanx"

    this is the problem - dispmanx doesn't support rotation. please change to "gl"


  • @dankcushions said in Cannot rotate MAME vertical games:

    luckily the issue was in the first few lines :)

    video_driver = "dispmanx"

    this is the problem - dispmanx doesn't support rotation. please change to "gl"


    Yup, that did it.. I'm a fool! Totally forgot I changed that.


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