Versatile C++ game scraper: Skyscraper
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@muldjord ScreenScraper has a database containing media for many different regions. They usually also store the hashes for the corresponding roms with a tag about its respective region.
I assume skyscrsper is just grabing the very first media type ot finds instead of basing it on the rom's respective region/country. Could you add that feature so we get the "correct" media if available, otherwise maybe following some preferences? -
@paradadf I would like to do that, but I must admit that it's a lot of work for something I don't need myself. So unless someone else implements it in a patch and sends it to me, it won't happen I'm afraid.
When using 'screenscraper' Skyscraper always looks for the 'wor' or 'us' or whatever they are called. If it doesn't find those, it picks the next one in line as I recall.
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@muldjord understood, thanks!
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Hi guys, I am sad to inform that Skyscraper has been discontinued effective immediately. I have been contacted by sources about the nature of the scrapings themselves. For that reason I no longer wish to pursue this project as I have no intention of being an inconvenience to the websites or authors of the information collected by Skyscraper.
Thank you for all of your feedback and support.
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Sad to hear. I understand that some websites fear the traffic that your tool might produce, but isnt that the case with any other scraper? Why collecting data if not using it?
Anyway, its your program and your decision ofcourse.
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that's really a bummer. the time and energy you must have invested in making this :(
all metadata and cover art..there has to be a better way to store, manage, combine, distribute it.. i wonder if it's considered public domain, maybe the internet archive would host such a project
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Maybe im wrong about the traffic. It could be a copyright thing aswell.
I found this the best scraper around cause it works on pi and it can combine data from various sources. And the thing that it saves data local saves traffic if you need to rescrape.
It seems @muldjord has enough and strong reasons to pull the plug. Anyway thanks for this great tool. (Would have been a nice addition for retropie-setup with a small gui like sselphs scraper). :(
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Stay tuned for news. Skyscraper might (MIGHT!) be online again soon'ish. But in a bit of a cut-down state I am afraid... More info when I get through all of the paperwork.
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Great news. Regardless of if it comes back, hopefully you can share some details as to what exactly happened that cause you to pull it. At a minimum it would be useful information for the developers of other scrapers like @sselph so that they don't run into the same issues.
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@jdrassa Over the course of the past few weeks, I've felt like I was walking around a minefield. Sources started contacting me with not so friendly mails to take out support for their sites and I just didn't want to deal with that sort of negativity in a project that's supposed to be fun and helpful. Hence the take-down. I'd like to point out that I completely understand why sites won't allow scraping! It can hit a database hard if overused.
Skyscraper won't be available again until I have some official permission to use each module. And unfortunately that also means that Skyscraper will be back in a very cut-down version... I completely understand this! But it also is pretty demotivating when all I wanted to do was to help people out.
I even implemented the local cache to try and make people reuse the data. But I still can't control how people use it! And I created the local importer so you could get data from your own source text files and image files and so on...
Bottom line: Skyscraper might be back with ONLY the sources I have official permission from. And even then, I need to just trust the users not to overdo the scrapings.
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That sucks man. I can understand why people want it blocked though, considering the effort put into making the websites and also the bandwidth. I'd imagine "scraping" emumovies would be immediately shut down if all of the movies were being pulled from a source outside of their own site where they can try to entice the user into a paid membership for the higher quality videos.
Like I said, the NES collection I'm working on is looking great, and I'd like to start making videos of my own that conform to a standard length with a title sequence at the end and all have the same volume one day. I'd also like to do this for all of the other major console systems out there.
If there was a way to do this when I've got everything put together that would be easy for users to get access to, I'm open to any suggestions.
I don't know how long it would ever take me to do this though. I've been working odd jobs to make ends meet the last few weeks to buy myself some more time, but this is an insane amount of work and I'm going to need a real job soon if I can't figure out some way of crowd funding the job.
Hopefully I can put out a full NES release that can be distributed to the public by the end of the year though.
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@muldjord Thanks for sharing. Hopefully you will be able to relaunch it in some form. I can understand concerns about load, but I feel like scraping is the whole purpose of many of these sites.
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As a https://www.screenscraper.fr administrator, and after discussion with the big boss ;) we grant you a second time an official authorisation to use our DB ^^
As we already say, till it's free and open source, you completely are in our philosophy, and you can use all you need from the API ^^
(And more, if you need help, don't hesitate to ask ^^)
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@screech said in Versatile C++ game scraper: Skyscraper:
As a https://www.screenscraper.fr administrator, and after discussion with the big boss ;) we grant you a second time an official authorisation to use our DB ^^
As we already say, till it's free and open source, you completely are in our philosophy, and you can use all you need from the API ^^
(And more, if you need help, don't hesitate to ask ^^)
Dude, this is awesome! Thank you!!!
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@muldjord ScreenScraper is the best database anyway!
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Currently awaiting reply from some of the other sources. I will keep you updated on the progress.
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@screech said in Versatile C++ game scraper: Skyscraper:
As a https://www.screenscraper.fr administrator, and after discussion with the big boss ;) we grant you a second time an official authorisation to use our DB ^^
As we already say, till it's free and open source, you completely are in our philosophy, and you can use all you need from the API ^^
(And more, if you need help, don't hesitate to ask ^^)
That's pretty awesome of you guys to do that. Don't know why you'd do it, and I can't imagine that many other places are going to give it their blessing. :)
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@Used2BeRX : The reason why screenscraper exist is simple ^^ we want to share our work on collecting media and data in every langage and country we can ;) and with the help of the community we have now a great DB open to everyone who want to scrape ;) (again till it's free and open sources).
That's the power of open community project ;) great work by and for everyone thanks to all of you ;)
And muldjord work is a part of this ;) so no reason to refuse his software, even more, it's a good reason to help him ;)If that's simples words can help other "DB owner" to share their works for this project it's great. I haven't connection with other Scraping DB (I know it's a shame) But if some of you have some, don't hesitate to send them a small message (with kindness ;) no aggressivity).
(for your info, I just check some Stats, we got about 4 millions request a day (with an average loads of 20/30% of the server ressources). And Skyscraper generate only 1 or 2K... so don't worry about the overuse ;) )
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Things are going rather well. I just got permission to use arcadedb aswell, and even got a full description of their API. Only downside is that I am forced to only using 1 thread when using it, but that is of course completely ok! It's better than not having it at all.
So the list of permissions are growing and it feels good to do it the right way now. Looking forward to getting Skyscraper back up online once all permissions are settled and I have coded the new API connections.
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