Kids & Kiosk Mode, coming back [testers needed!]
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@ectoone said in Kids & Kiosk Mode, coming back [testers needed!]:
And i don't know if games would show up in custom collections if i remove the origin system from es_systems.cfg.
This will not work.
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@pjft Oh yeah, i remember that we already had that discussion in another thread. Stupid me.
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@zigurana said in Kids & Kiosk Mode, coming back [testers needed!]:
In a future update you will be able to work with more automatic collections that are based on the Metadata, for kidgames and hidden games as well, as a way to manage / maintain these collections.
It is really a good news if you project to update these options :)
- Don't forget to tell me if i can help for the x360 Pad problem, maybe with a Joy2Key log recording ?
- Have you plan one day to replace the KID TAG by a PEGI TAG ?
Because it is really cool, i love your KID mode, but i can only filter games for my little girl 4 years old.
If i want to change the filter for his 13 year old daughter, i can't.
With a PEGI TAG, integer 2 number, i can filter games by maximum year old.
I think it is better, the only real problem will be to found *PEGI for all our games :(
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@darknior said in Kids & Kiosk Mode, coming back [testers needed!]:
- Don't forget to tell me if i can help for the x360 Pad problem, maybe with a Joy2Key log recording ?
Showing the input that the system sees with joy2key - logging might be useful yes. If it is a specific input that basically means: null, then we might be able to filter them out.
- Have you plan one day to replace the KID TAG by a PEGI TAG ?
Because it is really cool, i love your KID mode, but i can only filter games for my little girl 4 years old.
If i want to change the filter for his 13 year old daughter, i can't.
With a PEGI TAG, integer 2 number, i can filter games by maximum year old.
I think it is better, the only real problem will be to found *PEGI for all our games :(
Yeah, this had crossed my mind, and I believe we discussed this earlier, or not? It would allow parents to set a maximum PEGI level to filter out the games, which I agree, would be cool.
In any case, as long as there is no source to scrape that data from, it is not a very useful function, do you think?
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@zigurana said in Kids & Kiosk Mode, coming back [testers needed!]:
In any case, as long as there is no source to scrape that data from, it is not a very useful function, do you think?
You can scrap it on many site. Like on ScreenScrapper with the Classification TAG ;)
Some games are TAG 6+ : https://www.screenscraper.fr/gamesinfos.php?plateforme=49&alpha=0&numpage=0
They don't have it for all the games, but it will come with time ...
And if we can use it on ES, it will help more people to work on this cool TAG :p
They already take this tag when it is available on each site they scrap with their bot. -
I made the code 2 time, with START in the MIDDLE.
Driver version is 2.1.0. Joystick (Xbox 360 Wireless Receiver) has 6 axes (X, Y, Rx, Ry, Hat0X, Hat0Y) and 17 buttons (BtnX, BtnY, BtnTL, BtnTR, BtnTR2, BtnSelect, BtnStart, BtnMode, BtnThumbL, BtnThumbR, ?, ?, ?, (null), (null), (null), (null)). Testing ... (interrupt to exit) Axes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off 10:off 11:off 12:off 13:off 14:off 15:off 16:off Axes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off 10:off 11:off 12:off 13:off 14:off 15:off 16:off Axes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off 10:off 11:off 12:off 13:off 14:off 15:off 16:off Axes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off 10:off 11:off 12:off 13:off 14:off 15:off 16:off Axes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off 10:off 11:off 12:off 13:off 14:off 15:off 16:off Axes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off 10:off 11:off 12:off 13:off 14:off 15:off 16:off Axes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 Buttons: 0:off 1:off 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9:off 10:off 11:off 12:off 13:off 14:off 15:off 16:on Axes: 0: -363 1: -292 2: 0 3: 0 4: 0 5: 32767 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off 10:off 11:off 12:off 13:off 14:off 15:off 16:on Axes: 0: -363 1: -292 2: 0 3: 0 4: 0 5: 32767 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off 10:off 11:off 12:off 13:off 14:off 15:off 16:off Axes: 0: -363 1: -292 2: 0 3: 0 4: 0 5: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off 10:off 11:off 12:off 13:off 14:off 15:off 16:off Axes: 0: -363 1: -292 2: 0 3: 0 4: 0 5: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off 10:off 11:off 12:off 13:off 14:off 15:off 16:on Axes: 0: -363 1: -292 2: 0 3: 0 4: 0 5: 32767 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off 10:off 11:off 12:off 13:off 14:off 15:off 16:on Axes: 0: -363 1: -292 2: 0 3: 0 4: 0 5: 32767 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off 10:off 11:off 12:off 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-292 2: 0 3: 0 4: 0 5: 32767 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off 10:off 11:off 12:off 13:off 14:off 15:off 16:off Axes: 0: -363 1: -292 2: 0 3: 0 4: 0 5: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off 10:off 11:off 12:off 13:off 14:off 15:off 16:off Axes: 0: -363 1: -292 2: 0 3: 0 4: 0 5: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off 10:off 11:off 12:off 13:off 14:off 15:off 16:on Axes: 0: -363 1: -292 2: 0 3: 0 4: 0 5: 32767 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off 10:off 11:off 12:off 13:off 14:off 15:off 16:on Axes: 0: -363 1: -292 2: 0 3: 0 4: 0 5: 32767 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off 10:off 11:off 12:off 13:off 14:off 15:off 16:off Axes: 0: -363 1: -292 2: 0 3: 0 4: 0 5: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off 10:off 11:off 12:off 13:off 14:off 15:off 16:off Axes: 0: -363 1: -292 2: 0 3: 0 4: 0 5: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off 10:off 11:off 12:off 13:on 14:off 15:off 16:off Axes: 0: -363 1: -292 2: 0 3: 0 4:-32767 5: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off 10:off 11:off 12:off 13:on 14:off 15:off 16:off Axes: 0: -363 1: -292 2: 0 3: 0 4:-32767 5: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off 10:off 11:off 12:off 13:off 14:off 15:off 16:off Axes: 0: -363 1: -292 2: 0 3: 0 4: 0 5: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off 10:off 11:off 12:off 13:off 14:off 15:off 16:off Axes: 0: -363 1: -292 2: 0 3: 0 4: 0 5: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off 10:off 11:off 12:off 13:off 14:on 15:off 16:off Axes: 0: -363 1: -292 2: 0 3: 0 4: 32767 5: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off 10:off 11:off 12:off 13:off 14:on 15:off 16:off Axes: 0: -363 1: -292 2: 0 3: 0 4: 32767 5: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off 10:off 11:off 12:off 13:off 14:off 15:off 16:off Axes: 0: -363 1: -292 2: 0 3: 0 4: 0 5: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off 10:off 11:off 12:off 13:off 14:off 15:off 16:off Axes: 0: -363 1: -292 2: 0 3: 0 4: 0 5: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off 10:off 11:off 12:off 13:on 14:off 15:off 16:off Axes: 0: -363 1: -292 2: 0 3: 0 4:-32767 5: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off 10:off 11:off 12:off 13:on 14:off 15:off 16:off Axes: 0: -363 1: -292 2: 0 3: 0 4:-32767 5: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off 10:off 11:off 12:off 13:off 14:off 15:off 16:off Axes: 0: -363 1: -292 2: 0 3: 0 4: 0 5: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off 10:off 11:off 12:off 13:off 14:off 15:off 16:off Axes: 0: -363 1: -292 2: 0 3: 0 4: 0 5: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off 10:off 11:off 12:off 13:off 14:on 15:off 16:off Axes: 0: -363 1: -292 2: 0 3: 0 4: 0 5: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off 10:off 11:off 12:off 13:off 14:on 15:on 16:off Axes: 0: -363 1: -292 2: 0 3: 0 4: 32767 5: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off 10:off 11:off 12:off 13:off 14:on 15:on 16:off Axes: 0: -363 1: -292 2: 0 3: 0 4: 32767 5:-32767 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off 10:off 11:off 12:off 13:off 14:on 15:on 16:off Axes: 0: -363 1: -292 2: 0 3: 0 4: 32767 5:-32767 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off 10:off 11:off 12:off 13:off 14:on 15:off 16:off Axes: 0: -363 1: -292 2: 0 3: 0 4: 32767 5: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off 10:off 11:off 12:off 13:off 14:on 15:off 16:off Axes: 0: -363 1: -292 2: 0 3: 0 4: 32767 5: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off 10:off 11:off 12:off 13:off 14:off 15:off 16:off Axes: 0: -363 1: -292 2: 0 3: 0 4: 0 5: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off 10:off 11:off 12:off 13:off 14:off 15:off 16:off Axes: 0: -363 1: -292 2: 0 3: 0 4: 0 5: 0 Buttons: 0:off 1:on 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off 10:off 11:off 12:off 13:off 14:off 15:off 16:off Axes: 0: -363 1: -292 2: 0 3: 0 4: 0 5: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off 10:off 11:off 12:off 13:off 14:off 15:off 16:off Axes: 0: -363 1: -292 2: 0 3: 0 4: 0 5: 0 Buttons: 0:on 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off 10:off 11:off 12:off 13:off 14:off 15:off 16:off Axes: 0: -363 1: -292 2: 0 3: 0 4: 0 5: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off 10:off 11:off 12:off 13:off 14:off 15:off 16:off
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@darknior
Hey, I've updated the testbranch:
Could you maybe try it out?repo: zigurana\EmulationStation
branch: ControllerInputPlease run emulationstation with the --debug flag to get the new logging, which should now capture all inputs and some more info.
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Am I doing something wrong? I updated to the latest binary today and noticed this new setting in the menu. I set it to KIOSK, and it restarted ES. Looks like it took ok, but from what I read the "Konami" code to unlock the KIOSK mode doesn't work. Is there a specific thing I need to do to make it work? Do I need to be on a specifc screen, or menu?
EDIT - I'm using a a wireless X360 controller too, just like @darknior. Seems to be an issue. Is there a way to manually revert back to the full version (edit a config file or something?
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@hansolo77 See https://github.com/RetroPie/RetroPie-Setup/wiki/Child-friendly-EmulationStation#switching-modes - edit
/home/pi/.emulationstation/es_settings.cfg
and set the UIMode to full. -
@zigurana said in Kids & Kiosk Mode, coming back [testers needed!]:
repo: zigurana\EmulationStation
branch: ControllerInput
Please run emulationstation with the --debug flag to get the new logging, which should now capture all inputs and some more info.I don't understand, it crash when i want to compile :(
I have remove all and try again, same ...
Where are the LOG please ? -
@darknior well, that's no good now, is it? I'm sorry to give you such a hassle. What is the error message you are getting?
If I get a chance, I'll try to compile this on my Pi tonight... -
@zigurana said in Kids & Kiosk Mode, coming back [testers needed!]:
What is the error message you are getting?
I don't know, it's why i ask you where are write the LOG to read the error message :(
On shell i can read :
[ 4%] Building CXX object es-core/CMakeFiles/es-core.dir/src/UIModeController.cpp.o In file included from /home/pi/src/es_zigurana_controllerinput/es-core/src/UIModeController.cpp:1:0: /home/pi/src/es_zigurana_controllerinput/es-core/src/UIModeController.h:41:7: error: extra qualification ‘UIModeController::’ on member ‘logInput’ [-fpermissive] void UIModeController::logInput(InputConfig * config, Input input); ^ es-core/CMakeFiles/es-core.dir/build.make:422: recipe for target 'es-core/CMakeFiles/es-core.dir/src/UIModeController.cpp.o' failed make[2]: *** [es-core/CMakeFiles/es-core.dir/src/UIModeController.cpp.o] Error 1 CMakeFiles/Makefile2:217: recipe for target 'es-core/CMakeFiles/es-core.dir/all' failed make[1]: *** [es-core/CMakeFiles/es-core.dir/all] Error 2 Makefile:149: recipe for target 'all' failed make: *** [all] Error 2 Removing additional swap /home/pi ====== W A R N I N G !!! ====== = SOMETHING WRONG HAPPENED!!! = ===============================
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Argh! That's a stupid mistake! Give me a moment, and I'll push out a new commit.
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done, can you give it another try? (sorry I cant be more help right now, visiting relatives atm)
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@mitu said in Kids & Kiosk Mode, coming back [testers needed!]:
@hansolo77 See https://github.com/RetroPie/RetroPie-Setup/wiki/Child-friendly-EmulationStation#switching-modes - edit
/home/pi/.emulationstation/es_settings.cfg
and set the UIMode to full.Thanks! I actually figured it out last night. But it's good to know there's a way to fix it for other people.
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You can scrap it on many site. Like on ScreenScrapper with the Classification TAG ;)
Some games are TAG 6+ : https://www.screenscraper.fr/gamesinfos.php?plateforme=49&alpha=0&numpage=0
They don't have it for all the games, but it will come with time ...
And if we can use it on ES, it will help more people to work on this cool TAG :p
They already take this tag when it is available on each site they scrap with their bot.@Zigurana You have not answer me for that ?
DISPLAY=:0 emulationstation --debug nano home/pi/.emulationstation/es_log.txt
Your tracking is really better :)
lvl2: Added known joystick Xbox 360 Wireless Receiver (instance ID: 0, device index: 0) lvl3: UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 15, isMappedTo= up, , value=1 lvl3: UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 up, isMappedTo= , value=1 lvl3: UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 15, isMappedTo= up, , value=0 lvl3: UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 neutral?, isMappedTo= , value=0 lvl3: UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 15, isMappedTo= up, , value=1 lvl3: UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 up, isMappedTo= , value=1 lvl3: UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 15, isMappedTo= up, , value=0 lvl3: UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 neutral?, isMappedTo= , value=0 lvl3: UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 16, isMappedTo= down, , value=1 lvl3: UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 down, isMappedTo= , value=4 lvl3: UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 16, isMappedTo= down, , value=0 lvl3: UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 neutral?, isMappedTo= , value=0 lvl3: UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 16, isMappedTo= down, , value=1 lvl3: UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 down, isMappedTo= , value=4 lvl3: UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 16, isMappedTo= down, , value=0 lvl3: UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 neutral?, isMappedTo= , value=0 lvl3: UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 13, isMappedTo= left, , value=1 lvl3: UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 left, isMappedTo= , value=8 lvl3: UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 13, isMappedTo= left, , value=0 lvl3: UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 neutral?, isMappedTo= , value=0 lvl3: UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 14, isMappedTo= right, , value=1 lvl3: UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 right, isMappedTo= , value=2 lvl3: UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 14, isMappedTo= right, , value=0 lvl3: UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 neutral?, isMappedTo= , value=0 lvl3: UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 13, isMappedTo= left, , value=1 lvl3: UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 left, isMappedTo= , value=8 lvl3: UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 13, isMappedTo= left, , value=0 lvl3: UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 neutral?, isMappedTo= , value=0 lvl3: UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 14, isMappedTo= right, , value=1 lvl3: UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 right, isMappedTo= , value=2 lvl3: UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 14, isMappedTo= right, , value=0 lvl3: UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 neutral?, isMappedTo= , value=0 lvl3: UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 1, isMappedTo= b, , value=1 lvl3: UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 1, isMappedTo= b, , value=0 lvl3: UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 0, isMappedTo= a, , value=1 lvl3: UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 0, isMappedTo= a, , value=0 lvl3: UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 1, isMappedTo= b, , value=1 lvl3: UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 1, isMappedTo= b, , value=0 lvl3: UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 9, isMappedTo= start, , value=1 lvl3: UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 9, isMappedTo= start, , value=0 lvl3: UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 15, isMappedTo= up, , value=1 lvl3: UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 up, isMappedTo= , value=1 lvl3: UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 15, isMappedTo= up, , value=0 lvl3: UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 neutral?, isMappedTo= , value=0 lvl3: UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 15, isMappedTo= up, , value=1 lvl3: UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 up, isMappedTo= , value=1 lvl3: UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 15, isMappedTo= up, , value=0 lvl3: UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 neutral?, isMappedTo= , value=0 lvl3: UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 16, isMappedTo= down, , value=1 lvl3: UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 down, isMappedTo= , value=4 lvl3: UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 16, isMappedTo= down, , value=0 lvl3: UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 neutral?, isMappedTo= , value=0 lvl3: UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 16, isMappedTo= down, , value=1 lvl3: UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 down, isMappedTo= , value=4 lvl3: UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 16, isMappedTo= down, , value=0 lvl3: UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 neutral?, isMappedTo= , value=0 lvl3: UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 13, isMappedTo= left, , value=1 lvl3: UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 left, isMappedTo= , value=8 lvl3: UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 13, isMappedTo= left, , value=0 lvl3: UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 neutral?, isMappedTo= , value=0 lvl3: UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 14, isMappedTo= right, , value=1 lvl3: UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 right, isMappedTo= , value=2 lvl3: UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 14, isMappedTo= right, , value=0 lvl3: UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 neutral?, isMappedTo= , value=0 lvl3: UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 13, isMappedTo= left, , value=1 lvl3: UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 left, isMappedTo= , value=8 lvl3: UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 13, isMappedTo= left, , value=0 lvl3: UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 neutral?, isMappedTo= , value=0 lvl3: UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 14, isMappedTo= right, , value=1 lvl3: UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 right, isMappedTo= , value=2 lvl3: UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 14, isMappedTo= right, , value=0 lvl3: UIModeController::logInput( Xbox 360 Wireless Receiver ):Hat 0 neutral?, isMappedTo= , value=0 lvl3: UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 1, isMappedTo= b, , value=1 lvl3: UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 1, isMappedTo= b, , value=0 lvl3: UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 0, isMappedTo= a, , value=1 lvl3: UIModeController::logInput( Xbox 360 Wireless Receiver ):Button 0, isMappedTo= a, , value=0
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I just updated emulaionstation last night and the added features are awesome. You really outdid yourself here. I especially love that you can set the retropie settings metadata to “hidden” for whatever you want and it will not show up while in kiosk. I left just bluetooth and WiFi for basic controller stuff and kodi usage. I have a question though and I’m sorry if it’s already been answered and I missed. When I turn off or restart the pi the kiosk mode is dropped and I’m back in full ui mode. How do I make it stick and stay in kiosk mode for good unless unlocked?
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@cjax08
It should be written to the settings.cfg file, if it doesn't, there might be something wrong with the way you restart the system, or the file permissions of thr settings file. -
@zigurana well after I enabled it I just did a system restart from the menu and it was reset. Would it matter if I did a clean system shutdown instead? I know I have save metadata on shutdown enabled if that would matter at all. If it’s a system permission thing then I’m not sure how I would o about changing that.
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@darknior
Ok, now at least we know what is going on. There are 'hat' type events registered with all the axis events. It looks like these 'hat' events are not registered to anything, so now we have two options :
Ignore all 'hat' events when considering the input, or ignore all inputs when they are not configured.
I lean towards the latter option.
I will try to create a new version for you to test tonight.
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