[Amiga] Amiberry + WHDLoad = Holy Grail - Amiberry's official thread
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Hi everybody,
I had a set of working games by following instructions on this awesome thread, now after upgrading to Retropie 4.4 i'm having speed issue to all games that previously worked like a charm.
Anyone can help me to fix this please?
Thank in advance!
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@dudleydes Thk! I'll try to rebuild Amiberry from source and let you know.
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@dudleydes No way, I've updated from source but the issue remain, every game goes slow. Other suggestions?
Many thanks.
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@marus said in [Amiga] Amiberry + WHDLoad = Holy Grail - Amiberry's official thread:
@dudleydes No way, I've updated from source but the issue remain, every game goes slow. Other suggestions?
Many thanks.
MAny help please?
Nobody is having the same speed issue with Retropie 4.4, amiberry last version (compiled from sourve) and raspberry PI3?
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@marus The dev rarely visit this thread so it may be an idea to report your issue at the github page: https://github.com/midwan/amiberry/issues.
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@dudleydes Ok, I've just reported this. Thanks.
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Hi people!
I've updated the Version History up to the current beta (2.24b5 at the moment), sorry I had missed that.Binary releases are only available when we reach "Stable" versions, and as I have a few more bugs I know of in the current one, there's no binary for it yet until I fix those. :)
As previously mentioned, any bug reports or new feature requests are best added on the Github page, as I don't usually keep track of the various forums and groups that might discuss such items. I hope you understand! :)
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@midwan Yes, I've just posted there. Thank you!
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@midwan said in [Amiga] Amiberry + WHDLoad = Holy Grail - Amiberry's official thread:
Hi people!
I've updated the Version History up to the current beta (2.24b5 at the moment), sorry I had missed that.Binary releases are only available when we reach "Stable" versions, and as I have a few more bugs I know of in the current one, there's no binary for it yet until I fix those. :)
As previously mentioned, any bug reports or new feature requests are best added on the Github page, as I don't usually keep track of the various forums and groups that might discuss such items. I hope you understand! :)
Thank you midwan, your emulator is great and life changer to me :) you helped to bring back Amiga glory to nostalgic and new generations...
I just hope for bezels support and virtual keyboard, it would be perfect, keep it up with the good work! -
Hello everyone,
I'm new here. I own Raspi 3 B + with Retropie and Amiberry v2.21. I'm very satisfied with that.
Only one problem I have .. In the WHDload game "Defender Of The Crown 2" I can no choose the German language. The game always starts in English. I have with the WHDBooter no possibility to set the options Custom1 = 0 and Custom2 = 0. I have already tried to manually edit "auto-startup", unfortunately without success. Why is there no possibility in WHDBooter to set the required values?Please for help, the game is very important to me.
http://whdload.de/games/DefenderOfTheCrown2.htmlBest regards, MiC
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Hello,
my question has been resolved. Have in two games folders "Custom2 = 3" registered. It finally works :-)
Thanks to "HoraceAndTheSpider" for the solution. It was the "auto-startup" in Defender Of The Crown 2 folder. Yes! -
Has anyone tried a REAL Amiga image from a Amiga SDCard ?
I have imaged my real Amiga 1200 4Gb image that I made over a 2-year period, to a image file "wb31.img". It's a fully working Workbench 3.1, with a average size of WHLoad games, utils, music, etc..
I have tested this image in the latest WinUAE, on my PC, and it works great. But on my Pi 3B+, with the latest binary Amiberry, it doesn't properly recognise the image size- it gets the size wrong(3.8Gb), and of course doesn't then boot - it just goes to the Amiga boot screen. I have tested a small image made in WinUAE, just a fresh install of Workbench 3.1, no games or utils, and around 50Mb in size, and it works great in Amiberry.
Does Amiberry actually support the booting of HD images that have been imaged from a real Amiga 1200 ? -
@John_RM_70 I think it might be the size of the image - this particular bug report seems similar to your issue.
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@mitu Thanks, that does look like the issue. I think it was perfectly summed up by this post
"There doesn't appear to be any support for real RDB HDF files, only 'partition' HDF's and a max size of 1GB. 4GB is the limit on a real Amiga without 3rd party software or OS >3.1"
So that looks like a long-standing issue that is just waiting for a fix.
Thanks, mitu.
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I’ve got a strange issue; it was mentioned in the thread but i never saw a resolution. I have installed Amiberry from Source, loaded the kickstart.rom files in the BIOS folder, and added a few .iha files to the ROMs folder. When i launched the first rom everything went great. Boot screen loaded Loader came up with info, game loaded and controls worked perfectly. I exited the game and wen’t to launch another and Nothing. Blank screen, no Bootscreen, no loader, no mouse cursor. I can bring up the GUI, and everything looks normal. When I restart from here I get a hand holding a disk, so something isn’t loading right.
I restarted, checked the kickstart files, checked the symblinks, and am now updating Amiberry (though it was only installed 2 days ago). Everything looks normal, but honestly I don’t know what they should be, but i didn’t change anything from working to not.
I’m sure I’m overlooking something simple, it loaded once (Chuck Yeager Advanced Flight Trainer 2) so I think i have all the right files in all the right places, but now nothing will load.
Thanks -Ed -
@LifeAsASuffix Did you ever get this issue sorted out? I just got Amiberry set up, and ran into this issue with a few select CD32 games. Everything else I checked has been working. I joined WHD bug reporting to document Banshee just going to a black screen. Bug Reports
In the debug report I had an error stating "the installed program requireds the AGA chipset." At amiberry boot logo, if I press
hotkey + x
to get to amiberry menu, then change chipset to AGA, the game will load fine, just without controller mapped.By the way, anyone involved in Amiberry / WHDloader - thank you. Amazing work!
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@BiZzAr721 Amiberry gets its game specific settings from
whdload.xml
which can be found in/opt/retropie/emulators/amiberry/whdboot/game-data/
.The latest version available at the Amiberry github currently supports v3.2 of Banshee CD32 so v3.3 will launch with the default (non-AGA) settings. You are better off opening an issue at the Github page to let the devs know so that they can update the
whdload.xml
file.In the meantime, you can create a game specific setting for v3.3 by following the instructions at: https://github.com/midwan/amiberry/wiki/WHDLoad-Auto-booting#game-specific-settings-improving-game-compatibility.
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Thank you. I will be sure to do both later this evening!
EDIT:
I opened a issue at github. I also created game specific settings, so got it working! I originally thought WHDload was more of an index of games compatible, including all previous versions of each game listed and that everything else on what & how to run the game was within the.lha
. When I update Amiberry with a newerwhdload.xml
, do previous versions of games still run correctly when I new version is released? -
Hi, I'm trying to get Amiberry to display properly on a CRT TV via composite. I was advised to use this guide: https://github.com/mcgurk/Raspberry-Amiga-Emulation ("Optional: 288p composite output"). Seems its possible with some tweaks. My problem is it seems a bit dated in respect to configs (I'm using Amiberry 2.24) and I don't know where to put the following changes:
amiberry.gfx_correct_aspect=false amiberry.horizontal_offset=0 amiberry.vertical_offset=-16 gfx_framerate=0 gfx_linemode=double gfx_width=720 gfx_height=288 gfx_width_windowed=720 gfx_height_windowed=288 gfx_width_fullscreen=720 gfx_height_fullscreen=288 gfx_correct_aspect=false
I tried various configs, from hostpref to making individual .whd & .uae files but nothing is really working. It seems some of these configs have different syntax? (eg: LINE_DOUBLING=TRUE instead of gfx_linemode=double)
Using that alternative syntax seemed to effect some changes when the game starts, but as soon as I get into F12 menu, everything reverts to default config.
Any ideas on how to deal with this most appreciated.
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