[Amiga] Amiberry + WHDLoad = Holy Grail - Amiberry's official thread
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Hi, I'm trying to get Amiberry to display properly on a CRT TV via composite. I was advised to use this guide: https://github.com/mcgurk/Raspberry-Amiga-Emulation ("Optional: 288p composite output"). Seems its possible with some tweaks. My problem is it seems a bit dated in respect to configs (I'm using Amiberry 2.24) and I don't know where to put the following changes:
amiberry.gfx_correct_aspect=false amiberry.horizontal_offset=0 amiberry.vertical_offset=-16 gfx_framerate=0 gfx_linemode=double gfx_width=720 gfx_height=288 gfx_width_windowed=720 gfx_height_windowed=288 gfx_width_fullscreen=720 gfx_height_fullscreen=288 gfx_correct_aspect=false
I tried various configs, from hostpref to making individual .whd & .uae files but nothing is really working. It seems some of these configs have different syntax? (eg: LINE_DOUBLING=TRUE instead of gfx_linemode=double)
Using that alternative syntax seemed to effect some changes when the game starts, but as soon as I get into F12 menu, everything reverts to default config.
Any ideas on how to deal with this most appreciated.
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HI all,
I used to love playing this as a child. I have an LHA version but it runs too fast. Was advised to set BITTER-WAIT in the WHDLOAD_DB.XML file which has made the speed correct but now the game has a flickering effect. Particularly if a person is on the screen such as the Nurse in the Hospital or your assistant at the start.Anyone got any further tips on how to fine tune this game?
Also would love to know all the parameters and values I can set for the individual games in the whdload.xmil to avoid have UAE’s as well for the LHA games.
Also anyone know of plans for someone to do Bone Cruncher and Starways as LHA files? Both need kick start 1.2 and minimal RAM/CPU settings otherwise they won’t load
FYI my system is:
System spec below:
Raspberry Pi 3 Model B
Raspberry Pi 2.5 amp PSU
SanDisk 64GB SD card
4 x Logitech F710 Wireless Controllers
1x 4 port USB 2 Hub
1 x Logitech Wireless Mouse and Keyboard
O.S. RetroPie 4.4 with most recent updatesThanks,
Greg -
@dudleydes said in [Amiga] Amiberry + WHDLoad = Holy Grail - Amiberry's official thread:
@BiZzAr721 Amiberry gets its game specific settings from
whdload.xml
which can be found in/opt/retropie/emulators/amiberry/whdboot/game-data/
.The latest version available at the Amiberry github currently supports v3.2 of Banshee CD32 so v3.3 will launch with the default (non-AGA) settings. You are better off opening an issue at the Github page to let the devs know so that they can update the
whdload.xml
file.In the meantime, you can create a game specific setting for v3.3 by following the instructions at: https://github.com/midwan/amiberry/wiki/WHDLoad-Auto-booting#game-specific-settings-improving-game-compatibility.
Hi mate
Just to let you know I auto-sync all of the latest WHDLoad game every few days. The Python script that generates the XML is also run in “update” mode (new entries only) every 2 days, and a full “refresh all” sync is down very week. These changes are immediately pushed to the Amiberry XML GitHub, so it should never be out of date by more than 3 days, as long as my computer stays online! (If anyone wants to host a backup, I would welcome it, please get in contact)
The XML generator actually re-uses a lot of the old Config Maker code, and so any game that is updated, provided it still has the same directory path inside the LHA, will immediately pick up the right settings even on an updated version, without anyone needing to lift a finger.
AGA, CD32 and NTSC modes should all be self-detected from the filenames. Please let me know (via the Amiberry GitHub ideally) if this is not the case.
I am working on a “download Xml” button in-emulator for this regularly updated source, as the new updated booter is using the xml to really speed up compatibility and faster loading times.
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Also I should probably say I am surpressing the support for the .whd file as I feel this is unnecessary as the .uae files (which are far more flexible) will be loaded with the game anyway, and I would rather contributions were made for the XML to be correctly updated.
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@HoraceAndSpider said in [Amiga] Amiberry + WHDLoad = Holy Grail - Amiberry's official thread:
@dudleydes said in [Amiga] Amiberry + WHDLoad = Holy Grail - Amiberry's official thread:
@BiZzAr721 Amiberry gets its game specific settings from
whdload.xml
which can be found in/opt/retropie/emulators/amiberry/whdboot/game-data/
.The latest version available at the Amiberry github currently supports v3.2 of Banshee CD32 so v3.3 will launch with the default (non-AGA) settings. You are better off opening an issue at the Github page to let the devs know so that they can update the
whdload.xml
file.In the meantime, you can create a game specific setting for v3.3 by following the instructions at: https://github.com/midwan/amiberry/wiki/WHDLoad-Auto-booting#game-specific-settings-improving-game-compatibility.
Hi mate
Just to let you know I auto-sync all of the latest WHDLoad game every few days. The Python script that generates the XML is also run in “update” mode (new entries only) every 2 days, and a full “refresh all” sync is down very week. These changes are immediately pushed to the Amiberry XML GitHub, so it should never be out of date by more than 3 days, as long as my computer stays online! (If anyone wants to host a backup, I would welcome it, please get in contact)
The XML generator actually re-uses a lot of the old Config Maker code, and so any game that is updated, provided it still has the same directory path inside the LHA, will immediately pick up the right settings even on an updated version, without anyone needing to lift a finger.
AGA, CD32 and NTSC modes should all be self-detected from the filenames. Please let me know (via the Amiberry GitHub ideally) if this is not the case.
I am working on a “download Xml” button in-emulator for this regularly updated source, as the new updated booter is using the xml to really speed up compatibility and faster loading times.
Thanks for your work! I love the idea of adding a "download xml" button in emulator as well.
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So, to be clear, should we be regularly grabbing the latest whdload.xml file from github in order to maximise Amiberry compatibility?
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@LineOf7s absolutely, but unless you have manually installed my fork there isn’t much point in that until the main branch is updated (probably when I finish the download button - hopefully during this week)
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Aaah I see.
I shall await The Button. :)
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finished "the button" today :)
It's on my fork, awaiting merge into the main branch.
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Quick question, when I try to download TinTin on the moon there are two versions, one with .files at the end and one with .image. Which one should I use? When I put them in the roms folder neither of them starts. Or should I be doing something with the .lha files?
Thanks in advance! -
It should make very litttle difference on Amiberry.
Tbh, for RetroPie the image one might load ever so slightly faster becuase it only has to cache a file for each original floppy disk.
The only difference in these, is that the original HD installer... (remember, WHDLoad was originally designed to run games that only played on disk, on our hard drives some 20 years ago, and it’s still going strong!!) ...would have had two options: one to install the game by creating “images” of the entire original disks, and one that would have extracted individual files from the disk. Not all installers do this, becuase it really depends on the way the original data was stored.
The files option is better for file space but that’s not really an issue for us here. I like files on my “power” Amiga system because I like seeing if I can make level edits or things like that, but I confess I’d use image versions for RetroPie.
Hope that helps explain
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@Apekop123 I will have to test both to see why they don’t work - there shouldn’t be any difference
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Thanks for the explanation. Hopefully I can get one of these to run for me. Great you're willing to look into this!
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I tried to make some savegames using the native in-game save menus. They do not work in any game I tried it on (games either throw error messages or hang altogether). I suppose it may have something to do with directory permissions?
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@Apekop123 Tintin is probably another game that doesn't work because the Amiberry Booter doesn't detect the 'data' directory correctly. I think Jaguar XJ220 and North & South also don't work. There are quite a few games that use a 'data' directory (which apparently is the prefered tidy method with slave writers) so i'm not sure why these 3 don't work (maybe more). They all work fine on PC & Mac (WinUAE/FS-UAE) so I think the Booter needs a patch !
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@maxbeanz said in [Amiga] Amiberry + WHDLoad = Holy Grail - Amiberry's official thread:
@Apekop123 Tintin is probably another game that doesn't work because the Amiberry Booter doesn't detect the 'data' directory correctly. I think Jaguar XJ220 and North & South also don't work. There are quite a few games that use a 'data' directory (which apparently is the prefered tidy method with slave writers) so i'm not sure why these 3 don't work (maybe more). They all work fine on PC & Mac (WinUAE/FS-UAE) so I think the Booter needs a patch
It’s not an easy fix for the booter. It’s becuase the slave (incorrectly) does not include the “data” folder in the slave header. 99% of slaves that use a data folder specify this correctly, and this is what amiberry’s xml scanner picks up.
It is an easy manual fix for the user though to adjust the auto-startup and it’s an easy permanent fix for the slave authors also (just 4 bytes need to be added tot eg slave) changing the booter would require a lot more “special case” code, and a change to the xml scanner is possible but still a comparative inconvenience
North and South was fixed by the slave author already. Jaguar was reported some time ago and I’m surprised it hasn’t been fixed yet.
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@HoraceAndSpider Is it possible to save games from within the games themselves? (I do not mean save states)
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@HoraceAndSpider Thanks for the info. So it's just Tintin and Jaguar XJ220 that need a manual fix (that we know of) ?
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@maxbeanz said in [Amiga] Amiberry + WHDLoad = Holy Grail - Amiberry's official thread:
So it's just Tintin and Jaguar XJ220 that need a manual fix (that we know of) ?
I believe also North and South needs it.
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@youxia said in [Amiga] Amiberry + WHDLoad = Holy Grail - Amiberry's official thread:
@HoraceAndSpider Is it possible to save games from within the games themselves? (I do not mean save states)
If a game supports saving, (even high scores) then the WHDLoad save files are saved to the
save-data/savegames
folder, which on RetroPie is located in theconfigs
share.Here is mine, as an example:
./Savegames: AlienBreedTowerAssault LegendMindscape Bloodwych MidnightResistance BloodwychExtendedLevels Populous2 BubbleBobble PuttySquad BuggyBoy SensibleGolf CannonFodderCD32 SensibleWorldOfSoccer Cybernoid SensibleWorldOfSoccer9697 DeluxeGalaga(AGA)v2.6 SpeedballNTSC Dune2 (1) StuntCarRacer Dune2_0 Switchblade EyeOfTheBeholder TheAttackoftheGreenSmellyAliensfromPlanet27b6 FlightOfTheAmazonQueen TheNewZealandStory GemX TheSecretOfMonkeyIsland GravityForce Turrican GravityPower UFOEnemyUnknownAGA Hammerfist Unreal IK+ Volfied IndianaJones&TheFateOfAtlantis WipeOut IndianaJonesAtlantisAdv WorldsOfLegend IndyHeat WormsDirectorsCutAGA ./Savegames/AlienBreedTowerAssault: AlienBreedTA.highs ./Savegames/Bloodwych: bloodsave0 ./Savegames/BloodwychExtendedLevels: bloodsave0 ./Savegames/BubbleBobble: BubbleBobble.highs ./Savegames/BuggyBoy: BuggyBoy.highs ./Savegames/CannonFodderCD32: savegame ./Savegames/Cybernoid: Cybernoid.highs ./Savegames/DeluxeGalaga(AGA)v2.6: GALAGA.PREFERENCES ./Savegames/Dune2 (1): SAVEFAME.DAT ./Savegames/Dune2_0: SAVEFAME.DAT ./Savegames/EyeOfTheBeholder: EOBDATA.SAV LEVELS.TMP ./Savegames/FlightOfTheAmazonQueen: _aq_save.1 ./Savegames/GemX: GemX.high ./Savegames/GravityForce: gravityforce.highs ./Savegames/GravityPower: Logfile.Dat ./Savegames/Hammerfist: HISC ./Savegames/IK+: IK+.Highs ./Savegames/IndianaJones&TheFateOfAtlantis: iq-points ./Savegames/IndianaJonesAtlantisAdv: iq-points savegame.001 ./Savegames/IndyHeat: Disk.1 ./Savegames/LegendMindscape: legend1 legend9 ./Savegames/MidnightResistance: MidnightResistance.highs ./Savegames/Populous2: DOM2017.GAM ./Savegames/PuttySquad: PuttySquad.highs ./Savegames/SensibleGolf: DOM16.GLF GALAHAD.ROOT SG.OPTS ./Savegames/SensibleWorldOfSoccer: ./Savegames/SensibleWorldOfSoccer9697: GALAHAD.ROOT SAVE temp ./Savegames/SensibleWorldOfSoccer9697/SAVE: DOM-2016.CAR DOM-D.CAR DOM-F.CAR DOMB2016.CAR DOM-C.CAR DOM-E.CAR DOM-FB.CAR _UAEFSDB.___ ./Savegames/SensibleWorldOfSoccer9697/temp: CUSTOMS.EDT DOM-2016.CAR DOM-C.CAR DOM-C.CAR 2 DOMB2016.CAR GALAHAD.ROOT GILL4-3.HIL ./Savegames/SpeedballNTSC: knockout.sav ./Savegames/StuntCarRacer: StuntCarRacer.times ./Savegames/Switchblade: Switchblade.highs ./Savegames/TheAttackoftheGreenSmellyAliensfromPlanet27b6: AttackOfTheGreenSmellyAliens.highs ./Savegames/TheNewZealandStory: NewZealandStory.highs ./Savegames/TheSecretOfMonkeyIsland: savegame._f_ ./Savegames/Turrican: highs ./Savegames/UFOEnemyUnknownAGA: Temp game_1 ./Savegames/UFOEnemyUnknownAGA/Temp: ./Savegames/UFOEnemyUnknownAGA/game_1: ./Savegames/Unreal: unrealhigh ./Savegames/Volfied: Volfied Volfied.High ./Savegames/WipeOut: disk.2 ./Savegames/WorldsOfLegend: EMPIRE1 ./Savegames/WormsDirectorsCutAGA: TWTEAMS ./Savegames/WormsDirectorsCutAGA/TWTEAMS: A-TEAM CRAIG HORSEMEN MAGIC PAUL F RICH TBL2 ANDY CRIS HRH MARK PAUL K SARA THE FARM BJORN CRZ1 JOHN MARTYN PORL STONED WORMS CHRIS CRZ2 KATZ MYSTERY PRODIGY TAKEAWAY COLIN GRAVIS KELVIN OH NO RAINBOW TBL1
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