[Amiga] Amiberry + WHDLoad = Holy Grail - Amiberry's official thread
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Quick question, when I try to download TinTin on the moon there are two versions, one with .files at the end and one with .image. Which one should I use? When I put them in the roms folder neither of them starts. Or should I be doing something with the .lha files?
Thanks in advance! -
It should make very litttle difference on Amiberry.
Tbh, for RetroPie the image one might load ever so slightly faster becuase it only has to cache a file for each original floppy disk.
The only difference in these, is that the original HD installer... (remember, WHDLoad was originally designed to run games that only played on disk, on our hard drives some 20 years ago, and it’s still going strong!!) ...would have had two options: one to install the game by creating “images” of the entire original disks, and one that would have extracted individual files from the disk. Not all installers do this, becuase it really depends on the way the original data was stored.
The files option is better for file space but that’s not really an issue for us here. I like files on my “power” Amiga system because I like seeing if I can make level edits or things like that, but I confess I’d use image versions for RetroPie.
Hope that helps explain
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@Apekop123 I will have to test both to see why they don’t work - there shouldn’t be any difference
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Thanks for the explanation. Hopefully I can get one of these to run for me. Great you're willing to look into this!
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I tried to make some savegames using the native in-game save menus. They do not work in any game I tried it on (games either throw error messages or hang altogether). I suppose it may have something to do with directory permissions?
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@Apekop123 Tintin is probably another game that doesn't work because the Amiberry Booter doesn't detect the 'data' directory correctly. I think Jaguar XJ220 and North & South also don't work. There are quite a few games that use a 'data' directory (which apparently is the prefered tidy method with slave writers) so i'm not sure why these 3 don't work (maybe more). They all work fine on PC & Mac (WinUAE/FS-UAE) so I think the Booter needs a patch !
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@maxbeanz said in [Amiga] Amiberry + WHDLoad = Holy Grail - Amiberry's official thread:
@Apekop123 Tintin is probably another game that doesn't work because the Amiberry Booter doesn't detect the 'data' directory correctly. I think Jaguar XJ220 and North & South also don't work. There are quite a few games that use a 'data' directory (which apparently is the prefered tidy method with slave writers) so i'm not sure why these 3 don't work (maybe more). They all work fine on PC & Mac (WinUAE/FS-UAE) so I think the Booter needs a patch
It’s not an easy fix for the booter. It’s becuase the slave (incorrectly) does not include the “data” folder in the slave header. 99% of slaves that use a data folder specify this correctly, and this is what amiberry’s xml scanner picks up.
It is an easy manual fix for the user though to adjust the auto-startup and it’s an easy permanent fix for the slave authors also (just 4 bytes need to be added tot eg slave) changing the booter would require a lot more “special case” code, and a change to the xml scanner is possible but still a comparative inconvenience
North and South was fixed by the slave author already. Jaguar was reported some time ago and I’m surprised it hasn’t been fixed yet.
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@HoraceAndSpider Is it possible to save games from within the games themselves? (I do not mean save states)
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@HoraceAndSpider Thanks for the info. So it's just Tintin and Jaguar XJ220 that need a manual fix (that we know of) ?
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@maxbeanz said in [Amiga] Amiberry + WHDLoad = Holy Grail - Amiberry's official thread:
So it's just Tintin and Jaguar XJ220 that need a manual fix (that we know of) ?
I believe also North and South needs it.
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@youxia said in [Amiga] Amiberry + WHDLoad = Holy Grail - Amiberry's official thread:
@HoraceAndSpider Is it possible to save games from within the games themselves? (I do not mean save states)
If a game supports saving, (even high scores) then the WHDLoad save files are saved to the
save-data/savegames
folder, which on RetroPie is located in theconfigs
share.Here is mine, as an example:
./Savegames: AlienBreedTowerAssault LegendMindscape Bloodwych MidnightResistance BloodwychExtendedLevels Populous2 BubbleBobble PuttySquad BuggyBoy SensibleGolf CannonFodderCD32 SensibleWorldOfSoccer Cybernoid SensibleWorldOfSoccer9697 DeluxeGalaga(AGA)v2.6 SpeedballNTSC Dune2 (1) StuntCarRacer Dune2_0 Switchblade EyeOfTheBeholder TheAttackoftheGreenSmellyAliensfromPlanet27b6 FlightOfTheAmazonQueen TheNewZealandStory GemX TheSecretOfMonkeyIsland GravityForce Turrican GravityPower UFOEnemyUnknownAGA Hammerfist Unreal IK+ Volfied IndianaJones&TheFateOfAtlantis WipeOut IndianaJonesAtlantisAdv WorldsOfLegend IndyHeat WormsDirectorsCutAGA ./Savegames/AlienBreedTowerAssault: AlienBreedTA.highs ./Savegames/Bloodwych: bloodsave0 ./Savegames/BloodwychExtendedLevels: bloodsave0 ./Savegames/BubbleBobble: BubbleBobble.highs ./Savegames/BuggyBoy: BuggyBoy.highs ./Savegames/CannonFodderCD32: savegame ./Savegames/Cybernoid: Cybernoid.highs ./Savegames/DeluxeGalaga(AGA)v2.6: GALAGA.PREFERENCES ./Savegames/Dune2 (1): SAVEFAME.DAT ./Savegames/Dune2_0: SAVEFAME.DAT ./Savegames/EyeOfTheBeholder: EOBDATA.SAV LEVELS.TMP ./Savegames/FlightOfTheAmazonQueen: _aq_save.1 ./Savegames/GemX: GemX.high ./Savegames/GravityForce: gravityforce.highs ./Savegames/GravityPower: Logfile.Dat ./Savegames/Hammerfist: HISC ./Savegames/IK+: IK+.Highs ./Savegames/IndianaJones&TheFateOfAtlantis: iq-points ./Savegames/IndianaJonesAtlantisAdv: iq-points savegame.001 ./Savegames/IndyHeat: Disk.1 ./Savegames/LegendMindscape: legend1 legend9 ./Savegames/MidnightResistance: MidnightResistance.highs ./Savegames/Populous2: DOM2017.GAM ./Savegames/PuttySquad: PuttySquad.highs ./Savegames/SensibleGolf: DOM16.GLF GALAHAD.ROOT SG.OPTS ./Savegames/SensibleWorldOfSoccer: ./Savegames/SensibleWorldOfSoccer9697: GALAHAD.ROOT SAVE temp ./Savegames/SensibleWorldOfSoccer9697/SAVE: DOM-2016.CAR DOM-D.CAR DOM-F.CAR DOMB2016.CAR DOM-C.CAR DOM-E.CAR DOM-FB.CAR _UAEFSDB.___ ./Savegames/SensibleWorldOfSoccer9697/temp: CUSTOMS.EDT DOM-2016.CAR DOM-C.CAR DOM-C.CAR 2 DOMB2016.CAR GALAHAD.ROOT GILL4-3.HIL ./Savegames/SpeedballNTSC: knockout.sav ./Savegames/StuntCarRacer: StuntCarRacer.times ./Savegames/Switchblade: Switchblade.highs ./Savegames/TheAttackoftheGreenSmellyAliensfromPlanet27b6: AttackOfTheGreenSmellyAliens.highs ./Savegames/TheNewZealandStory: NewZealandStory.highs ./Savegames/TheSecretOfMonkeyIsland: savegame._f_ ./Savegames/Turrican: highs ./Savegames/UFOEnemyUnknownAGA: Temp game_1 ./Savegames/UFOEnemyUnknownAGA/Temp: ./Savegames/UFOEnemyUnknownAGA/game_1: ./Savegames/Unreal: unrealhigh ./Savegames/Volfied: Volfied Volfied.High ./Savegames/WipeOut: disk.2 ./Savegames/WorldsOfLegend: EMPIRE1 ./Savegames/WormsDirectorsCutAGA: TWTEAMS ./Savegames/WormsDirectorsCutAGA/TWTEAMS: A-TEAM CRAIG HORSEMEN MAGIC PAUL F RICH TBL2 ANDY CRIS HRH MARK PAUL K SARA THE FARM BJORN CRZ1 JOHN MARTYN PORL STONED WORMS CHRIS CRZ2 KATZ MYSTERY PRODIGY TAKEAWAY COLIN GRAVIS KELVIN OH NO RAINBOW TBL1
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@Apekop123 said in [Amiga] Amiberry + WHDLoad = Holy Grail - Amiberry's official thread:
@maxbeanz said in [Amiga] Amiberry + WHDLoad = Holy Grail - Amiberry's official thread:
So it's just Tintin and Jaguar XJ220 that need a manual fix (that we know of) ?
I believe also North and South needs it.
Not true, the slave author fixed it, so as long as you use version 2.0+ the issue is resolved.
http://whdload.de/games/NorthAndSouth.html
version 2.0 (28.01.2019) done by JOTD:
- Game now uses "data" directory so it's consistent with install script (issue #0003880)
I updated the slave for Jaguar XJ220 also, and have submitted that to WHDLoad, so maybe that will be resolved soon also.
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I have two gamepads 8bido SN 30 Pro 2. I paired and mapped in emulationstation. Everything went fine and are detected including after reboot. In the emulation station interface everything works, each button, each thing of rut gamepads. The proof is that I enter the systems and choose games all is smooth. However, in the games, for example amiga, the controllers or buttons are not detected. In amiberry, like same example, if you press F12 it will return to the settings menu. In this setup settings the gamepads work but when you return to resume the game not.
I tested the game pad in terminal with the command:
jstest /dev/input/js0
What could be the problem?
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I've got Amiberry on the Retropie working with both Turrican and Lemmings using .lha files. Excellent work!
Only problem is that when I change the configuration and save it, although a config file is created for the game, this isn't automatcially loaded when I open the game next time.
I am clicking directly on the game in the Retropie menu if that makes a difference, not using the AMiberry entry.
Is it set up to autoload the config file?
Thank you.
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I solved using this configuration inside :
/opt/retroarena/configs/all/retroarch/autoconfig
Replaced my file with this file called “Pro Controller.cfg”:
And worked perfectly everything. Appears emulationstation maps some part of the 8bitdo controller but with that one is running wonderful.
Thank you so much anyway.
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@herts101 Just to update, I found a thread elsewhere which suggested I move the config path to my Amiga roms folder.
Duly done this, but still don't get the Lemmings specific configuration loaded automatically when I launch that game.
Has anyone else got this working effectively?
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Hi all,
So what is the manual fix to get TinTin working?Dwarfboysim
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Hi
I previously posted this in "Help and support" and have read a majority of the posts in this thread not finding an answer, so I give it a try in this thread instead...
Have struggled with this one for a long time. I have Amiberry 2.25, using WHD load and kickstart roms with the right md5 in the BIOS folder (in this case kick31.rom). Debug file on all AGA titles (.lha) shows "This installed program requires the AGA Chip Set."
Edit: I haven't done any configuration per game since I thought that WHDload does that.
Anyone have a clue how to move on with this one?
Some titles I really want to play... :)
Thanks!
Edit 2: So I've read some more and the symlinks is there and pointing to the correct kick rom. When launching certain games, I get a message that "This version is for the Amiga 1200 not the Amiga 500/600". So it seems AGA games are somehow still launching on 1.3 but I don't know how to move on.
I would be extremely happy if someone would try to help out here.
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@Stuffu said in [Amiga] Amiberry + WHDLoad = Holy Grail - Amiberry's official thread:
00". So it seems AGA games are somehow still launching on 1.3 but I don't know how to move on.
have you updated the XML file, and are you using supported LHA files that still contain the original names? e.g.
PinballPrelude_v1.2_AGA_2327.lha
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@herts101 said in [Amiga] Amiberry + WHDLoad = Holy Grail - Amiberry's official thread:
Only problem is that when I change the configuration and save it, although a config file is created for the game, this isn't automatcially loaded when I open the game next time.
Is the saved .uae file matched in name to the LHA file you are loading?
First, check that the auto-startup file has been crearted (in
configs/amiga/amiberry/whdboot/save-data/Autoboots
and a .uae file of equivalent name exists in the folder shown in the 'paths' panel for Configurations (default will beconfigs/amiga/amiberry/conf
), then it should load that .uae file as part of the bootup.
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