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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    AdvanceMame 1.4 and backdrops

    Scheduled Pinned Locked Moved Help and Support
    mamebezel
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    • caver01C
      caver01 @Lamaman1971
      last edited by

      @lamaman1971 I can help. It is better to discuss a specific example. I suggest Asteroids Deluxe. Do you have that one? If so, we can compare files, folders and .rc settings. You will need the astdelux.zip rom, the astdelux.zip artwork file which goes into the folder specified by the artwork path in your .rc file, and you need the display_artwork_backdrop yes setting in your .rc file.

      My 4-player cocktail style cabinet built as a custom "roadcase"

      1 Reply Last reply Reply Quote 0
      • Lamaman1971L
        Lamaman1971
        last edited by

        Hi,
        So, working on Asteroids Deluxe per your recommendation.

        I am not use the Arcade folder - my roms are all in the mame-advmame structure.

        Below are my file details :

        Artwork
        ./RetroPie/roms/mame-advmame/artwork
        -rwxrwxrwx 1 pi pi 4.7M Sep 23 19:51 astdelux.zip

        Rom
        ./RetroPie/roms/mame-advmame/
        -rw-r--r-- 1 pi pi 11K Sep 24 15:32 astdelux.zip

        Config File
        ./.advance/advmame-1.4.rc

        ir_artwork /home/pi/RetroPie/roms/mame-advmame/artwork
        dir_diff /home/pi/RetroPie/roms/mame-advmame/diff
        dir_hi /home/pi/RetroPie/roms/mame-advmame/hi
        dir_image /home/pi/RetroPie/roms/mame-advmame
        dir_inp /home/pi/RetroPie/roms/mame-advmame/inp
        dir_memcard /home/pi/RetroPie/roms/mame-advmame/memcard
        dir_nvram /home/pi/RetroPie/roms/mame-advmame/nvram
        dir_rom /home/pi/RetroPie/roms/mame-advmame:/home/pi/RetroPie/roms/arcade
        dir_sample /home/pi/RetroPie/roms/mame-advmame/samples
        dir_snap /home/pi/RetroPie/roms/mame-advmame/snap
        dir_sta /home/pi/RetroPie/roms/mame-advmame/nvram
        display_adjust none
        display_antialias yes
        display_artwork_backdrop yes
        display_artwork_bezel yes
        display_artwork_crop no
        display_artwork_overlay yes

        hope that helps, Im stumped!

        Mark

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        • Lamaman1971L
          Lamaman1971
          last edited by

          Content of the astdelux.zip artwork file as follows :

          -rw-r--r-- 1 pi pi 1.4M Feb 12 2008 astdelu1.png
          -rw-r--r-- 1 pi pi 900K Feb 3 2007 astdeluxe_bezel.png
          -rw-r--r-- 1 pi pi 873K Feb 11 2007 astdeluxe_cocktail.png
          -rw-r--r-- 1 pi pi 717K Feb 12 2008 astdelux.png
          -rw-r--r-- 1 pi pi 639K Feb 11 2008 asteroids_deluxe_bezel.png
          -rw-r--r-- 1 pi pi 501K Feb 11 2007 atari_cocktail_wood.png
          -rw-r--r-- 1 pi pi 2.6K Jul 2 2016 default.lay

          caver01C 1 Reply Last reply Reply Quote 0
          • caver01C
            caver01 @Lamaman1971
            last edited by

            @lamaman1971 at minimum, you have the wrong artwork file. This version of mame requires ones with the .art files, not the .lay files within the zip.

            My 4-player cocktail style cabinet built as a custom "roadcase"

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            • Lamaman1971L
              Lamaman1971
              last edited by

              Ah! A quick visit to Mr. Do's arcade (http://mrdo.mameworld.info/old_artwork.php) clarified the problem!. I've downloaded the "pre-0.106" files for a try tonight! I've been using the other ones on my PC based Hyperspin cabinet and didn't realise (or had forgotten) about these older versions.

              Many Thanks,

              Mark

              caver01C 1 Reply Last reply Reply Quote 0
              • caver01C
                caver01 @Lamaman1971
                last edited by

                @lamaman1971 said in AdvanceMame 1.4 and backdrops:

                I've downloaded the "pre-0.106" files for a try tonight!

                I think you mean the "through 0.106" as the format changed after that. I hope it works--it should, provided everything else is setup correctly.

                My 4-player cocktail style cabinet built as a custom "roadcase"

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                • Lamaman1971L
                  Lamaman1971
                  last edited by

                  Tried it last night and the new zip files work great. One last question - is it possible to disable Bezels on a per-rom basis while keeping the backdrop enabled?

                  caver01C 2 Replies Last reply Reply Quote 0
                  • caver01C
                    caver01 @Lamaman1971
                    last edited by

                    @lamaman1971 you probably need to edit the .art text file inside the zip (it will be self-explanatory) and rezip the artwork file.

                    My 4-player cocktail style cabinet built as a custom "roadcase"

                    1 Reply Last reply Reply Quote 0
                    • akafoxA
                      akafox
                      last edited by

                      Note that advmame is based on mame version 1.06 and may or may never be updated to a newer version. So you MUST have the older artwork format and the older samples pack. (they are still wav format NOT the sam format.)

                      However Andrea has done great work still updating and improving such and old version. The stock mame version does not play cp3 roms or use the toplan sound samples..but advmame can. Not having to update every month is a good thing too :D

                      However is still is old..but it still works!

                      People want things easy...but then complain that life is boring...

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                      • caver01C
                        caver01 @Lamaman1971
                        last edited by

                        @lamaman1971 I just realized, there is an easier solution for per-ROM settings without bothering to modify an artwork .zip file. You can simply specify the ROM as a prefix to a setting inside your .rc file. For example, say you have:
                        display_artwork_bezel yes

                        but you want to forego the bezel for Tempest. Just add:
                        tempest/display_artwork_bezel no

                        which will override the bezel setting for that one ROM.

                        AdvanceMAME works this way for everything, so you can get very granular with controls, video--anything really. It also works to use prefixes like vertical/display_artwork_bezel no. I am not sure about all of the supported categories, but I know they exist for game resolution, orientation, vector, and possibly others. Obviously, if you wanted to have your default setting be no and then only use a bezel for a specific title with a prefix of that ROM and a setting to yes that will work too.

                        My 4-player cocktail style cabinet built as a custom "roadcase"

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