How to launch Abyss Of Pandemonium pak with the Quake port?
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How do you launch Abyss Of Pandemonium? Is it able to be played on the port?
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@raider2747 This is how I managed to get Abyss Of Pandemonium running on my Pi 2.
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[Optional] Install darkplaces-quake from the RetroPie setup script. It's probably worth testing with vanilla Quake to check that darkplaces-quakes has installed correctly and runs without issue.
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Place the Abyss Of Pandemonium folder in
/home/pi/RetroPie/roms/ports/quake/
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In the Ports roms folder, create a text file and call it
Abyss Of Pandemonium.sh
. This is the shell script that will launch the game. -
Add the following to the script. Check that the file names correspond with yours. Remember Linux is case sensitive.
#!/bin/bash "/opt/retropie/supplementary/runcommand/runcommand.sh" 0 _PORT_ "quake" "/home/pi/RetroPie/roms/ports/quake/aopfm_v2/pak0.pak"
5. Make the script executable by running the following commands:- Restart EmulationStation and test.
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@dudleydes said in How to launch Abyss Of Pandemonium pak with the Quake port?:
Install darkplaces-quake ...
Not needed, lr-tyrquake does also work
Make the script executable by running the following commands
Not needed, as the script is already called via
bash
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@cyperghost If I run the above script for Abyss Of Pandemonium with lr-tyrquake, it fails to load and there is a
recursive shutdown
error in the log.I created the script to launch Abyss Of Pandemonium manually so it needs to be made executable to avoid the
permission denied
message.I prefer darkplaces. It looks stunning.
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@dudleydes The script is needed of course but as ES uses a bash call it isn't needed to make the script executable.
<system> <name>ports</name> <fullname>Ports</fullname> <path>/home/pi/RetroPie/roms/ports</path> <extension>.sh .SH</extension> <command>bash %ROM%</command> <platform>pc</platform> <theme>ports</theme> </system>
I use this script for Abyss of Pandemonium via lr-tyrquake.
The only difference is the folder structure. I call to/ports/quake/aopfm_v2/
#!/bin/bash path="/home/pi/RetroPie/roms/ports/quake/aopfm_v2" #------------ "/opt/retropie/supplementary/runcommand/runcommand.sh" 0 _PORT_ "quake" "${path}/pak0.pak"
Can you please explain the
recursive shutdown
please? Never heard of this.
Maybe it's because you are using the id1 subfolder?darkplaces may look better, but it isn't the default emulator ;)
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@cyperghost Thanks for elaborating on the bash call used by ES. I use a custom
es_systems.cfg
and hadn't updated the<command>
tag for the Ports section. I have done so and can launch scripts without the need to make them executable.I've moved the game data from the
id
folder to thequake
folder and Abyss of Pandemonium launches fine.I'll edit from my earlier post.
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How do you launch the other expansions too?
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@raider2747 Read the wiki here - I introduced the file structure shema there.
https://github.com/RetroPie/RetroPie-Setup/wiki/Quake -
Do you just install all 4 expansions from the retro pie setup script?
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I use just lr-tyrquake and copy files of "Abyss of Pandemonium" to folder I've created maybe
/home/pi/RetroPie/roms/ports/quake/aopfm_v2
and then I create a bash script inside
nano /home/pi/RetroPie/roms/ports/quake/Abyss.sh
that contains:#!/bin/bash path="/home/pi/RetroPie/roms/ports/quake/aopfm_v2" #------------ "/opt/retropie/supplementary/runcommand/runcommand.sh" 0 _PORT_ "quake" "${path}/pak0.pak"
That's all
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