RetroPie forum home
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    • Register
    • Login
    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    AdvanceMAME Audio not working in some games - Overflow (not sample related)

    Scheduled Pinned Locked Moved Help and Support
    advancemameaudiooverflowsoundnot working
    18 Posts 4 Posters 3.0k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • caver01C
      caver01 @jonnykesh
      last edited by

      @mikemolang I am getting audio from all of the vector games I use with AdvMAME. This includes games with and without samples. Your examples are without. You might want to try posting your .rc file contents to Pastebin.com and link to it. I could compare audio device settings with my own .rc file.

      Are you getting ANY games in AdvanceMAME with audio?

      My 4-player cocktail style cabinet built as a custom "roadcase"

      caver01C 1 Reply Last reply Reply Quote 0
      • caver01C
        caver01 @caver01
        last edited by

        @caver01 It might be worth verifying your settings for these lines which are present in my .rc file:

        device_alsa_device default
        device_alsa_mixer channel
        device_sdl_samples 512
        device_sound alsa
        sound_adjust 0
        sound_equalizer_highvolume 0
        sound_equalizer_lowvolume 0
        sound_equalizer_midvolume 0
        sound_latency 0.05
        sound_mode auto
        sound_normalize no
        sound_samplerate 44100
        sound_samples yes
        sound_volume 0
        

        My 4-player cocktail style cabinet built as a custom "roadcase"

        M 1 Reply Last reply Reply Quote 0
        • M
          mikemolang @caver01
          last edited by

          @caver01

          I checked my advancemame rc file. The only two differences I found (which I have since changed to yours) is:
          sound_adjust 0 (mine was AUTO)
          sound_volume 0 (mine was -3)

          I do get sound in Asteroids (not Deluxe Asteroids, though), and Space Fury.

          MML

          caver01C 1 Reply Last reply Reply Quote 0
          • caver01C
            caver01 @mikemolang
            last edited by

            @mikemolang Odd. At this point, we could start to compare ROM details. You should have a .106 ROM, so pick one that has no sound and we can compare. I don't have problems with any.

            My 4-player cocktail style cabinet built as a custom "roadcase"

            M 1 Reply Last reply Reply Quote 0
            • M
              mikemolang @caver01
              last edited by

              @caver01 said in AdvanceMAME Audio not working in some games - Overflow (not sample related):

              details. You should have a .106 ROM, so pick one that has no sound and we can compare. I don't

              OK. Just now did a completely clean install. I then loaded Asteroids and Tempest into AdvanceMAME using 106 roms. Asteroids worked, Tempest did not, as I expected.

              I deleted the Tempest.zip and restarted the Pi. I then loaded Tempest into AdvanceMAME using 139 roms. Asteroids worked, Tempest did not, as I expected.

              I have included the directory listings of the two Tempest.zip files, below:

              Tempest 106
              10/27/2017 07:36 PM <DIR> .
              10/27/2017 07:36 PM <DIR> ..
              10/27/2017 07:35 PM 2,048 136002.113
              10/27/2017 07:35 PM 2,048 136002.114
              10/27/2017 07:35 PM 2,048 136002.115
              10/27/2017 07:35 PM 2,048 136002.118
              10/27/2017 07:35 PM 2,048 136002.119
              10/27/2017 07:35 PM 2,048 136002.120
              10/27/2017 07:35 PM 2,048 136002.121
              10/27/2017 07:35 PM 2,048 136002.123
              10/27/2017 07:35 PM 2,048 136002.124
              10/27/2017 07:35 PM 2,048 136002.217
              10/27/2017 07:35 PM 2,048 136002.222
              10/27/2017 07:35 PM 2,048 136002.316
              10/27/2017 07:36 PM 0 print.txt
              13 File(s) 24,576 bytes

              Tempest 139
              10/27/2017 07:28 PM <DIR> .
              10/27/2017 07:28 PM <DIR> ..
              10/27/2017 07:24 PM 2,048 136002-113.d1
              10/27/2017 07:24 PM 2,048 136002-114.e1
              10/27/2017 07:24 PM 2,048 136002-115.f1
              10/27/2017 07:24 PM 2,048 136002-118.k1
              10/27/2017 07:24 PM 2,048 136002-119.lm1
              10/27/2017 07:24 PM 2,048 136002-120.mn1
              10/27/2017 07:24 PM 2,048 136002-121.p1
              10/27/2017 07:24 PM 2,048 136002-123.np3
              10/27/2017 07:24 PM 2,048 136002-124.r3
              10/27/2017 07:24 PM 256 136002-125.d7
              10/27/2017 07:24 PM 2,048 136002-217.j1
              10/27/2017 07:24 PM 2,048 136002-222.r1
              10/27/2017 07:24 PM 2,048 136002-316.h1
              10/27/2017 07:24 PM 32 136002.126
              10/27/2017 07:24 PM 256 136002.127
              10/27/2017 07:24 PM 256 136002.128
              10/27/2017 07:24 PM 256 136002.129
              10/27/2017 07:24 PM 256 136002.130
              10/27/2017 07:24 PM 256 136002.131
              10/27/2017 07:24 PM 256 136002.132
              10/27/2017 07:28 PM 0 print.txt
              10/27/2017 07:27 PM 131 tempest
              22 File(s) 26,531 bytes

              Thanks,
              MML

              caver01C 1 Reply Last reply Reply Quote 0
              • caver01C
                caver01 @mikemolang
                last edited by

                @mikemolang I am using .106 and my tempest does not have a print.txt file inside the zip. I don't know why that would matter, as all of the rest are the same files and sizes.

                Do you happen to have anything in your .rc file with a tempest/ prefix?

                My 4-player cocktail style cabinet built as a custom "roadcase"

                M 1 Reply Last reply Reply Quote 0
                • M
                  mikemolang @caver01
                  last edited by

                  @caver01

                  Here are the two "tempest" entries in my advmame.rc file:

                  tempest/sound_adjust 25
                  tempest/input_setting[p1_dialx] keydelta:20,centerdelta:20,sensitivity:10,reverse:0

                  On some previous exploration I made of the various menus, I recall seeing sound setting such as PCM, HDMI, AUTO, MASTER (or something like that. I may have some of them wrong). Is there some chance that some of these games are configured to default to the wrong audio mode?

                  My hardware includes a Pi 3b hooked up via HDMI to a BENBQ monitor.
                  Thanks!
                  MML

                  M 1 Reply Last reply Reply Quote 0
                  • M
                    mikemolang @mikemolang
                    last edited by

                    @caver01

                    PROGRESS!!!

                    While wandering through various menus and trying different things I discovered that making a change to the equalizer settings (via TAB to the in game menu, Audio) can cause Tempest to emit sound under advmame for the first time , for me!

                    The standard equalizer settings (for me) are (0,0,0).

                    Testing shows that if I set the equalizer 'for this game only' to any of these settings, I get audio!

                    • (2,0,0)
                    • (0,2,0)
                    • (2,2,2)

                    I have not tested other settings yet, but my guess is that changing that at least one value to something other than 0 will work. I have not tested with any other game, nor with making the change at the 'for all games' level.

                    So, while this seems to get me back up and running (time to set up all my roms!), I still would like to know what I did differently, or what is it about my setup that caused this issue for me, but not for others.

                    Best,
                    MML

                    caver01C 1 Reply Last reply Reply Quote 0
                    • caver01C
                      caver01 @mikemolang
                      last edited by

                      @mikemolang good news, and I am glad you are making progress, as I was at a loss. I remember turning off stuff like normalization long ago, as it was causing weird crackling in the audio. Consequently, I don’t do anything with EQ or volume/gain. Just stock, and the rest of the settings I mentioned earlier.

                      My 4-player cocktail style cabinet built as a custom "roadcase"

                      1 Reply Last reply Reply Quote 0
                      • S
                        sirlee
                        last edited by sirlee

                        I had the same problems using a USB sound card.

                        It worked everywhere except in advmame

                        I fixed this on two different retropi images using this process:

                        edit the advmame.rc

                        delete these lines:

                        device_alsa_device default
                        device_alsa_mixer channel
                        device_sound alsa

                        After that it magically started working :)

                        1 Reply Last reply Reply Quote 1
                        • First post
                          Last post

                        Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                        Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.