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    lr-mame2003 driver improvement and backport

    Scheduled Pinned Locked Moved Ideas and Development
    mame2003mame-libretrodriverbackport
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    • markwkiddM
      markwkidd
      last edited by markwkidd

      Nice! Once the 'hacks' DAT is ready for use I would like to see it get added to the MAME 2003 github repository in the same metadata folder as the 'standard' MAME 2003 DAT I linked above.

      1 Reply Last reply Reply Quote 1
      • RiverstormR
        Riverstorm @arcadez2003
        last edited by Riverstorm

        @gamez-fan said in lr-mame2003 driver improvement and backport:

        Hyper Crash nemesis.c
        Counter Run freekick.c

        @gamez-fan - Which version or both work for Hyper Crash (C and D)? Also Counter Run has 3 but 2 show as not working.

        Also this one:
        Vasara 2 ssv.c (Set 1 and Set 2)

        arcadez2003A RiverstormR 2 Replies Last reply Reply Quote 0
        • arcadez2003A
          arcadez2003 @Riverstorm
          last edited by

          @riverstorm said in lr-mame2003 driver improvement and backport:

          @gamez-fan said in lr-mame2003 driver improvement and backport:

          Hyper Crash nemesis.c
          Counter Run freekick.c

          @gamez-fan - Which version or both work for Hyper Crash (C and D)? Also Counter Run has 3 but 2 show as not working.

          Also this one:
          Vasara 2 ssv.c (Set 1 and Set 2)

          All sets of Hyper Crash and Vasara 2 will be playable, as for Counter Run only this version works.............

          GAME( 1988, countrnb, countrun, freekckb, countrun, 0, ROT0, "bootleg", "Counter Run (bootleg set 1)" )

          Arcade Addict

          1 Reply Last reply Reply Quote 0
          • RiverstormR
            Riverstorm @Riverstorm
            last edited by

            @riverstorm said in lr-mame2003 driver improvement and backport:

            @gamez-fan said in lr-mame2003 driver improvement and backport:

            Hyper Crash nemesis.c
            Counter Run freekick.c

            @gamez-fan - Which version or both work for Hyper Crash (C and D)? Also Counter Run has 3 but 2 show as not working.

            Also this one:
            Vasara 2 ssv.c (Set 1 and Set 2)

            Thanks, that's how I added then thought I should verify. One more question quick question I am not seeing the neogeo.c source.

            arcadez2003A 1 Reply Last reply Reply Quote 0
            • arcadez2003A
              arcadez2003 @Riverstorm
              last edited by

              @riverstorm said in lr-mame2003 driver improvement and backport:

              Thanks, that's how I added then thought I should verify. One more question quick question I am not seeing the neogeo.c source.

              look inside drivers folder.

              Arcade Addict

              RiverstormR 1 Reply Last reply Reply Quote 0
              • RiverstormR
                Riverstorm @arcadez2003
                last edited by

                @gamez-fan said in lr-mame2003 driver improvement and backport:

                look inside drivers folder.

                Ah, ok thanks! :)

                1 Reply Last reply Reply Quote 0
                • darkniorD
                  darknior
                  last edited by

                  Denjin Makai WIP https://github.com/libretro/mame2003-libretro/pull/230 ... 238
                  Detail : https://github.com/libretro/mame2003-libretro/pull/230

                  @gamez-fan Denjin Makai needs a couple of changes here so the sound will work this will also benefit SD Gundam Psycho, Salamander no Kyoui no other Seibu games will be affected
                  The game wont pan the sound via the two speakers by default for some reason so let's make it so

                  Life is game, just play it !

                  1 Reply Last reply Reply Quote 0
                  • DarksaviorD
                    Darksavior
                    last edited by Darksavior

                    Any chances Night Slashers might be ported? It doesn't run well on mame2010, so maybe 2003 can. Also, Ninja Baseball Batman has some audio bugs on 2003 but it's fine on 2010.

                    arcadez2003A 3 Replies Last reply Reply Quote 0
                    • arcadez2003A
                      arcadez2003 @Darksavior
                      last edited by

                      @darksavior said in lr-mame2003 driver improvement and backport:

                      Any chances Night Slashers might be ported? It doesn't run well on mame2010, so maybe 2003 can. Also, Ninja Baseball Batman has some audio bugs on 2003 but it's fine on 2010.

                      Yeah Night Slashers good game one of my faves, i have some special code via iq_132 which gets the game playable with speedups in MAME84 we get around 25fps for this
                      one on the Xbox so not full speed but totally playable right enough, you do have the Deco32 driver in MAME-2003 but it would require a fair amount of graft to backport
                      the needed code plus im not sure if it'll all be compatable with this older core.

                      Anyway Deco32 based games Captain America, Fighters History, Night Slashers etc etc will be playable in the next FBA release and i managed to talk iq_132
                      into optimizing the video code so these games will perform better on lesser hardware like the xbox or the Rpi, so wait a month or so and see how the game
                      plays in FBA and if it needs another boost i have a special driver with further optimizations i can happily share with the Rpi FBA dev's currantly i get 28fps
                      with Night Slashers on Xbox FBA.

                      Arcade Addict

                      1 Reply Last reply Reply Quote 1
                      • arcadez2003A
                        arcadez2003 @Darksavior
                        last edited by

                        @darksavior said in lr-mame2003 driver improvement and backport:

                        Ninja Baseball Batman has some audio bugs on 2003 but it's fine on 2010.

                        Oh forgot about this one can you explain the sound issues in a little more detail..??

                        Arcade Addict

                        DarksaviorD 1 Reply Last reply Reply Quote 0
                        • DarksaviorD
                          Darksavior @arcadez2003
                          last edited by Darksavior

                          @gamez-fan When you fight the 1st boss “windy plane”, the audio is different. It’s been a while to know the specifics but that’s where it’s noticeable. Few minutes to get to him so it won’t take long.

                          arcadez2003A 1 Reply Last reply Reply Quote 0
                          • UDb23U
                            UDb23
                            last edited by

                            @gamez-fan Getting sound in "Deep Scan" (/invinco) as previously requested, is it too complicated to implement?

                            RiverstormR arcadez2003A 3 Replies Last reply Reply Quote 0
                            • RiverstormR
                              Riverstorm
                              last edited by Riverstorm

                              @gamez-fan Are all of these working to add? None of the decrypted, plus versions or 2003 have SHA1 information only CRC. "The King of Fighters 2001" and "The King of Fighters 2002" have complete info.

                              • "The King of Fighters 2001"
                              • "The King of Fighters 2001 (Decrypted C)"
                              • "The King of Fighters 2001 Plus"
                              • "The King of Fighters 2002"
                              • "The King of Fighters 2002 (Decrypted C)"
                              • "The King of Fighters 2002 Plus"
                              • "The King Of Fighters 2003 (Decrypted C)"

                              EDIT: The same for Metal Slug 4 and 5 are the decrypted versions working to add?

                              arcadez2003A 1 Reply Last reply Reply Quote 0
                              • RiverstormR
                                Riverstorm @UDb23
                                last edited by

                                @udb23 said in lr-mame2003 driver improvement and backport:

                                @gamez-fan Getting sound in "Deep Scan" (/invinco) as previously requested, is it too complicated to implement?

                                That would be great! :)

                                1 Reply Last reply Reply Quote 1
                                • arcadez2003A
                                  arcadez2003 @UDb23
                                  last edited by arcadez2003

                                  @udb23 said in lr-mame2003 driver improvement and backport:

                                  @gamez-fan Getting sound in "Deep Scan" (/invinco) as previously requested, is it too complicated to implement?

                                  You wanted the game to use the same samples as depth charge was that it again..?? i can make that change but you'll need to then test the game make sure the sound
                                  is correct, if you can compile your own build drop this into your drivers folder replacing the original vicdual.c and then simply make a new build.

                                  [url]http://www75.zippyshare.com/v/BCkz15DS/file.html[/url]

                                  Arcade Addict

                                  1 Reply Last reply Reply Quote 0
                                  • arcadez2003A
                                    arcadez2003 @Riverstorm
                                    last edited by

                                    @riverstorm said in lr-mame2003 driver improvement and backport:

                                    @gamez-fan Are all of these working to add? None of the decrypted, plus versions or 2003 have SHA1 information only CRC. "The King of Fighters 2001" and "The King of Fighters 2002" have complete info.

                                    • "The King of Fighters 2001"
                                    • "The King of Fighters 2001 (Decrypted C)"
                                    • "The King of Fighters 2001 Plus"
                                    • "The King of Fighters 2002"
                                    • "The King of Fighters 2002 (Decrypted C)"
                                    • "The King of Fighters 2002 Plus"
                                    • "The King Of Fighters 2003 (Decrypted C)"

                                    EDIT: The same for Metal Slug 4 and 5 are the decrypted versions working to add?

                                    All i know is the parent versions of all those games will work as i've played em myself as for the decrypted versions im not sure.??

                                    Arcade Addict

                                    RiverstormR 1 Reply Last reply Reply Quote 0
                                    • arcadez2003A
                                      arcadez2003 @Darksavior
                                      last edited by arcadez2003

                                      @darksavior said in lr-mame2003 driver improvement and backport:

                                      @gamez-fan When you fight the 1st boss “windy plane”, the audio is different. It’s been a while to know the specifics but that’s where it’s noticeable. Few minutes to get to him so it won’t take long.

                                      After some investigation i've found out that the reason the music is different between MAME-2003 and MAME-2010, let me explain quickly sometimes in MAME
                                      they dump a new version of a game let's for talking sake the World region of Ninja Baseball Batman and they make it the new parent eg nbbatman.zip and the
                                      previous parent the USA version now becomes a clone eg nbbatmanu.zip

                                      In MAME-2003 your playing the USA version and in MAME-2010 your playing the World version which does have different music on the bosses i guess the above
                                      change on the Rom is what has made you think the music was broken in MAME-2003 when infact it's not as your playing two different versions of the game.

                                      Regards.

                                      Arcade Addict

                                      1 Reply Last reply Reply Quote 3
                                      • arcadez2003A
                                        arcadez2003 @UDb23
                                        last edited by arcadez2003

                                        @udb23 said in lr-mame2003 driver improvement and backport:

                                        @gamez-fan Getting sound in "Deep Scan" (/invinco) as previously requested, is it too complicated to implement?

                                        As per my edited post that you may have missed, if you cant compile a build with the new driver then it doesn't matter i'll try the game with the new sample
                                        handling although you'll likely need to give me a few pointers as to what to listen out for so we know the game is good soundwise.

                                        Arcade Addict

                                        UDb23U 1 Reply Last reply Reply Quote 0
                                        • UDb23U
                                          UDb23 @arcadez2003
                                          last edited by

                                          @gamez-fan said in lr-mame2003 driver improvement and backport:

                                          i'll try the game with the new sample handling

                                          Ok, thanks. Will PM you on Mameworld's forum.

                                          arcadez2003A 1 Reply Last reply Reply Quote 0
                                          • RiverstormR
                                            Riverstorm @arcadez2003
                                            last edited by Riverstorm

                                            @gamez-fan said in lr-mame2003 driver improvement and backport:

                                            All i know is the parent versions of all those games will work as i've played em myself as for the decrypted versions im not sure.??

                                            Ok, you wouldn't happen to have access to those ROMs to test them? I can't even find the SHA1 for some of the ROMs let alone the file itself.

                                            It is a bit time consuming. For each game I do look at several newer DAT's and if they contain some of the information I copy-n-paste. Copying from newer versions always has extraneous information that has to be removed from BIOS file entries to parent/clone relationships, redumps, etc. If not I build the entry from scratch cutting-n-pasting but I need to remove all the source driver code and reformat it for a DAT.

                                            If pasted I have to rename/remove several files. Then you need to copy-n-paste all the CRC & SHA1 hash lines from the source driver. Then finally I check the parent/clone relationship, manually look at each file for any merge ROMs. I don't think many use split-merge but for completeness I try and add the information.

                                            A few things that further slow it down is for example "The King of Fighters 2002 Plus". The driver only lists the CRC information no SHA1 so I will go searching on sites that contain that type of information trying to have complete and accurate entries for each game. That does take a good amount of time too.

                                            It can take from 15 to 45 minutes a game. I could expedite the process and skip a few steps or leave information incomplete but I would rather do it right the first time around if possible.

                                            I guess if it's possible to know exactly which parent/clones have been tested it would be really helpful for an accurate DAT and a quicker build. I would rather not say here's 75 games fixed but 15 don't work and I am not sure which ones they are. It might save a few questions of why doesn't this game work too.

                                            I think it can be tough for someone to figure out which is the parent and which is the clone let alone what does that mean. If you haven't tested them I could leave them out or if you think it's worth adding since the side effect of adding a parent might be a working clone we could go that route too.

                                            Speaking of how about the Metal Slug games parent, clone or both? ;)

                                            1 Reply Last reply Reply Quote 0
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