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    lr-mame2003 driver improvement and backport

    Scheduled Pinned Locked Moved Ideas and Development
    mame2003mame-libretrodriverbackport
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    • DarksaviorD
      Darksavior @arcadez2003
      last edited by Darksavior

      @gamez-fan No worries. You tried. One of these days I will have to test out speeds to see which emulator is the best for system16. I might have to go with mame2010. FBA is too slow, even after they fixed their audio problems.

      Do you look at fba too? If so, a small request, on why the konami (tmnt1,2,sunsetriders,mysticwarriors, simpsons,etc) and banpresto games (sailor moon really;P) games are faster on fba2012 than standard fba? Missing optimizations? Just more accurate emulation?

      1 Reply Last reply Reply Quote 0
      • arcadez2003A
        arcadez2003
        last edited by arcadez2003

        Just a heads up with regards to the sound being better in MAME-2003 the Shinobi Bootleg is the version to play.

        Arcade Addict

        darkniorD 1 Reply Last reply Reply Quote 0
        • darkniorD
          darknior @arcadez2003
          last edited by

          @gamez-fan said in lr-mame2003 driver improvement and backport:

          Just a heads up with regards to the sound being better in MAME-2003 the Shinobi Bootleg is the version to play.

          Thanks a lot :)

          No hope to improve Shinobi, E-swat sound problem ?
          And fix Altered Beast ? because this one is not playable :(

          Life is game, just play it !

          arcadez2003A 1 Reply Last reply Reply Quote 0
          • arcadez2003A
            arcadez2003 @darknior
            last edited by

            @darknior said in lr-mame2003 driver improvement and backport:

            @gamez-fan said in lr-mame2003 driver improvement and backport:

            Just a heads up with regards to the sound being better in MAME-2003 the Shinobi Bootleg is the version to play.

            Thanks a lot :)

            No hope to improve Shinobi, E-swat sound problem ?
            And fix Altered Beast ? because this one is not playable :(

            I just tried to do that and it ended it failure :( i cant be assed working on it again!! with regards to Altered Beast i just played the first two levels and didn't run into
            any Gfx issues i used this version GAME( 1988, altbeast, 0, altbeast, altbeast, altbeast, ROT0, "Sega", "Altered Beast (Version 1)" )

            Arcade Addict

            darkniorD maxbeanzM 2 Replies Last reply Reply Quote 0
            • darkniorD
              darknior @arcadez2003
              last edited by

              @gamez-fan said in lr-mame2003 driver improvement and backport:

              GAME( 1988, altbeast, 0, altbeast, altbeast, altbeast, ROT0, "Sega", "Altered Beast (Version 1)" )

              Ok thank i will try it.

              https://github.com/libretro/mame2003-libretro/pull/212

              @gamez-fan This will fix the sound and the sub CPU reset line getting lost in transet slowing the game down to a crawl

              Life is game, just play it !

              1 Reply Last reply Reply Quote 0
              • darkniorD
                darknior
                last edited by

                https://github.com/libretro/mame2003-libretro/pull/216

                @gamez-fan Two new Joystick versions of Cabal which have an extra button for rolling, the bootleg has this setup also but the official versions are 100% soundwise.
                The version i remember from the Arcades back in the day it's not the same without the roll button.
                Anyway this change is from MAME120 the joystick version becomes the parent and the US set's 1 and 2 are now the trackball versions with just a slight Rom name change the bootleg stays the same.

                Life is game, just play it !

                1 Reply Last reply Reply Quote 0
                • maxbeanzM
                  maxbeanz @arcadez2003
                  last edited by maxbeanz

                  @gamez-fan said in lr-mame2003 driver improvement and backport:

                  with regards to Altered Beast i just played the first two levels and didn't run into
                  any Gfx issues i used this version GAME( 1988, altbeast, 0, altbeast, altbeast, altbeast, ROT0, "Sega", "Altered Beast (Version 1)" )

                  Did you test this on Retropie/Retroarch ? I have the same issue, when you hit the enemies they freeze and you can walk through them. I think the game works fine on all systems except the Retroarch version. A lot of games in lr-mame2003 don't work properly whereas the original MAME 2003 versions work fine. Probably something wrong with the Libretro code.

                  arcadez2003A 1 Reply Last reply Reply Quote 0
                  • arcadez2003A
                    arcadez2003 @maxbeanz
                    last edited by arcadez2003

                    @maxbeanz said in lr-mame2003 driver improvement and backport:

                    Did you test this on Retropie/Retroarch ?

                    No a MAME72 build on the Xbox, i just wanted to make sure folks weren't using the non working version 2 Romset.

                    @maxbeanz said in lr-mame2003 driver improvement and backport:

                    I have the same issue, when you hit the enemies they freeze and you can walk through them. I think the game works fine on all systems except the Retroarch version. A lot of games in lr-mame2003 don't work properly whereas the original MAME 2003 versions work fine. Probably something wrong with the Libretro code.

                    Alotta the input and graphical code has been changed, i suppose so that it's endian safe for multiple platforms, problem is it might be these changes
                    which will likely be the cause of the Bally Midway games refusing to coin or locking into service mode on boot or the graphical problems your getting
                    with Altered Beast or as you say lots of games just plain not working all of which you dont get when using the original MAME78 build.

                    It would require some dev's with a bit of free time on their hands and a fairly large team of testers to put this right.

                    Arcade Addict

                    markwkiddM 1 Reply Last reply Reply Quote 0
                    • markwkiddM
                      markwkidd @arcadez2003
                      last edited by

                      @gamez-fan said

                      It would require some dev's with a bit of free time on their hands and a fairly large team of testers to put this right.

                      If you can help write a description of the work in the github issues, that would allow bounties to be raised for a bigger project.

                      1 Reply Last reply Reply Quote 0
                      • darkniorD
                        darknior
                        last edited by

                        https://github.com/libretro/mame2003-libretro/pull/218
                        https://github.com/libretro/mame2003-libretro/pull/219

                        @gamez-fan The games will sound way better now, but folks will need new samples which are quite
                        easy to obtain via Twistys site FBA for example uses the same ones.

                        • 0.86u3: Donkey Kong sample improvements [Peter Rittwage, Derrick Renaud]. Added samples (run01, run02, run03, jump and dkstomp.wav).
                        • 0.86u3: Peter Rittwage and Derrick Renaud replaced the old climb and walk sample with three different samples. Replaced climb- and walk.wav with climb0, climb1 and climb2.wav and walk0, walk1 and walk2.wav.

                        Code via BritneysPAIRS

                        @gamez-fan Breath a sigh of relief it's my final commit .

                        Life is game, just play it !

                        RiverstormR 1 Reply Last reply Reply Quote 0
                        • darkniorD
                          darknior
                          last edited by

                          Speedup hack for Street Fighter : https://github.com/libretro/mame2003-libretro/pull/221

                          @gamez-fan Code is via iq_132 and gives a large speedup and reduction in the overall memory requirements
                          when loading the graphical Roms for Street Fighter, this works very nicely on the Xbox im sure it'll
                          be likewise for all the platforms that use this MAME core.

                          Ok this is defo my last commit!! i simply forgot about this code which im sure you'll
                          agree was worth porting across.

                          Life is game, just play it !

                          1 Reply Last reply Reply Quote 3
                          • darkniorD
                            darknior
                            last edited by

                            Big performance boost for Midway V-Unit : https://github.com/libretro/mame2003-libretro/pull/222

                            @gamez-fan 0.94u5: Aaron Giles turned off debugging code in the hotspots, giving a huge speed improvement to the V-unit games.
                            To play these games you need to map a button for "Enter" as this is used as you go through some setup configs on first boot after that these are saved for every time you start the games thereafter.

                            Life is game, just play it !

                            markwkiddM 1 Reply Last reply Reply Quote 0
                            • markwkiddM
                              markwkidd @darknior
                              last edited by

                              @darknior said in lr-mame2003 driver improvement and backport:

                              To play these games you need to map a button for "Enter" as this is used as you go through some setup configs on first boot after that these are saved for every time you start the games thereafter.

                              Would you be willing to log a github issue for this? It should be possible to set up a default key for Enter. I don't have time this month but I may be able to take care of that eventually.

                              1 Reply Last reply Reply Quote 1
                              • darkniorD
                                darknior
                                last edited by

                                Attempt to fix some reported performance drops : https://github.com/libretro/mame2003-libretro/pull/224

                                @gamez-fan Add in the V-blank changes which were coded at the same time as the video changes happened for the FixEight bootleg i assumed maybe wrongly they were not needed, with a bit of luck this will sort the performance hit in batrider which has been reported on the forums.

                                Also since i was at it i added support for Knuckle Bash 2 which is just a bootleg of Knuckle Bash but
                                unlike that game this one does have full sound.

                                Life is game, just play it !

                                1 Reply Last reply Reply Quote 1
                                • BuZzB
                                  BuZz administrators
                                  last edited by

                                  Please can you clarify what is going on with this core? It looks like a lot of untested changes are being submitted, and a lot of reverts for many of them. There are people reporting new issues with the core, and I am considering forking and rolling back this core due to this.

                                  eg

                                  https://github.com/libretro/mame2003-libretro/pull/204

                                  Revert because it broke all the games ? Why was a change submitted in the first place that had so many problems ?

                                  To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                                  BuZzB arcadez2003A 2 Replies Last reply Reply Quote 3
                                  • BuZzB
                                    BuZz administrators @BuZz
                                    last edited by

                                    also - https://github.com/libretro/mame2003-libretro/issues/227

                                    To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                                    arcadez2003A 1 Reply Last reply Reply Quote 0
                                    • darkniorD
                                      darknior
                                      last edited by

                                      If we can choose what MAME core we want to use in the ES-SETUP ... why not, it's a good idea.
                                      But it is not important for the common users. Nobody is using MAME core from source, it take time to compile, users are using BINary version.
                                      Only testers are trying the source version to try games and compatibility.
                                      If you only make a build when all is done, like you do for ES, it will be enough.

                                      Life is game, just play it !

                                      BuZzB 1 Reply Last reply Reply Quote 0
                                      • BuZzB
                                        BuZz administrators @darknior
                                        last edited by BuZz

                                        @darknior

                                        In regards to retropie that is not true. Binaries are updated all the time and I cannot be expected to just know when things are "unstable" - master branch should not be used for experimental and untested changes imho. Also for many platforms retropie is source only. From X86 to ODroid c2/xu3/tinkerboard and RPI on ubuntu etc.

                                        For EmulationStation we have a stable branch - which I specifically manage so that's not comparable.

                                        I'm not going to have a conversation in two places with you so please just reply here.

                                        To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                                        darkniorD 1 Reply Last reply Reply Quote 0
                                        • darkniorD
                                          darknior @BuZz
                                          last edited by

                                          @buzz Yes for sure, if you update BIN all the time it is a problem.
                                          Adding a DEV branch like we have some on ES can help.
                                          Maybe you can add the dev branch to RP-SETUP like you add the emulationstation-dev last month.

                                          Life is game, just play it !

                                          1 Reply Last reply Reply Quote 0
                                          • arcadez2003A
                                            arcadez2003 @BuZz
                                            last edited by

                                            @buzz said in lr-mame2003 driver improvement and backport:

                                            Please can you clarify what is going on with this core? It looks like a lot of untested changes are being submitted, and a lot of reverts for many of them. There are people reporting new issues with the core, and I am considering forking and rolling back this core due to this.

                                            What issues exactly..?? as far as i can tell there were "two" one was infact a problem with a users build rather than my code changes per say,
                                            the other problem was related to the Williams sound core which has now been fixed and BTW i have tested all the code personally.

                                            @buzz said in lr-mame2003 driver improvement and backport:

                                            Revert because it broke all the games ? Why was a change submitted in the first place that had so many problems ?

                                            This happens all the time in MAME

                                            Arcade Addict

                                            BuZzB 1 Reply Last reply Reply Quote 0
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