RetroPie forum home
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    • Register
    • Login

    FBA vs. MAME

    Scheduled Pinned Locked Moved General Discussion and Gaming
    final burn alphmame2003
    349 Posts 39 Posters 226.8k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • sirhenrythe5thS
      sirhenrythe5th @Pussyfoot
      last edited by sirhenrythe5th

      @pussyfoot im into mame since the late 90s (34b7) and love this project!
      I managed to get 600 roms running well under AdvanceMame on the Pi3 (not including 140 NeoGeo Games, i seperated this great System using FBA for it).

      Yes, there are some that are not playable because of the lack of needed power.
      In example all the CHD-Games, Sega Titan and a few more.
      But most of my beloved Evergreens run well.
      And i really mean well: as soon as there are lags, sound errors or other issues i remove the roms from my rom folder.

      CPS2 + 3, Taito F3, Kaneko Supernova System, Polygon Master System....they all run absolutely perfect.
      Ok, im not using Vsync, but those great Scanlines from AdvanceMame (Horizontal 2) and am very very satisfied with the performance of MAME on the Pi.
      Speaking as a die hard Mame Fan 😊

      Last but not least: historical speaking IMO the best performance concerning CPS1 was Raine and concerning NeoGeo its NeoRageX.
      I used them on a Pentium2 with 400MHz and it was awesome, did run those games like we are used today by the current emulators.

      -- Retro-Achievements Username: SirALX --
      RetroRatio: 1.88
      Started Games beaten: 2,47%
      Site Rank: 4382/93743 ranked users (TOP 4.76%)
      Last seen in [The Legend of Zelda: Lost in Time (HACK) [N64], exploring Hyrule at Night]

      1 Reply Last reply Reply Quote 0
      • P
        Pussyfoot
        last edited by

        Here is my list of arcade roms folders (except neogeo):

        fba: https://pastebin.com/gQ1XndkY

        mame-advmame: https://pastebin.com/mbNPABzG

        mame-libretro: https://pastebin.com/HCwY0V2N

        BIOS: https://pastebin.com/XK65phrP

        I put the samples for both MAME and AdvancedMAME in the BIOS folder. I had to edit the advmame.rc file to add that path to the sample path. I did that so the samples folder doesn't show up on the list of games. I also put all the FBA BIOS zip files in the BIOS folder except for NEOGEO.zip, which is in the neogeo folder.

        No, I don't use the arcade folder. It's easy to see at a glance which emulator uses which rom by storing the roms in the separate folders. If I ever had to do a new install, I can upload all my files and everything will be in the correct place. There's no overlap except for Afterburn II because I'm testing out controls in MAME as well as FBA. There's only a handful of games where I use MAME 2010 (Moon Patrol), but I don't know how to get a list of which ones I already configured to use it.

        Anyone have any recommendations for which games work better in AdvancedMAME (other than vector games, which I already moved)?

        pjftP 1 Reply Last reply Reply Quote 0
        • pjftP
          pjft @Pussyfoot
          last edited by

          @pussyfoot I can share the small list of games I have that run better in AdvMame (basically anything that lags on Mame or FBA I try it there) when I have the chance to retrieve them from my Pi but the SEGA System 24 like Bonanza Bros, Crack Down and Gain Ground run flawlessly there, as well as Bubble Symphony, Bubble Memories, Darius 1 (3 screens), Darius 2 and... Gaiden, was it? RayForce. Sly Spy and Midnight Resistance don't have audio issues later in the game. Arabian Fight. Puzzle Bobble 2, 3 and 4 (I think). Nitro Ball.

          I'll need to checking as I might be mistaken on some of those and I'm surely forgetting some.

          Oh, I also use it for Outrun and Turbo Outrun as well because of the analog controls and no noticeable lag.

          It's a really nice emulator - I just don't use it by default because I find the scanlines to be too thick for my liking when compared to RetroArch shaders or overlays.

          P 1 Reply Last reply Reply Quote 0
          • UDb23U
            UDb23
            last edited by UDb23

            @pjft said in FBA vs. MAME:

            RayForce

            Does it run nice in advmame? I did try it with lr-mame and fba and was impossibly slow to play.(pi3)

            pjftP 1 Reply Last reply Reply Quote 0
            • pjftP
              pjft @UDb23
              last edited by

              @udb23 buttery smooth on AdvMame on the pi 3, no overclock. I believe RayStorm, the sequel, also ran smooth but had some graphical glitches on level 2 when the 3d backgrounds started to come up. For that one I got the psx one.

              UDb23U 1 Reply Last reply Reply Quote 1
              • UDb23U
                UDb23 @pjft
                last edited by

                @pjft Precious info! Will try asap, thanks.

                pjftP 1 Reply Last reply Reply Quote 1
                • pjftP
                  pjft @UDb23
                  last edited by

                  @udb23 By all means! For the sake of correctness, I am playing Gunlock, which is the EU version of the game, I think.

                  I'm not quite sure what romset AdvMame relies on, though, but I do have it working and tested it out yesterday before replying, going to the first stage's boss.

                  UDb23U 1 Reply Last reply Reply Quote 0
                  • RedBatmanR
                    RedBatman
                    last edited by

                    Isn't FBA much better for CPS3 and Neo Geo games?

                    1 Reply Last reply Reply Quote 0
                    • AndersHPA
                      AndersHP
                      last edited by

                      I believe FBA is better for NeoGeo, yes. I'm running NeoGeo in FBA only.

                      Anyone tried DoDonPachi DaiOuJou? It's supposed to be the best 'Pachi-game out there, but it's very glitchy in FBA.

                      Also, I wondered if these lists are based on trial and error for every single game?

                      My "Bubble Bobble" Themed Bartop Arcade
                      My Gameboy

                      dankcushionsD pjftP 2 Replies Last reply Reply Quote 0
                      • dankcushionsD
                        dankcushions Global Moderator @AndersHP
                        last edited by

                        @andershp said in FBA vs. MAME:

                        Anyone tried DoDonPachi DaiOuJou? It's supposed to be the best 'Pachi-game out there, but it's very glitchy in FBA.

                        see our compatibility lists: https://docs.google.com/spreadsheets/d/1GaqIIoiWbzKHwZ52S2xCSDQXILo81Ls1mHK6czKGAtM/edit#gid=1671511927

                        i played it quite a bit. it has a lot of slowdown, but that's probably hardware accurate.

                        1 Reply Last reply Reply Quote 0
                        • pjftP
                          pjft @AndersHP
                          last edited by

                          @andershp I had played it in the past, and it seemed to run well. I've just left it on demonstration mode for a while and it seems to consistently it 59.x-60fps.

                          I expect that if I play it it'll be the same.

                          What do you mean by "glitchy"? Also, are you referring to Master, or Black Label (and, maybe @dankcushions knows - what's the difference?)?

                          1 Reply Last reply Reply Quote 0
                          • P
                            Pussyfoot @pjft
                            last edited by

                            @pjft said in FBA vs. MAME:

                            @pussyfoot I can share the small list of games I have that run better in AdvMame (basically anything that lags on Mame or FBA I try it there) when I have the chance to retrieve them from my Pi but the SEGA System 24 like Bonanza Bros, Crack Down and Gain Ground run flawlessly there, as well as Bubble Symphony, Bubble Memories, Darius 1 (3 screens), Darius 2 and... Gaiden, was it? RayForce. Sly Spy and Midnight Resistance don't have audio issues later in the game. Arabian Fight. Puzzle Bobble 2, 3 and 4 (I think). Nitro Ball.

                            I added the SEGA System 24 games. Super Masters (golf) won't start and I assume the controls on Rough Racer need analog or a spinner to work...

                            Let me know if those other games are worth moving over or adding.

                            Oh, I also use it for Outrun and Turbo Outrun as well because of the analog controls and no noticeable lag.

                            Yeah, and PunchOut works great, too!

                            Do you know how to prevent it from stretching the output to 16x9? I'd like to keep the original aspect ratio of the game.

                            pjftP 1 Reply Last reply Reply Quote 1
                            • pjftP
                              pjft @Pussyfoot
                              last edited by

                              @pussyfoot I checked and I didn't find any glaring omission there. I also have the Sega Virtual Cup (?) soccer games there, but other than that you have pretty much the majority of the games I have on AdvMame.

                              Alas, I am not that much of an expert in AdvMame - I'm still struggling to configure Dip Switches for OutRunners, for instance.

                              I too have noticed that the aspect ratio is a bit different to the one in MAME 2003. @caver01 any thoughts on this?

                              caver01C 1 Reply Last reply Reply Quote 0
                              • UDb23U
                                UDb23 @pjft
                                last edited by

                                @pjft great, thanks. I think I have the right rom.
                                Will check tomorrow and let you know.

                                1 Reply Last reply Reply Quote 1
                                • caver01C
                                  caver01 @pjft
                                  last edited by caver01

                                  @pjft said in FBA vs. MAME:

                                  @pussyfoot I checked and I didn't find any glaring omission there. I also have the Sega Virtual Cup (?) soccer games there, but other than that you have pretty much the majority of the games I have on AdvMame.

                                  Alas, I am not that much of an expert in AdvMame - I'm still struggling to configure Dip Switches for OutRunners, for instance.

                                  I too have noticed that the aspect ratio is a bit different to the one in MAME 2003. @caver01 any thoughts on this?

                                  I do. My thought is that you need to be mindful of what you mean when describing "the orignal AR of the game". For example, Street Fighter II is programmed to a very wide AR, almost like a 16:9 widescreen. However, anyone who has played the actual game knows it was displayed at 4:3. So. . . this is a game where the original resolution, as designed, is NOT how it should look when played. It should be stretched to 4:3 to make the characters and scenery not look distorted. Preserving the game's AR is not an accurate way to go in some cases.

                                  Now, the challenge is getting AdvanceMAME to bend to your will in these cases. How do you get it to force a certain AR?? I would need to dive into the docs to find the answer, and even then, we would need to test. Sometimes, the settings in the .rc don't work like expected, although recent updates have improved this somewhat.

                                  Have you told Advmame that you are using a widescreen with display_aspect 16/9? It might make a difference. Also, I am thinking of configs like display_expand in combination with display_magnifysize on a per-rom basis. This is going to be tricky, and we might need to ask the developer for advice here. The example being something like: "How do I force Street Fighter 2 to display 4:3 on a widescreen TV?" Now, I can't even test this since my system runs on an old LCD, but maybe AdvanceMAME already knows to add a black border if you setup your AR properly with display_aspect 16/9? You tell me?

                                  My 4-player cocktail style cabinet built as a custom "roadcase"

                                  pjftP 1 Reply Last reply Reply Quote 1
                                  • caver01C
                                    caver01
                                    last edited by

                                    I think I need to start working on my TV-connected project sooner than later, if for no other reason than to help folks in this situation!

                                    My 4-player cocktail style cabinet built as a custom "roadcase"

                                    1 Reply Last reply Reply Quote 1
                                    • pjftP
                                      pjft @caver01
                                      last edited by

                                      @caver01 thanks for the thorough reply! I was mostly asking as you might have crossed that in the past. I get what you mean in terms of resolution vs aspect ratio, as truth be told for the most part I'm not one to be excessively picky about that.

                                      Still I'm always keen on learning from everyone else's experiences, hence the question. Thank you!

                                      caver01C 1 Reply Last reply Reply Quote 0
                                      • caver01C
                                        caver01 @pjft
                                        last edited by

                                        @pjft Yeah, I have been around and around with AdvanceMAME using earlier versions like 1.2 and 1.3 on the Pi before I started using RetroPie. I spent a lot of time configuring it with custom modelines to get the display resolution right for vector games to look great, but a lot of that is unnecessary now with more recent updates. I still wish we had more direct control over the viewport like we do with RetroArch.

                                        My 4-player cocktail style cabinet built as a custom "roadcase"

                                        1 Reply Last reply Reply Quote 0
                                        • P
                                          Pussyfoot
                                          last edited by

                                          Updated MAME and AdvanceMAME rom lists.

                                          AdvanceMAME: https://pastebin.com/nic0T0Gg

                                          mame-libretro: https://pastebin.com/PivessuM

                                          Notable changes: added Demon (vector game) and Toobin to AdvanceMAME. You have to edit the controls for Toobin to get it to work, but it runs great under AdvanceMAME.

                                          caver01C 1 Reply Last reply Reply Quote 0
                                          • caver01C
                                            caver01 @Pussyfoot
                                            last edited by caver01

                                            @pussyfoot said in FBA vs. MAME:

                                            You have to edit the controls for Toobin to get it to work, but it runs great under AdvanceMAME.

                                            If you have 8-way joysticks, or using a gamepad, I would recommend setting up a "tankstick" control mapping scheme for Toobin which allows you to control the game with a single stick as follows:

                                            Here's a mapping for a single 8-way joystick to control two tank sticks:

                                            Game Control           Mapped to
                                            Right/Up               Up <not> Right     or    Left <not> Down
                                            Right/Down             Down <not> Right   or   Right <not> Up <not> Down
                                            Left/Up                Up <not> Left   or   Right <not> Down
                                            Left/Down              Down <not> Left   or   Left <not> Up <not> Down
                                            

                                            This scheme can be done using <CODE_NOT> mapping, which lets you combine controls and exclude controls for each. So, for the first one, you would open the MAME GUI menu with TAB, then modify controls for THIS GAME, then select Right/Up in the menu, then to map control push your joystick up and let it recenter and immediately right twice, and let it accept that. Then add another for Left and immediately Down twice. Once both of these are accepted, move down to the next control and repeat, double-tapping directions that you want excluded with <not>.

                                            This gives you control with one joystick for games that normally require two. Battlezone, Vindicators, etc. can be mapped this way.

                                            My 4-player cocktail style cabinet built as a custom "roadcase"

                                            P AndersHPA 2 Replies Last reply Reply Quote 0
                                            • First post
                                              Last post

                                            Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                                            Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.