OpenBOR finally working fine on RETROPIE with ES
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These days i cannot try make new patch suggested but my poc is public even source, just try all you want
@cyperghost said in OpenBOR finally working fine on RETROPIE with ES:
@zerojay they are already available check the postings from @zanac
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@zanac said in OpenBOR finally working fine on RETROPIE with ES:
These days i cannot try make new patch suggested but my poc is public even source, just try all you want
+1 for this
Take your time I will step in the next days
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So here is a small How To to compile a bare OpenBOR v3.0 rev 6412
Tested with current RetroPie image v 4.4 (md5sum: 56988addb60361a2257a61c69d9fceac) on RPi 3B 1.2We need following dependencies before
entersudo apt install libsdl2-gfx-dev libvorbisidec-dev libvpx-dev
- Download archive @zanac with
wget http://raw.githubusercontent.com/zanac/OpenPB4/master/openbor/openbor-engine-gl.tar.gz
- Extract it with
tar -xvzf openbor-engine-gl.tar.gz
- EnterFile directory with
cd engine-gl
- Now compile the whole thing
make BUILD_PANDORA=1
To play:
Just put one PAK file intoPaks
folder. This will automatically start the single title. If you insert more PAKs into this, the selection menu will be displayedTodo:
- Raise resolution
- Raise colordepth
- Make optionmenu according to RPi possibilites
- Debounce Joypad (can someone confirm?)
- Make sound louder
- ....
It's far away from complete but with enough manpower this thing will work.
Need some time for code review ;)
tagline
@BiZzAr721 @darknior @zerojay @oilusionista - Download archive @zanac with
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I probably will not be able to test until tomorrow evening, but I will as soon as possible!
EDIT
It failed on make with error:Linking PANDORA Port: OpenBOR.elf... /usr/bin/ld: /usr/lib/gcc/arm-linux-gnueabihf/6/../../../arm-linux-gnueabihf/libSDL2.a(SDL_rpimouse.o): undefined reference to symbol 'vc_dispmanx_element_remove' //usr/lib/arm-linux-gnueabihf/libSDL2-2.0.so.0: error adding symbols: DSO missing from command line collect2: error: ld returned 1 exit status Makefile:661: recipe for target 'OpenBOR.elf' failed make: *** [OpenBOR.elf] Error 1
I was using the image I was testing on - I uninstalled OpenBOR through RetroPie Menu then restarted before running commands. Sorry, I did not get a chance to retry. I also realized I wasn't logged in with root.
Tried again, this time with root and had an issue with dependencies. Tried
apt --fix-broken install
like it said and then when I ransudo apt install libsdl2-gfx-dev libvorbisidec-dev libvpx-dev
again I receivedThe following packages have unmet dependencies: libsdl2-gfx-dev : Depends: libsdl2-dev but it is not going to be installed E: Unable to correct problems, you have held broken packages.
Maybe I need to start from 100% clean image again
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@bizzar721 I think you have used the libvpx file from @zanac opengl archive and put it to location
libvpx.so.1 => /usr/lib/arm-linux-gnueabihf/vfp/neon/libvpx.so.1
please delete or rename that file and directory structure.
This lib is the last step before creating ELF file to binary. -
One little problem that i encoutered on allwinner is that the GPU used is compatible only to GLES-2.0, and therefore openbor use OpenGL, this means that if i try to use hardware filters with GL it crash :(
With my solution openbor run in SDL and software filters and run very well... if in a future developers will implement a layer that wrap GL function to more then a backend (GL or GLES-2.0) we will be able to use also gpu hardware for bilinear filter!
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@zanac Okay prepared a patch in unified format. There developers see your changes. Thank you for preparing this one. I hope that this will be the kick-off for new development.
This is Patchversion 1: Codename Анна
--- sdl/menu.c Fri Aug 10 10:15:18 2018 +++ sdl/menu.c Fri Aug 31 08:10:54 2018 @@ -696,6 +696,7 @@ { int i; int delay = 500; + return; if(savedata.logo) return; --- sdl/video.c Fri Aug 10 10:15:18 2018 +++ sdl/video.c Fri Aug 31 08:10:02 2018 @@ -68,12 +68,13 @@ #endif SDL_GetCurrentDisplayMode(0, &video_info); - nativeWidth = video_info.w; - nativeHeight = video_info.h; + nativeWidth = 384; + nativeHeight = 224; printf("debug:nativeWidth, nativeHeight, bpp, Hz %d, %d, %d, %d\n", nativeWidth, nativeHeight, SDL_BITSPERPIXEL(video_info.format), video_info.refresh_rate); SDL_initFramerate(&framerate_manager); SDL_setFramerate(&framerate_manager, 200); + printf("debug:nativeWidth, nativeHeight, bpp, Hz %d, %d, %d, %d\n", nativeWidth, nativeHeight, SDL_BITSPERPIXEL(video_info.format), video_info.refresh_rate); } void video_set_window_title(const char* title) @@ -86,10 +87,12 @@ int SetVideoMode(int w, int h, int bpp, bool gl) { + w = 384; + h = 224; int flags = SDL_WINDOW_SHOWN | SDL_WINDOW_INPUT_FOCUS; static bool last_gl = false; - static int last_x = SDL_WINDOWPOS_UNDEFINED; - static int last_y = SDL_WINDOWPOS_UNDEFINED; + static int last_x = 0;//SDL_WINDOWPOS_UNDEFINED; + static int last_y = 0;//SDL_WINDOWPOS_UNDEFINED; if(gl) flags |= SDL_WINDOW_OPENGL; if(savedata.fullscreen) flags |= SDL_WINDOW_FULLSCREEN_DESKTOP; @@ -232,9 +235,7 @@ SDL_UpdateTexture(texture, NULL, surface->data, surface->pitch); blit(); -#if WIN || LINUX SDL_framerateDelay(&framerate_manager); -#endif return 1; } --- source/scriptlib/ScriptVariant.c Fri Aug 10 10:15:18 2018 +++ source/scriptlib/ScriptVariant.c Wed Aug 22 12:53:24 2018 @@ -926,6 +926,7 @@ { case VT_DECIMAL: svar->dblVal = -(svar->dblVal); + break; case VT_INTEGER: svar->lVal = -(svar->lVal); default: --- Makefile Fri Aug 10 10:15:18 2018 +++ Makefile Fri Aug 31 08:11:36 2018 @@ -22,6 +22,7 @@ # Defines #---------------------------------------------------------------------------------------------------- +#define BUILD_PANDORA ifdef BUILD_PSP TARGET = $(VERSION_NAME) @@ -135,16 +136,20 @@ ifdef BUILD_PANDORA TARGET = $(VERSION_NAME).elf -TARGET_FINAL = $(VERSION_NAME) +TARGET_FINAL = $(VERSION_NAME)-gl TARGET_PLATFORM = PANDORA BUILD_LINUX = 1 BUILD_SDL = 1 +BUILD_GLES = 1 +BUILD_OPENGL = 1 +BUILD_LOADGL = 1 +BUILD_WEBM = 1 BUILD_GFX = 1 BUILD_PTHREAD = 1 BUILD_SDL_IO = 1 BUILD_TREMOR = 1 BUILDING = 1 -CC = $(PNDDEV)/bin/arm-none-linux-gnueabi-gcc +CC = gcc INCLUDES = $(PNDDEV)/include \ $(PNDDEV)/include/SDL OBJTYPE = elf @@ -199,7 +204,7 @@ STRIP = $(PREFIX)strip $(TARGET) -o $(TARGET_FINAL) endif ifdef BUILD_PANDORA -STRIP = $(PNDDEV)/bin/arm-none-linux-gnueabi-strip $(TARGET) -o $(TARGET_FINAL) +STRIP = strip $(TARGET) -o $(TARGET_FINAL) endif ifdef BUILD_WII STRIP = elf2dol $< $@ @@ -444,6 +449,7 @@ CFLAGS += $(addprefix -I", $(addsuffix ", $(INCS))) $(ARCHFLAGS) -D$(TARGET_PLATFORM) CFLAGS += -g -Wall -Werror -fsigned-char -std=gnu99 +CFLAGS += -marm -mcpu=cortex-a9 -mfpu=neon -mfloat-abi=hard -fomit-frame-pointer -ffast-math -O3 ifndef BUILD_DARWIN --- openbor.c Fri Aug 10 10:15:18 2018 +++ openbor.c Thu Aug 23 14:10:26 2018 @@ -36635,22 +36635,22 @@ #endif VIDEOMODES: - videomodes.mode = videoMode; + videomodes.mode = 0;//videoMode; videomodes.filter = savedata.swfilter; switch (videoMode) { // 320x240 - All Platforms case 0: - videomodes.hRes = 320; - videomodes.vRes = 240; + videomodes.hRes = 384; + videomodes.vRes = 224; videomodes.hScale = 1; videomodes.vScale = 1; videomodes.hShift = 0; videomodes.vShift = 0; - videomodes.dOffset = 231; - PLAYER_MIN_Z = 160; - PLAYER_MAX_Z = 232; - BGHEIGHT = 160; + videomodes.dOffset = 220; + PLAYER_MIN_Z = 140; + PLAYER_MAX_Z = 220; + BGHEIGHT = 140; break; // 480x272 - All Platforms
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@cyperghost i tweaked the source again, today with gl4es lib and some small change i was able to make a version that run fullscreen with GL filters at full fps speed! Tomorrow i will try to share gl4es binary, openbor binary and a new source patched.. In My allwinner run much better dont know on rasbperry but i think that that Board is much similar.
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@zanac I was able to compile old OpenBOR-3400 with full PAK and full load/save feature from the source you've provided I've also patched @darknior CLI patch in. So we have a full running OpenBOR maschine with working Video Menu, PAK support, load/save feature, highscore.
Maybe you can help out.All userdata is stored to homedirectory. Do you know a patch to locate those files next to binary?Working!! Watch out user rights!You can download binary from my github account: https://github.com/crcerror/RetroPie-OpenBOR-scripts/tree/master/binary
- PAK support
- Highscore support
- load/save feature working
Everything is working!
ATTENTION UNSUPPORTED!!
Tagging @BiZzAr721 @darknior
Thx @zanac -
@zanac I would be glad to test if you are ready.
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@oilusionista said in OpenBOR finally working fine on RETROPIE with ES:
@cyperghost said in OpenBOR finally working fine on RETROPIE with ES:
The second change was done to SDL section which I haven't checked so far.
Can you explain what was done with SDL? I remember there was something wrong in some versions, I can't remember.
You can see the changes done to
video.c
in sdl directory ;) It is a hardcoded resolution posted here -
@zanac said in OpenBOR finally working fine on RETROPIE with ES:
My allwinner run much better [with GL4ES] dont know on rasbperry but i think that that Board is much similar.
Buy a Pie ;) Just round about 35$
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@cyperghost said in OpenBOR finally working fine on RETROPIE with ES:
@zanac said in OpenBOR finally working fine on RETROPIE with ES:
My allwinner run much better [with GL4ES] dont know on rasbperry but i think that that Board is much similar.
Buy a Pie ;) Just round about 35$
I cannot use a pie, i run in an embedded board attached to jamma pinout.
https://en.m.wikipedia.org/wiki/Japan_Amusement_Machine_and_Marketing_AssociationI use a jamma pandora box (search on web for info) that use allwinner chipset inside
Here you are a video of openbor run on jamma pandora inside My arcade cab (The boy is My son)
https://m.facebook.com/groups/148961237813?view=permalink&id=10157471340597814
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@darknior @cyperghost @zanac This is exciting - your baby is growing up so fast! ;p
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@bizzar721 Well it is the excessive work from @zanac that makes this possible. With GL4ES much more things will happen with better speed and the OpenBOR Video Settings Menus should work as expected....
I just make some code reviews and compile a bit - far away from developing.But here we come to a possible turning point. The Jamma Pandora BOX uses an Mali MP400 GPU... up to know we relied on working SDL framework and a similar CPU. This worked fine so far. If the binary with the GL4ES patch runs fine we can shake hands because then it should be possible to speedup the whole thing again, due better driver support for the Pie ;)
@zanac Watched some videos about the Jamma Pandora thing. Very interesting, it's a small PCB with JAMMA IO interface and the screen output is CRT with various frequencies for real RetroFeeling. The price for the box itself is not so much ... 60-80 USD. But I think the JAMMA things are not so cheap. All in all it seems very common to a Pie ;) So again ;)
@cyperghost said in OpenBOR finally working fine on RETROPIE with ES:
Buy a Pie ;) Just round about 35$
:D
But here is a real "PANDORAS BOX" .... portable
About the gaming video you have posted... I have no FB account.
EDIT:
@darknior May you can take a look at the path thing of the OpenBOR PAK version? Source is here: https://github.com/zanac/OpenPB4/tree/master/openbor
I can't find out why directories are stored to UserPath and not next to binary.EDIT 2:
Function getBasePath in/source/utils.c
seem to be responsible for this.Is working!
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@cyperghost
here you find a binary... if it work in rpi i will upload the source package.https://drive.google.com/open?id=1CphOM9RoniMhAaAsBeAbSnQUXn4WW8VH
It has inside libs used by OpenBOR, it refer some X11 libs but are not really used (gl4es link them but i forced framebuffer ;)) you must of course deploy the same but don't worry
the libGL.so is not open gl, is a compilation of gl4es, a wrapper that emulate open gl using gles2! Embedded boards, like rpi or allwinner, use gles2 and so we need this wrapper!
first to start OpenBOR insert in a script this line (if it work you can try other resolution, using gl4es you can force by this var the resolution!):
export LIBGL_FBOMAKECURRENT=384x224If is the 6315 version that seems the most stable, if it will work i will share patched code of gl4es and openbor, i tested on allwinner as said is not the same actually, but if you're lucky.... ;)
If it will work you can go in video option, enable full screen, and switch from SDL to GL and use bilinear filter or so on using GPU!
Let me know, in allwinner this work very fine!
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I'm out of buisness today maybe @darknior or @BiZzAr721 can test this for a quick run.
Watched your video.... that seems run very smooth now. -
@cyperghost said in OpenBOR finally working fine on RETROPIE with ES:
I'm out of buisness today maybe @darknior or @BiZzAr721 can test this for a quick run.
Watched your video.... that seems run very smooth now.If gl4es don't work i just discover that in rpi it could be compiled with specific api for rpi driver...
from: https://github.com/ptitSeb/gl4es/blob/master/COMPILE.md
for the Raspberry Pi
cmake . -DBCMHOST=1; make GLtry anyway my binary, if it don't work i suggest you to recompile gl4es using that cmake string, after that edit src/gl/init.c and around line 34 change "#define DEFAULT_ES 1" with "#define DEFAULT_ES 2" after this just "make GL"
the bin created in this way should be usable on rpi if you "export LIBGL_FB=1" or "export LIBGL_FB=2".....
If you all works my OpenBOR binary should use GLES rpi driver, using gl4es wrapper
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@darknior I changed some code from your sdlport.c, removed some checks ... this is really a fine work you've done.
// Test command line argument to launch MOD int romArg = 0; if(argc == 2) { loadsettings(); memcpy(packfile, argv[1], strlen(argv[1])); if(fileExists(packfile)) { romArg = 1; } }
I force usage of one argue (this makes sense) and check just presence of file
The rest makes ESI just re-released the binary today. I don't want to share the old OpenBOR-code as it uses agressive words against OpenBOR developers. What a pity!
@zanac I've just downloaded the binary and started. It says
libvpx.1
is missing. Didn't get deeper now .... lack of time now. The next patch will be Борис (Boris) -
@cyperghost said in OpenBOR finally working fine on RETROPIE with ES:
I just re-released the binary today. I don't want to share the old OpenBOR-code as it uses agressive words against OpenBOR developers. What a pity!
They are stupid guys, share your code, OpenBOR is free with free license. Every one can use it. If they don't want to use our modification it's not important.
@zanac I've just downloaded the binary and started. It says libvpx.1 is missing. Didn't get deeper now .... lack of time now. The next patch will be Борис (Boris)
Same for me, not working :(
/opt/retropie/ports/openbor/OpenBOR_gl4es_6315: error while loading shared libraries: libSDL2_gfx-1.0.so.0: cannot open shared object file: No such file or directory
I don't understand where to put the .so files ? And i think i forgot to install SDL2 ?
Is there an easy way to do it ?I have modify emulators.cfg
openbor= "pushd /opt/retropie/ports/openbor; /opt/retropie/ports/openbor/OpenBOR %ROM%; popd" OpenBOR_3400_pak= "pushd /opt/retropie/ports/openbor; /opt/retropie/ports/openbor/OpenBOR_3400_pak %ROM%; popd" OpenBOR_darknior= "pushd /opt/retropie/ports/openbor; /opt/retropie/ports/openbor/OpenBOR_darknior %ROM%; popd" OpenBOR_gl4es_6315= "pushd /opt/retropie/ports/openbor; /opt/retropie/ports/openbor/OpenBOR_gl4es_6315 %ROM%; popd" default = "openbor"
The 3400 version works fine but only with .PAK files, .BOR directories crash.
And i can save my Highscore :)
Perfect work for me :) It can replace my version.
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