N64 emulators not loading textures
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Hi everyone, hope someone can help me with this issues. I updated today (Nov 17th) to 4.3 retropie. I previously had my default emulator set to Glide which worked well. However trying a few games (Super Mario 64, WCW Revenge) I am getting an INIT NOISE TEXTURES message and the game basically looks like crap. Would anyone kindly have any suggestions what I can do? Ihave tried changing plugin and video outputs but they dont help. Thanks in advance folks.
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Have your tied changing emulator? I get great results with mupen (the default one). Anyway, keep changing emulators before changeing the resolution. Also, OC your PI 3 is the way to go for N64. Mine is bugged at the moment but many have great performance with this guide:
https://github.com/RetroPie/RetroPie-Setup/wiki/Optimization-for-Nintendo-64
it's not complicated and if you installed CPU on a motherboard in your life, putting a heatsink is the same thing. A small 5V fan on top works wonder. I'm using a 12 volt one but run on 5V. Keep my pi3 cool and fast.
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@solaris thanks for the advice. I have a 5v plug and have a fan installed on my pi3 model b as well to its running great. Just couldnt understand why the emulator was running great only to get the init noise textures message. I will try other emulators as well.
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I can confirm this is a real (and apparently new?) issue. My glide emulator was working great, especially with simple games like Mario, until today. I updated it for unrelated reasons, and now I get the "init noise textures" message you described and literally every single game is unplayable & broken from missing textures.
Since we both experienced this after a recent update - I wonder if downgrading could provide insight on whether it was really update related? Wonder if anyone can advise on how to downgrade to prior Mupen / glide release.
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I also wanted to state that it has affected me too. I tried tweaking the mupen64plus.cfg file by making Color Noise Emulation to "false", and now on startup it says "high resolution texture loading failed", even though I've never used, nor set the emulator to use high res textures.
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Same issue here, just updated my mupen package on Retropie and now any N64 game that was using the GlideN64 plugin is completely broken. glesN64 and rice are not affected
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Having the same issues. Perhaps updating from binary instead of source will fix it? Either way, something's broken.
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@zerojay I tried both last night, didn't work for me. Had deleted all config files to start fresh.
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This might explain a little bit of what may have happened here: https://github.com/libretro/mupen64plus-libretro/commit/05dbab76afa2f42635396cdb71a007034e762450
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@zerojay Hmm. I'm confused because that mentions both the libretro version and the core version.
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i can confirm this issue. my guess is it’s a new change with GLideN64 (i assume other plugins work ok?). if anyone is able to bisect this issue and find out what commit causes this that will be really useful!
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@dankcushions said in N64 emulators not loading textures:
(i assume other plugins work ok?).
Yes.
Any devs in here? I would love to help but am an incompetent end user.
Would it help to report this as a bug on the github issue tracker?
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@cpt-bananas yes you should log it with a screenshot, please. without bisecting i'm not sure how solvable it will be, but i will try and do that soon if no-one beats me to it.
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Dude you're miles a head of me. I just opened this issue on the RetroPie issue tracker but I think it's actually gonetz/gliden64's problem, not Retropie; then, after I already opened it, I see you opened the issue on Gliden64's page
Thanks man
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Pi 3
5v 2.5a
Retropie 4.3.6
Mupen64plus
Zelda ocarina of time black screen but audio
007 most textures are not visible but some are completely unplayableHi I am now having a similar issue as you guys, after a fresh install I can get gles, rice, lr-mupen, and parallel to work. When I try glide it gives me a black screen with audio, updated from binary (retropie 4.3.6) same issue.
Attempted updating from source and it appears to freeze at ld libmupen64plus.So.2.0.0, edit: I was able to update from source but still the same issue. the glide log shows these two lines constantly repeating: Async color buffer copies are not supported on GLES2
LOD emulation not possible on this deviceI tried disabling LOD emulation in the .Cfg file but it keeps going back to default. Even after I have disabled hotkeys in autoconf.
I also had an HD texture pack that worked great in rice, but glide would start the "loading" screen of textures and freeze when it got to 438.88mb after maybe 7minutes of loading up to that point. I deleted the texture pack since it wasn't working with glide anyway.
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Has this been solved? If not what is the easiest way to roll back glide?
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@steeeb no. i plan to start bisecting it soon, but until someone does we won't have the 'last known good' version to build binaries for. in any case, once someone starts bisecting, we should be close to fixing the issue.
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https://github.com/m64p/mupen64plus-GLideN64
Do you know how to build it? Just build.sh? If so I can help at least find some working commits. If it doesn't take long to build I can do a full disect
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@steeeb no that's not the right repo. it's complex to rebuild the whole mupen64plus emulator manually but it's only the changes to the gliden64 plugin that we're interested in: https://github.com/gonetz/GLideN64. you build that and then replace mupen64plus-video-GLideN64.so on your system with the rebuilt file.
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I can confirm this also. Gliden64 worked great as my default emu. Two days ago i updated retropie and all packages before scraping only to find that the roms i had set with gliden64 were missing texture packs and recieved the messege "init noise textures. Please wait." A rollback or a fix would be greatly apreciated as it is the only emu that alligns mario party 2 properly. Thank you in advance.
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