ScummVM 2.0.0 for Raspberry Pi is avaiable
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@swampy yes. And it fixes the previous dpad issues. Plus includes support for riven. Amazing project scummvm is
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Not to forget one of the gems in videogaming: Plumbers dont wear ties!
As long as the 3DO - Version wont run on a Pi in the near future ScummVM is the deal once more!Also happy about Cranston Manor, one of my first games ever back on the days of Apple //e with yellow monitor š
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Haven't tried it yet bit I will soon! I just finished Secret of Monkey Island 1 a couple of weeks ago, and am currently almost done playing Monkey 2 aswell. Amazing games they are, and ScummVM is just fantastic on the RetroPie.
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Is there a way to manually update Retropie to use the new version? Maybe just a script that would add it to the experimental section.
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@ectoone It's not that straightforward, but it's being worked on - https://github.com/RetroPie/RetroPie-Setup/issues/2227
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@mitu Oh thanks. For some reason the github app i'm using on my tablet to follow such things seems to not show everything. That's why i missed that.
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Now you can update it and it works like a charm.
I only had to change the midi settings for GM-Sound.Thank you
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Last night I added ScummVM by building from source to my setup and it worked great. The version that was installed is 2.0.1pre. How can I tell the setup-script to fetch the stable 2.0.0 version? The given branch is set to 2-0, setting it to 2-0-0 might do the trick, I'll try that when I get back home tonight.
Also, I'd love to add these scanline filters:
https://github.com/MartyShepard/ScummVM-Fork/blob/master/Source/graphics/scaler.cppI suspect the easiest way would be to fork the scummvm2.0.0 tree in my own github, add the scaler.cpp and use my own url for fetching..
Sorry, I'm new to this, if it's not too much to ask, can someone give his thoughts about this and advise me if this would work and which files I need to touch?There's a patch "rpi_enable_scalers.diff" which seems to be applied in https://github.com/RetroPie/RetroPie-Setup/blob/master/scriptmodules/emulators/scummvm.sh line 32, is this what I think it is and would it render my changes useless or can I eventually use this to get the scanline-filters into the repo?
Thanks!
Edit:
I edited the script for installing my own fork:
https://www.dropbox.com/s/s5nn53pe8x2qtii/scummvm.sh?dl=0It now fetches my fork from https://github.com/ArcadeTV/scummvm
where I added the files from MartyShepard (graphics folder) to the 2-0-0 branch.Haven't testet it, will report back.
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Well... that didn't work.
Building the repo how I did it was not successful,
here's my log: https://www.dropbox.com/s/3l1yf3wjbk3mzby/rps_2018-03-22_183200.log?dl=0I tried contacting Marty. Can Anybody help resolving the issue?
Any input would be very much appreciated, thanks guys! -
Thanks to the awesome rsn8887 I can finally wipe this from my wishlist :-)
Some quick'n'dirty pictures:
https://www.dropbox.com/sh/0p9zmcoa4dfhwg0/AABZSdqAQEmTMRtqVFMQwaYka?dl=0Behold, scanline-lovers, and use this setup-script:
https://www.dropbox.com/s/s5nn53pe8x2qtii/scummvm.sh?dl=1
copy to: /home/pi/RetroPie-Setup/scriptmodules/emulators/scummvm.shHere's rsn8887's branch with the merged scalers from marty:
https://github.com/rsn8887/scummvm/tree/scanlines -
I use a PS3 controller and the default controls for ScummVM on RetroPie used to be weird and unintuitive. I had to follow a complicated tutorial to recompile something-or-other in order to change the default controls to something usedful. However after I did that, the cursor became jumpy in its movement.
Does the new version of ScummVM fix the controller issues, or do I still need to do the complicated recompile?
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@mattrixk I can confirm that the PS3 controller works fine in ScummVM 2.0.0. The jumpy cursor was a bug in ScummVM regardless of the mapping but it's been fixed now.
If you are using 4.4, then the button numbers have changed for PlayStation controllers. I've not tested this but I believe these are the new bindings:
Action Button Left mouse click Cross Right mouse click Triangle Escape Square Period (skip text) Circle Space (pause) L1 F5 (in-game menu) R1 You can stick these bindings if you're happy with them. Otherwise you would need to edit the source code and recompile. If you're not happy having to do this again, then I can share my binary.
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@arcadetv Hello! Appreciate you looking into all this - I'm trying to get scanlines working on scummVM (retropie) and I've dropped your script into the folder you stated. Could you tell me how I activate this though, as when I go into my options in ScummVM I still don't see these scanline shader options right now. Cheers! James
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@jamespstevenson said in ScummVM 2.0.0 for Raspberry Pi is avaiable:
You have to use the Retropie-Setup menu and update ScummVM from source.
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Thank you @ArcadeTV I will be giving this a try. I'd love to hear if you noticed any slowdown or any recommendations as to which filter worked best.
Also, is it possible to download latest ScummVM from source, maybe by changing branch to "master" or something of the sort. A lot of games compatability status had been upgraded since 2.0.0
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