Doom Splitscreen (mostly there? need a hand)
-
Lot of bugs still, but a good proof of concept, IMO. I'm surprised it runs this well on the zero.
-
Glad i could help out.
Did you figure out how to run ReMood with SDL without X11?
I should note that last time i compiled ReMood was in Raspbian Jessie/Old RetroPie version and it worked great with the SDL libs.
I am also working on making a bash script that will automate the installation/compilation of uHexen II, hoping that this could later be added to the RetroPie-Setup as a package.
I will create another thread on this. :-) -
@tpo1990 said in Doom Splitscreen (mostly there? need a hand):
I am also working on making a bash script that will automate the installation/compilation of uHexen II, hoping that this could later be added to the RetroPie-Setup as a package.
That would be amazing! I have very good memories of playing Hexen II with my dad and would love to get it on Raspi as well!
-
Me too. It was also a part of my childhood. :-)
Actually it is working perfectly with sound and music on the Raspberry pi 3.
Performance is just as good as Quake 1 on the RPI3. Also it is possible to use HexenWorld for multiplayer. -
@tpo1990
Glad you're still around! . My pi3 is on long term loan so I just wanted to give it a shot on the pi0. I used your compile instructions; still using x11 (startx from command line).
It seems to abort if I use anything but the emulated PC speaker option (awful), or just -nosound from launch. -
@jcook84 said in Doom Splitscreen (mostly there? need a hand):
@tpo1990
Glad you're still around! . My pi3 is on long term loan so I just wanted to give it a shot on the pi0. I used your compile instructions; still using x11 (startx from command line).
It seems to abort if I use anything but the emulated PC speaker option (awful), or just -nosound from launch.Yes im still around although i have a little amount of freetime due to work and family. Im glad to see it helped you. :-)
Hmm... I havent tried changing the sound settings in ReMood. I need to build it from source and compile again since i just bought a 16 gb micro sd card for testing purpose, instead of using my primary micro sd card.
Did you use the latest RetroPie image with Raspbian Stretch on the pi0?
-
@tpo1990 I'll try to update, or just do a fresh install. I'm on Retropie ver 4.4.50+ , but I think Raspbian is still Jessie (ver 8)
-
Ok. I am wondering over why i can not seem to get ReMooD to compile on the latest RetroPie image with Raspbian Stretch. But im thinking it might has something to do with the VideoCore libs being different.
Maybe the VideoCore files name/links has changed when comparing it to Raspbian Jessie.
Let me know if you also get trouble with compiling/building ReMooD on latest RetroPie image. At the moment im having success with building my script for Hexen II.
-
@tpo1990
I didn't have any luck either. I'm going to try compiling Doom Legacy and see if I get anywhere with that. That might be a better choice because it's still active. -
Alright then that confirms my suspicion about changes in RetroPie with Raspbian Stretch.
Sounds good. I recently looked into the RetroPie Sonic robo blast Srb2 script and i was thinking that maybe sonic robo blast 2 which is based on Doom Legacy could provide some info on compiling Doom Legacy for SDL.
As for Doom Legacy the closest thing i came to get it working was building/compiling for X11 window in Raspbian desktop and i could only get the Doom menu to work.
It makes perfect sense to use Doom Legacy source port than ReMooD since it still is actively developed on.
Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.
Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.