Alan Parsons project & Arcade
-
@udb23 Michael Jackson's Moonwalker. Too obvious?
-
@jonnykesh You're right :-))
OK, same question but excluding Moonwalker. -
@udb23 Bomb The Bass did the soundtrack for Xenon 2 (not an arcade game!) - Sorry, not very good at this!
-
@udb23 Another obvious one was the Journey arcade game. This was the first game to be developed around a rock band. In fact, the cabinet imagery resembled the Frontiers album and gameplay includes digitized images of band member faces, has them chasing down their instruments and features the Journey 'scarab' spaceship.
Most of the game's sounds and music is generated by two AY-3-8910 chips. During the bonus round, a cassette player inside the machine plays a loop tape of Separate Ways Worlds Apart. Electronic Journey songs include: Chain Reaction, Do not Stop Believin', Lights, Still They Ride, Stone In Love and Wheel In The Sky.
-
@udb23 Crazy Taxi had music by The Offspring and Bad Religion. Not sure if that also applies to the Dreamcast version which is likely the only way to play that game on the Pi.
-
@caver01 said in Alan Parsons project & Arcade:
a cassette player inside the machine
wow that was particular !!
-
@jonnykesh said in Alan Parsons project & Arcade:
Xenon 2
not arcade... but nevertheless I played this quite a lot on PC.
-
@udb23 said in Alan Parsons project & Arcade:
wow that was particular !!
Yeah, I guess the MAME samples for this game include the "tape" that is obviously not an original dump from the cabinet. According to @mediamogul it sounds too much like a digital transfer from CD (although we could maybe fix that with processing a new sample file). MAME also doesn't loop the virtual tape properly but rather restarts the sound file. I have never survived in the game long enough to hear this myself, but it maybe I should!
-
@caver01 said in Alan Parsons project & Arcade:
According to @mediamogul it sounds too much like a digital transfer from CD (although we could maybe fix that with processing a new sample file).
I have my personal preferences, but I do believe there's an argument to be made for both authentic and pristine sound. On one hand, why shouldn't these games look and sound as nice as possible if we have the ability to do so? On the other hand, a more authentic effect can really immerse you into the experience.
On another emulation rig I put together a few years back, I set it up to play arcade ambience tailored to the specific time frame a game was released whenever the title is launched. I still revisit that setup from time to time and I find that my score's increase quite a bit because I'm drawn into the experience much more deeply. I've been meaning to set up something similar for my RetroPie setup, but there's just never enough time in a day.
-
I found this:
-
'Revolution X' with Aerosmith is another one. On top of having a wonderfully absurd premise, it's also a great rail shooter.
Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.
Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.