Gamelist Excel export script
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@mrsco I've found the error, can you re-download the script and try again ?
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@cyperghost Sorry, I didn't see your update (probably edited). I've corrected the link, so the
:
is removed.
I've thought about adding the custom collections part, I just don't use any and didn't know they're saved. I'll see about this next week and give it a try. -
@mitu No problem
custom collections are stored in/opt/retropie/configs/all/emulationstation/collections
and their naming is always
custom-AaBbCcDdEe.cfg
AaBbCcDdEe represents the name of the collection ;)Inside is just plain text with Romname and complete path.
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Huh, neat.
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I get the same error as @MrSco , but I will keep a close eye on this thread, since i think this looks amazing! so excited to play with this in the future
@mrsco said in Gamelist Excel export script:
Traceback (most recent call last):
File "export.py", line 460, in <module>
systems = parse_systems()
File "export.py", line 241, in parse_systems
rom = Game(game)
File "export.py", line 146, in init
self.info[attr] = get_xml_element_date(obj, attr)
File "export.py", line 69, in get_xml_element_date
if len(date_text) < len('19860101T000000'):
TypeError: object of type 'NoneType' has no len() -
@cyperghost Shoudn't be so hard to add, I just need to compute the fullpath (which I already do anyway to check if the Rom exists) and then parse the .cfg file.
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@detron Have you tried after my last update (1h ago ?) to download the script and try again ? If you still get the error - run with the -d flag and upload the gamelist.xml for the system with the error on pastebin.com so I can take a look.
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@mitu said in Gamelist Excel export script:
@detron Have you tried after my last update (1h ago ?) to download the script and try again ? If you still get the error - run with the -d flag and upload the gamelist.xml for the system with the error on pastebin.com so I can take a look.
I got the error about 2 minutes before my post, which was after your update. but I will try again from scratch.
thank you for the assistance. I would love this to be a retropie standard, allowing you to create a report with ease
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@mitu said in Gamelist Excel export script:
@detron Have you tried after my last update (1h ago ?) to download the script and try again ? If you still get the error - run with the -d flag and upload the gamelist.xml for the system with the error on pastebin.com so I can take a look.
I still get the same error, if there is any other info that I could provide besides the info below, I am happy to grab any info that might help.
here is the pastebin
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@detron @MrSco Beginner's error - gist.github.com changes the URL after an edit, so my new version was at a different URL. Try again now, I have updated the URL in the initial post. Overwrite the initial
export.py
script by downloading it againwget -O export.py https://gist.githubusercontent.com/cmitu/73cf0783e9e1e4e02d8ce5c44f7a8984/raw/7f61f714bdf9fd49a690cf75cc719b8ffcdf404f/gamelist.py
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a lot more activity now, but a different error happened.
again, thank you for your help.
Traceback (most recent call last):
File "export.py", line 464, in <module>
systems = parse_systems()
File "export.py", line 251, in parse_systems
rom.info['name'], s.info['path']))
UnicodeEncodeError: 'ascii' codec can't encode character u'\xe9' in position 3: ordinal not in range(128) -
@detron Please give me the
gamelist.xml
file where the error occurs. When running with -d parameter, it will show you which system is trying to parse. Get the system'sgamelist.xml
file and upload it to pastebin.com. -
I got it to work. the problem was with a pre-built gamelist file (for a system I have zero roms for.)
this is really cool, thank you for the program, and the support
the prebuilt gamelist has some foreign letters that may be the issue. the file is too big for the free pastebin, but if you really need it, I am sure I can upload it latter to google drive or something for you
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@detron Please do, I'd like to have a look at it. Normally, the gamelist is generated by ES and should be valid UTF8 (which the script can handle), if it's generated externally it might have a different encoding. If you can upload the file as-is (no pasting), that would allow me to try and find a fix/solution for the error.
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@detron Thank you for the file. The problem is seems was in the logging part, which was tripping on the game's game. It should be fixed now (URL updated in the 1st post), so you can re-download the script and try again with your initial gamelist.
wget -O export.py https://gist.githubusercontent.com/cmitu/73cf0783e9e1e4e02d8ce5c44f7a8984/raw/0ee908ff097fca55c4db5911bd78d794666af59c/gamelist.py
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thank you for the help others may be saved by your edit, but I have zero roms for that system. I just thought the idea of a gamelist with all images was brilliant. add your few roms, and the art would show up.
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I have a strong conviction that @Used2BeRX will love this tool! :)
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This looks AWESOME!!!!! @mitu
I can't wait to try it out. I actually asked a few months ago if somebody could make something EXACTLY like this.If this works the way that I think it will from your OP, I think this is going to end up saving me countless hours on my work in the future, and I should still be able to get a ton of work out of it for the NES project I'm currently working on.
Is there any chance that you could write a reverse script that would then convert the existing spreadsheet back into a gamelist.xml? That would make this absolutely perfect then and I would be able to do all of my editing inside of a single spreadsheet (assuming it wasn't insanely taxing on my ancient PC to do so).
Thanks for the heads up @meleu.
If this is something that I can use like I think it is, I was hoping that when you get time to do some more things with our script that you might be able to make that reverse script we were talking about that would then take the gamelist.xml and convert it back to the initial
synopsis.txt
files.That way when all of the work was done I could re-generate the edited synopsis files for the XBox ready release as well as the Pi Zero and Pi 3 release without having to edit all of them by hand.
Amazing. Thanks for sharing mitu!
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@used2berx said in Gamelist Excel export script:
Is there any chance that you could write a reverse script that would then convert the existing spreadsheet back into a gamelist.xml? That would make this absolutely perfect then and I would be able to do all of my editing inside of a single spreadsheet (assuming it wasn't insanely taxing on my ancient PC to do so).
Having read the other 2 threads about your work on the NES ResurrectionXtra, I know how important this feature would be for you. I'll take a look at producing a gamelist - or any other way of extracting the information out of an Excel spreadsheet. Technically, it shouldn't be to difficult, since this is already supported by Excel (https://bitwizards.com/Thought-Leadership/Blog/2010/November-2010/How-To-Export-an-Excel-2010-Worksheet-to-XML).
I've worked before with VBA in Excel (it's not pretty), I'll see what can be done and how easy would be to make this export happen with just the push of a button.
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