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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Possible Retroarch overlay system bug?

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    overlaycfgretroarch
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    • AlturisA
      Alturis
      last edited by Alturis

      Running on a Pi3.
      Accessing files over network from Windows 10 via \\RETROPIE

      Its possible that this was some other fluke but wanted to see if anyone had experienced this. I was setting up a new game in my arcade folder and had its cfg setup like this.

      ramprt2p.zip.cfg

      input_overlay = "/opt/retropie/emulators/retroarch/overlays/arcade-bezels/ramprt.cfg"
      input_overlay_enable = True
      input_overlay_opacity = 0.900000
      input_overlay_scale = 1.000000
      
      video_shader_enable = "true"
      #video_shader = "~/.config/retroarch/shaders/crt-pi-curvature-vertical.glslp"
      video_shader = "~/.config/retroarch/shaders/crt-pi-curvature.glslp"
      

      ramprt.cfg

      overlays = 1
      overlay0_overlay = ramprt.png 
      overlay0_rect = "0.0,0.0,1.0,1.0"
      overlay0_full_screen = true
      overlay0_descs = 0 
      

      But I was still working on ramprt.png in Photoshop and had not yet saved it out. I tried running the game to capture a screenshot to use as a guide and it just hung there on a black screen until I had to power off.

      Then when I rebooted it repeated this. I looked at the ramprt.cfg file and it was all changed out to mostly garbled xml data it seemed.

      Once I had the png in place and restored the ramprt.cfg it is working fine now. But I am wondering if there might be an issue with an overlay cfg file that refers to a missing png?

      My other thought is that maybe I had somehow saved the file over the network at just the right moment where it was being accessed that it caused some kind of race condition error.

      Edit: Clarification and grammar

      RP 4.7.1 • Pi4 4Gig • CanaKit Aluminum • 64GB microSD • 1920x1080 BarTop [2 Sanwa sticks]

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