lr-fuse Joypad to Keyboard mapping
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@RickyTan Hm. The .opt files are per-game - they depend on the games I have created them for, and the names of the files of my games.
Is there anything in specific that you're looking for in those? I am happy to share mine, but I'm not sure if/how they'll help without knowing what you're looking for :)
I default to Kempston joystick controls for lr-fuse, Player 1, and then adjust keys as needed for games that don't work with Kempston out of the box.
Let me know what you're looking for and I'm happy to help!
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@pjft How do you get Anteater to work?
Do you have .opt file for Grand Prix Master -
@RickyTan I don't have the game Grand Prix Master myself, but from reading it should work with Kempston by default?
For Anteater, the remake released in 2021, it's a simple QAOP control set, with Space for start and fire. This is my anteater.opt file:
fuse_auto_load = "enabled" fuse_ay_stereo_separation = "none" fuse_fast_load = "enabled" fuse_hide_border = "enabled" fuse_joypad_a = "Space" fuse_joypad_b = "Space" fuse_joypad_down = "a" fuse_joypad_l = "<none>" fuse_joypad_l2 = "<none>" fuse_joypad_l3 = "<none>" fuse_joypad_left = "o" fuse_joypad_r = "<none>" fuse_joypad_r2 = "<none>" fuse_joypad_r3 = "<none>" fuse_joypad_right = "p" fuse_joypad_start = "Space" fuse_joypad_up = "q" fuse_joypad_x = "<none>" fuse_joypad_y = "<none>" fuse_key_hold_time = "500" fuse_key_ovrlay_transp = "enabled" fuse_load_sound = "enabled" fuse_machine = "Spectrum 128K" fuse_speaker_type = "tv speaker"
Hopefully it helps.
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