Share your hidden gems and insider tips
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@thelostsoul said in Share your hidden gems and insider tips:
@m2306 To me, the level design is a bit confusing and you have to look at the map where to go next
There is an ingame map? 😆 How do I display it?
I read somewhere that the game is almost complete, besides the final boss, which does not move.
The combat definately needs some overhaul, too. I could defeat most enemies in the first level by kicking while crouch-rolling towards them. Only those pesky blue jumping swordsmen (?) nearly killed me every time. How do I fight these? (Well, you can just try to leave them alone, but I would like to best them for real.)
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@clyde I think it was the Start button that displays the map, then you can cycle the map sections with the d-pad but bot show them all at once, which is a bit strange.
The sprite animations for when the character falls and jumps against the walls is really funny and actuall totally epic tbh.
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@clyde The original Double Dragon, EVERY single enemy, including the final boss, could be defeated using the reverse elbow punch. That attack had stupid range and was very strong. Speaking of crouch rolling, choosing the Dwarf on Golden Axe allowed the same thing. ALMOST every enemy could be defeated using the Dwarf's crouch roll. Worked very well on multiple enemies since he rolled such a long distance, then rolled back to his original position, causing damage on both passes.
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@m2306 @VictimRLSH Thank you both for all the information. :)
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Loved Comix Zone on the Sega mega drive and Rick Dangerous was a favourite of mine on the Amiga when I was a kid.
The Golden Sun series on the Gameboy Advance also doesn't get talked about enough.
Heart of Darkness on the PS1 was also great.
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Oil Tycoon (VICE, C64 and VIC20) - This was one of those games you actually had to type in from the magazine, but was very high quality and amazingly addictive. The goal is to pump all the oil out of the oil fields on the screen by lowering your drilling pipe down into them. If you hit hard rock, it would damage your pipe and you would lose a section. You can drop explosives down the pipe to blow up obstructions, but in most cases that would also cause you to lose a section of pipe. Higher levels have invisible rocks, gas accumulations in empty areas, and even demons that get very cranky when you expose them. It could be very difficult to actually complete a screen, especially at higher levels.
Here is a youtube clip of the vic20 version, which was actually a bit easier because the screen was smaller and there were fewer oil fields to collect to clear it. The person playing in this clip actually isn't very good at the game, you need to try and get the deeper oil fields first in case you lose pipe later. It is also risky to drill down through empty areas you have already pumped out due to the danger of gas explosions. At the 5:00 mark it finally dawns on them that they have broken too much pipe to reach the bottom of the screen...
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@victimrlsh said in Share your hidden gems and insider tips:
Oil Tycoon (VICE, C64 and VIC20) - This was one of those games you actually had to type in from the magazine
OMG yes, I remember those times, too. Hours of tedious typing to play a game you didn't know if it was worth it until you were finished. 😮 Sometimes, my mother would read the lines of numbers to me while I was typing them in. One magazine had a typing tool (that you also had to type in first, of course) with checksums so you could spot typing errors right after each line, and not by equally tedious searching when a game wouldn't work.
Yeah, these were the good old times … *sigh* 😉
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I remember some game that was similar to ladybug where you were being chased around a maze by giant boomerangs. For a magazine game the sound effects were awesome. Can't remember the name though. :(
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New Games
Hello guys, how are you? I don't remember the text I wanted do for the preface here. So, then let's jump right into it!
Arcade / Mame2003:
lr-mame2003 (v0.78)
- Evil Stone
evilston.zip
This is a strange one, part brawler, part top down platform jump & run, part shoot'em up. Definitely an unique game with good presentation.
Arcade / Mame2010:
lr-mame2010 (v0.139)
- Dragon World 2
drgw2.zip (needs bios pgm)
A similar puzzle game to Mahjong principle (actually not really sure here). Taking a stone will free others near to it. Get 3 of same type and they will be destroyed.
Arcade / FBA set:
lr-fbalpha (v0.2.97.43)
- FixEight
fixeight.zip
Top down walk and run shoot'em up by Toaplan. This is similar to Commando and is a sequel to Out Zone.
- Evil Stone
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@thelostsoul Great stuff, I'll be sure to check these out tomorrow. I might even have to add them to my own hidden gems list :)
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Microwave (Apple ][) - Similar to Pac-Man in that you have to navigate a maze, but this time you are collecting assorted electronic equipment and tools. The grenades explode randomly, so watch out for those. You can save up microwave dishes and use them when you want by pushing fire or space. The dish points away from you and broadcasts a deadly microwave beam. YOU have a radiation resistant suit and can remain in the beams a SHORT time before eventually dying from radiation exposure.
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@VictimRLSH One of the music of it reminds me the Cantina music from Star Wars^(starting at 0:27s). :D The game itself have 4 screens (only), but that was common back then. Is the glitch on level 2 normal? Unfortunately I don't have Apple 2 emulator setup here, can't test it out myself.
@Brigane The story behind the new findings is strange. I just found out that Battletoads on arcade is a completely different game and added it and the NES version also got recommended a lot. And after some changes, I do backup. The number of changes/additions was not enough to make a backup, so I started stumbling around and picking randomly game titles from lists. To my surprise, they were interesting.
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@victimrlsh Nice variation of the Pac Man gameplay, although I couldn't stand the sound for more than a few minutes until my ears would bleed. ;)
@thelostsoul It certainly is the Mos Eisley Cantina music. I wonder if they actually licensed it or just flew under Lucasfilm's legal radar. :D Or maybe that's why the music shifts between different tunes every couple of seconds – so it falls under some copyright law that allows short samples of protected content?
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@clyde That was my wife's complaint when I used to play it constantly when I actually had an Apple (unfortunately, it decayed into uselessness. ).
@thelostsoul Linapple autoconfigures analog sticks so all you need is a Playstation or Xbox controller with analog sticks, so it won't be hard to set up.
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@victimrlsh said in Share your hidden gems and insider tips:
Linapple autoconfigures analog sticks so all you need is a Playstation or Xbox controller with analog sticks, so it won't be hard to set up.
Would you say it's possible to set up if I have an arcade stick and six buttons? If it's possible I may add it to my Bartop arcade game collection.
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I just discovered an NES game. It is known for its good soundtrack (although not many tracks). The composer was Tim Follin, you probably know him from Rock n' Roll Racing or Plok.
NES:
lr-nestopia
- Pictionary
A board game with different small action games involved. You play a small game and then you have to type and guess a picture.
Look at it (yeah, I know), how awesome it sounds by the NES standards:
- Pictionary
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@thelostsoul Yes, Pictionary is renowned for its soundtrack, just like Journey to Silius, another great soundtrack.
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@mitu Like many soundtracks from Sunsoft at that time. They had great titles. Journey to Silius is on my to do list to play. I already heard a lot of good things about its soundtrack, but because I plan to play it, I just don't want listen to the soundtrack before I start the game. ;-) The Pologue and Stage 1 sounds so great!
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@mitu @thelostsoul Do you know how good Journey to Silius is gameplay-wise?
Besides, a great soundtrack can improve an otherwise mediocre game a lot. One Man and his Droid for the C64 is such an example. You just herd robot sheep to an exit in a particular order, but I could play it for hours only because of its one, repeating track from Rob Hubbard.
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@clyde I haven't played it yet, just watched the intro and some part of the first level.
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