Share your hidden gems and insider tips
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@Clyde Excellent ! A different team had a version of Hakchi (3.6.0) working with the Sega Mega Drive / Genesis Mini with a Retroarch frontend but pulled the software as it had many bugs regarding compatibility with the Nes/Snes classics and are reworking their version of Hakchi at the moment. Have fun with it ! :-)
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This is what you may find if you try some games from a YouTube video that's titled "PS1 Games You Probably Don't Know About it or You Never Play!!"[sic!]: PEPSIMAN
I never heard about this game (it only came out in Japan according to Wikipedia), and I didn't expect it to be any good β¦ but surprisingly, it is! Although "only" one of those runner games, it is much fun, has many lovely details, and some diverse surprises like the skateboarding you can see in the above video.
So, if you "probably don't know about it or you never play" this game, give it a try. I think it would make a good party game, because of its simple yet challenging and strangely addicting gameplay, the nicely-done superhero hommage, and its overall sillyness. π€ͺ π₯³
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@Clyde I discovered this game too by AVGN (Angry Videogame Nerd). Its like a Temple Run game from the smartphones, but way more entertaining. Have yet to try it out too. :-) Imagine playing it drunken with friends on a birthday and everyone is drinking Pepsi. lol
Btw, actual video about the game starts at 3:20.
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@thelostsoul It also has a high girlfriend factor. My girlfriend saw it while I was testing the newcomers on my cab, wanted to play it immediately, and ended up cheering me playing it after a point where it was too hard for her. πΈ
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Recently discovered Vagrant Story (PS1)
An action RPG with a very rich crafting, battle ability, and magic system. You move between connected rooms on a map, and once you open areas you are free to return to them. There are puzzle elements to unlock some paths that involve moving around boxes and jumping from them to other areas.
The weapon crafting system appears to be a spiritual successor to the ones in the Dark Cloud series. Weapons have attributes you can increase for types of creatures you fight, as well as elemental attributes. You can attach different blade types to different grip types to craft unique weapons. Like Dark Cloud, there are gem sockets you can put gems into that will increase the attributes of the weapon. To add additional attributes, you need to "train" your weapons by killing the enemy types you want that particular weapon to be stronger against. Killing one type of enemy will weaken that weapon's attributes against another type, so leveling up one weapon is not going to work, you need to keep a few around. The more enemies you kill with a particular weapon (regardless of type), the more XP that weapon gains, and you unlock other battle abilities for weapons of that type as well. You can score multiple hits in combat, and with each hit you set up in advance a special effect that occurs with each hit. This makes for one of the most unique and varied combat systems I've ever seen. The magic system isn't very complex and using magic comes at a high price since most of the spells use VERY large amounts of MP. You're not going to be able to blast everyone off the map with magic. The boss fights are some of the toughest I've seen in any action RPG. Most are completely immune to the normal amount of physical damage your weapons are able to do so you have to figure out how to maximize your attributes vs that particular boss's type and weakness and wear them down over time.
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@VictimRLSH AHH, Vagrant Story, I loved playing it back then. It is one of the most underrated games on the console in my opinion. The games visual presentation and music are very much like when you would take Final Fantasy Tactics and turn it into a 3D environment - no wonder, it's from the same team! Love that intro sequence as well. As for the gameplay type, it is more on the dungeon crawler style. And it got a New Game+ mode too. BTW, I would not call it an Action RPG, because at least in the battle there is nothing that you can do to evade an attack (like in Secret of Mana). At least, this is my personal definition.
Here is a video with the pregame title screen intro and then the cinematic in-game story intro.
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@thelostsoul You can't evade attacks, but you CAN assign defensive skills to buttons and some of those effects can mitigate the damage or even counter it. It is also a handy way to damage bosses that are way too tough to take much damage otherwise.
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An excellent, simple and very difficult game.
Henry's house - ATARI & C64 -
@froccoar I never stumbled upon this game back in my C64 years β¦ is it vintage or a newer release?
I love the "Henrys" counter by the way. π
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@froccoar That looks quite interesting. Reminds me a bit of Donkey Kong. I have watched a longrun video on YouTube (skipping around). Every stage have ton of things going on and something different in terms of graphics and layouts. Cool find.
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The author of the game, Chris Murray, was 16 when he programmed Henryβs House.
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