fba/fba2012 - Street Fighter III: 3rd Strike in game taunt (Start button) not working
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Taunts play a key role in this game and I have tried it on both FBA emulators with no success. I have tested US, Euro, and Japan region roms also with no success on either rom. The taunt is an important mechanic in the game. Some characters deal more damage after a taunt. Other characters get a speed increase. The point is that Start works to enable me to start playing the arcade initially, but in game the Start button does not work for taunts. My theory is that the Start button is prioritized for the core (for hot key purposes to exit) rather than the rom (to taunt the daylights out of my opponent), and I would like to change the priority of the taunt to the rom for this title. If somehow the core and rom can recognize the Start button simultaneously that would be even better. Thank you in advance. (:
Below are all the taunt bonuses characters get (the importance of taunts in game ) when performing taunts:
Street Fighter III 3rd Strike Taunt (Personal Action) Guide
• Alex:
Unheld taunt - Increases damage for the next hit/combo by 9.4% for the first taunt and 6.3% for each additional taunt. Maximum: 6 taunts, 37.5% bonus.
Held taunt - Increases damage for the next hit/combo or throw by 6.3% per extra arm turn. Maximum: 8 turns, 50% bonus.
• Akuma:
Increases damage for the next hit/combo by 43.8% and increases stun damage for the next hit/combo by 28.1%. One taunt is the maximum.
• Chun-Li:
Yawn (happens 100% of the time) - Increases stun recovery rate by 10% for the first yawn and an additional 21% for the second yawn. Lasts the whole round. Maximum 2 yawns, 33% bonus.
Shoulder tap (happens 21% of the time) - Increases defense by 18.8%. Lasts for the whole round. Maximum one shoulder tap.
Neck stretch (happens 38% of the time) - Increases damage for the next hit/combo by 31.3%. Maximum one neck stretch.
Back stretch (happens 15% of the time) - Increases defense by 31.3% (more than the shoulder tap) for the whole round. Also increases damage for the next hit/combo by 31.3%. Maximum one back stretch.
• Dudley:
Increases damage for the next hit/combo by 25% if a rose is thrown. Like Sean, there's no bonus if the rose isn't actually thrown. One taunt is the maximum.
• Elena:
Increases stun damage for the next hit/combo by 18.8% per taunt. Maximum 4 taunts, 75% bonus.
• Hugo:
Unheld taunt - Increases damage for the next hit/combo by 18.8% (maximum 1 taunt). Also increases defence for the rest of the round by 6.3% per taunt (maximum 4 taunts, 25% bonus).
Held taunt - Increases damage for the next hit/combo/throw by 25%. One taunt is the maximum.
Poison - No bonus.
• Ibuki:
Increases damage for the next hit/combo/throw by 43.8% only if she gets the leapfrog. Otherwise you get nothing. Maximum one taunt.
• Ken:
Increases damage for the next hit/combo by 31.3%. One taunt is the maximum.
• Makoto:
Part 1 - Increases damage for the next hit/combo by 31.3% per taunt. Maximum 2 taunts, 62.5% damage.
Part 2 - Replaces a second Part 1 taunt. One two-part taunt is the maximum.
Part 3 - Increases stun recovery rate by 10% for the first full taunt and an additional 21% for the second full taunt. Lasts the whole round. Maximum 2 full taunt, 33% bonus.
Hayate taunt - No bonus.
• Necro:
Increases damage for the next hit/combo by 31.3%. Holding the taunt does nothing bonus-wise. One taunt is the maximum.
• Oro:
Recovers stun by 600-800% as the taunt is held longer.
• Q:
Increases defense for the whole round by 12.5% (maximum 3 taunts, 37.5% bonus). Also increases stun recovery rate for the whole round by 10% (one taunt is the maximum).
• Remy:
Increases stun damage for the next hit/combo by 18.8% per taunt. Maximum 4 taunts, 75% bonus.
• Ryu:
Increases stun recovery rate by 10% for the first taunt and an additional 21% for the second taunt. Lasts the whole round. Maximum 2 taunts, 33% bonus.
• Sean:
Increases stun damage for the next hit/combo by 12.5% per ball thrown. If Sean throws nothing (ie. another ball on the screen), there is no bonus. Maximum 3 balls thrown, 37.5% bonus.
• Twelve:
It turns you invisible for a while.
• Urien:
Increases damage for the next hit/combo by 31.3%. One taunt is the maximum.
• Yang:
Increases damage for the next hit/combo by 31.3% and increases damage for the next throw by 6.3%. One taunt is the maximum.
• Yun:
Unheld taunt (works for held too) - Increases damage for the next hit/combo by 6.4% for each taunt/hat twirl. Maximum 8 taunts/twirls, 50% bonus.
Held taunt only - Increases damage for the next throw by 6.3% for the first extra twirl and 3.1% for every additional twirl. Maximum 7 extra twirls, 25% bonus. -
I mostly play Second impact, where you taunt with High punch and High kick pressed simultaneously. I believe it's the same for Third strike.
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@bobharris It is the same. :D
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@bobharris Definitely the same. So strange. I remember hitting start to taunt in the arcades, but I must have mixed that memory up with the Marvel series games.
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@richiegigabit Yeah or the Alpha series. :-)
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