What is your favorite Shoot-em-up?
-
@quicksilver The thing is, the TG-16/PC-E never came out it in Europe. I remember an uncle of a friend had the Japanese version. I only discovered last year that a US version existed! 100% I would have imported one, if I knew.
-
@thelostsoul @quicksilver And as I remember, all of the gaming magazines in Germany called this console only by its Japanese name PC Engine, so this name stuck with me prominently up until today.
-
@pjft so with the recent reicast update I checked and ikaruga still functions properly for one player (yay!) However the glitch still occurs if you try playing two player mode not sure if this was the behavior previously or not.
-
@chizzer
The shoot-em-up genre is my favourite: Of these there are many I would happily play for hours; R-Type (on the Atari ST) taught me that games sometimes don't like you. Truxton 2 taught me a game genuinely wants you to die, now. I simply love it as when you die, you're pretty much f**ked, .. Oh and the music is great. So I'd choose Truxton II.
That said, Viewpoint (NeoGeo version, obv) has a special place in my heart. Even though it wants me dead as quickly (only in isometric). -
@quicksilver wow. Thanks for checking. So you're talking about the new binary from the master branch that was updated a couple of days ago, right? I had been meaning to test it - I'm glad you did it, especially with two players as it's something that wouldn't have crossed my mind!
I just checked my current binary very briefly and it actually seeme to work well with two players, the bug didn't occur. I started with two players straight from the game selection menu, and since I wasn't actually playing they both also lost a life before the bug usually occurred. Not sure if the test conditions are different, but I made a backup of the binary from the RetroPie servers just in case this would happen one day - I'll gladly share it if it helps. I might end up creating a separate version of the emulator in my setup (say, reicast-legacy or something) and just keep the old binary there, using it only for Ikaruga.
-
@pjft yes the new binary in the master branch. Interesting that only two player mode would be affected. It might be useful having the old reicast setup as a legacy option as you suggest.
-
As a kid, I was obsessed with Star Force (I did not know the name of the game at that moment, I just wanted to play it). I guess is not one of the best nor anyone's favourite. But I was really into it.
-
Used to absolutely love saint dragon, although I was very bad at it. Had that on the amiga but it was nearly a perfect arcade port. One which was arcade perfect was raiden project on the ps1. The 1940's series were good too from capcom. Can't talk about shoot em ups without mentioning r-type. Alpha mission and last resort on neo geo are pretty good.
-
@quicksilver The original binary is here:
https://mega.nz/#!4I8kQQYY!RnbZ72nwx0JDWivyZJ1Rrz4V_7bwbYdINgQ9XTKcSpU
I think you can unzip it via
gunzip reicast.tar.gz
somewhere. It will create a reicast folder with the actual content. You can choose to overwrite the current one or set it up on the side, though I imagine that for that to work you'd need to change some of the registered emulator wirings, and I don't know those by heart.
You can at least test this with your 2-player setup and confirm whether it works or not - as I said, my testing setup might have been different enough to not trigger the bug the way you did it. I only tried it once as well.
Also, to close this off, we probably could have a separate Ikaruga on the Dreamcast thread instead of consistently derailing this (my bad, really!). :)
-
@pjft said in What is your favorite Shoot-em-up?:
instead of consistently derailing this (my bad, really!). :)
Haha no worries, I started the thread so I don't mind. It's related to shumps so it's sorta on topic lol
-
@martincrocenzi thanks for sharing. Thats the whole point of this thread, to talk about the shumps that mean something to you. If we all talked about the top 10 then we wouldnt find all these hidden gems!
-
Did anyone have a pc engine? I've seen some pretty good shoot em ups on that system. Never had one myself, but I've seen them at shows and stuff and they always look pretty powerful with a lot of animation in the games much like on the arcade versions.
-
@ballboff I grew up with and still have my tg16 (PC engine) and turbo express. There are tons of great shumps and arcade ports for the system. I didn't know anyone else that had one growing and taking the turbo express onto the playground blew other kids minds. Gameboys and game gears were cool but not even close to a turbo express.
-
Just discovered this game called "Cyvern" (not sure if it's already on this list somewhere):
Graphics and sound are great. Runs pretty good on my pi though there was a bit of slowdown occasionally when there was a lot going on. Definitely a "bullet hell" game. I'm curious how far you guys can make it before having to use a continue. Not a shump for newbies.
-
@quicksilver i played it a bit when debugging suprnova and sh2 speedhacks, pretty nice game.
-
I have one for you guys for PC, if I haven't A. Already responded on this thread awhile ago, and B. It hasn't been already listed.
I liked Raptor Call of the Shadows for pc.
It's fun, and looks great, plays well for a PC game, and is easily accessible. It's honestly the best SHMUP for DOS that I can think of.
-
@SgtJimmyRustles I might have to try that one out. One thing I have found is I much prefer shumps that allow you to hold the trigger in. Games like 1942 kill my thumb.
-
@quicksilver said in What is your favorite Shoot-em-up?:
ut. One thing I have found is I much prefer shumps that allow you to hold the trigger in. Games like 1942 kill my thumb
Oh yeah, you won't have that problem there. Just hold a key down and move around.
Though I do have, on my horipad controller, a turbo button so that could help you. -
@SgtJimmyRustles It has been listed already, but it can't hurt to give Raptor some extra attention. :-) To me this game got everything right..especially the music is excellent.
-
@quicksilver Yeah autofire is a huge advantage. In some emulators you can alter the controls and turn on "autofire".
@SgtJimmyRustles It seems that Raptor allows you to shoot the enemy bullets to destroy them. That seems like a fairly easy way to rush headlong into the fray. This got me thinking... I guess I'd classify shooters into three difficulty categories in this respect.
-
Easy - You can shoot the enemy bullets to destroy them.
-
Medium - The enemy bullets are destroyed when the enemy that fired them is destroyed.
-
Hard - The enemy bullets are never destroyed.
-
Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.
Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.