New FBA released: 0.2.97.43
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Great news, it's been a while. Unfortunately still no support for Mortal Kombat games or Killer Instinct.
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Is there any change to the ROMset whatsoever?
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@matchaman It seems so as in the changes sync with newer mame roms is mentioned.
Someone will probably create a dedicated .DAT. -
@matchaman said in New FBA released: 0.2.97.43:
Is there any change to the ROMset whatsoever?
Why ask ? There are changes with EVERY new release.
Just finished updating lr-fbalpha with the new codebase, let me know if you find issues.
PS : i didn't add the new dats to the github repo yet. -
@barbudreadmon Thanks!
Can we get it in Retropie thru update from source ? -
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@barbudreadmon Installed .43 today and played some games. No issues so far.
Only noticed that "the end" still has very low sound (compared to original machine and lr-mame2003). That game has sound effects + some "continuous beating" background music (reminds me of "jaws" soundtrack when the shark comes). Can this be fixed ? -
Woohoo :
Improved DonPachi and DoDonPachi timing to respond to inputs in 2 frames instead of 4 [dink] -
@sano said in New FBA released: 0.2.97.43:
Woohoo :
Improved DonPachi and DoDonPachi timing to respond to inputs in 2 frames instead of 4 [dink]This improvement was actually included in lr-fbalpha a month ago.
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I can change settings by holding START in-game, but I don't know where they are saving...
Any ideas?
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@spartan All i can say is that the core is working properly.
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@barbudreadmon 0.2.97.42 was reading core options
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FBA 0.2.97.43
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@spartan i'm not sure what you are complaining about, at first i thought you were complaining about core options not being saved/loaded properly, but actually they do ? At the very least they do for me, and anyway it's not something performed by the core.
You are only complaining about one specific dipswitch doing nothing ? Well, there are some dipswitches that do nothing in fba, especially in cps1/cps2 games, the "flip screen" one is another example. Could you explain to me the expected behavior of this "demo sound" dipswitch ?
Edit : nvm, it seems some dipswitches in cps1/cps2 are indeed acting weird, it's probably related to https://github.com/libretro/fbalpha/issues/185 again. To be honest i don't think i'll fix it, the first time i worked on this i severely broke the core for a few dipswitches that seemed totally useless.
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@barbudreadmon "Demo Sound" switch was working fine on FBA 0.2.97.42 , it allows to play background music and SFX on the classic Street Fighter intro.
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@spartan Fixed, i hope it won't cause new issues...
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@barbudreadmon thanks!!
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Is there anything special I need to do to get this to update in Retropie? I just updated lr-fbalpha from source, everything seemed to run fine but it still shows v0.2.97.42 even after a reboot.
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@semisolidwhale if you updated from source you should get .43.
I’d suggest to retry, first updating retropie setup script and then lr-fba from source. -
@udb23 the binaries should be .43 also. Built last week or so.
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