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    mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support

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    • arcadez2003A
      arcadez2003 @grant2258
      last edited by

      @grant2258 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

      had a wee shot of ring rage and metal black. Its probably because i played it was i was younger in the arcade but the exciting hour as i called it when i played it seems better than ring rage to me. Ill give it more of a chance at the weekend when im off work. No bother with the two games i tried so far though.

      Aye not a fan of Ring Rage either, WWF Wrestlefest and Superstars being my goto grappling games.

      Arcade Addict

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      • BriganeB
        Brigane
        last edited by

        @arcadez2003

        Thanks for the updates, I really appreciate the work you put into this. Could you by any chance take a look at Wyvern Wings. The game plays fine, but I have no sound. Thanks :)

        Systems: Raspberry Pi 0/2/3 Model B+
        Os: RetroPie 4.5
        Frontend: Emulationstation & Attract Mode

        BriganeB 1 Reply Last reply Reply Quote 0
        • WeirdHW
          WeirdH @arcadez2003
          last edited by

          @arcadez2003 Hmm, that's odd. It happened on mame2003 and also, though to a lesser extent, on 2003-plus. Running a 3B+ with stock 1400Mhz and Retropie governor set to 'performance'.

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          • G
            grant2258 Banned @WeirdH
            last edited by grant2258

            @WeirdH said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

            @arcadez2003 Hmm, that's odd. It happened on mame2003 and also, though to a lesser extent, on 2003-plus. Running a 3B+ with stock 1400Mhz and Retropie governor set to 'performance'.

            Tested this on it does crawl to a slow speed on the pi but is fine on a pc so must be using to much cpu power somewhere when doing this effect. If this isint happening on the xbox build it shouldnt happen on a pi though

            B arcadez2003A 2 Replies Last reply Reply Quote 1
            • B
              BJRetro @grant2258
              last edited by

              @arcadez2003 question - for the bubble bobble and ninja kids fixes specifically do I need a different rom for those games than the standard .078 or does just updating mame2003-plus alone implement those fixes? Thank you for all the work you are doing!

              arcadez2003A 1 Reply Last reply Reply Quote 0
              • arcadez2003A
                arcadez2003 @BJRetro
                last edited by

                @BJRetro said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                @arcadez2003 question - for the bubble bobble and ninja kids fixes specifically do I need a different rom for those games than the standard .078 or does just updating mame2003-plus alone implement those fixes? Thank you for all the work you are doing!

                For this core you need a different Bubble Bobble rom Ninja Kids however uses the same rom as MAME2003

                Arcade Addict

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                • arcadez2003A
                  arcadez2003 @grant2258
                  last edited by arcadez2003

                  @grant2258 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                  @WeirdH said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                  @arcadez2003 Hmm, that's odd. It happened on mame2003 and also, though to a lesser extent, on 2003-plus. Running a 3B+ with stock 1400Mhz and Retropie governor set to 'performance'.

                  Tested this on it does crawl to a slow speed on the pi but is fine on a pc so must be using to much cpu power somewhere when doing this effect. If this isint happening on the xbox build it shouldnt happen on a pi though

                  Alright tested this as well on the Xbox, same thing a drop from 60fps to around 12fps when the raster effect triggers on the screen transition into and out of the bonus stage,
                  although you'd hardly notice it without the fps turned on, this doesn't happen when using FBN i get a steady 59fps so it must be an issue with the NeoGeo raster handling in
                  the older MAME code maybe this is the fix.............

                  0.103u3: David Haywood rewrote NeoGeo video system, removing distinction between raster and non-raster games and cleaning up the code significantly. Cleaned up the Neo Geo mess from 0.103u2 [David Haywood, Razoola]. Changed visible area to 320x224.

                  From experience big changes like the above = lots of work to backport em.

                  Arcade Addict

                  WeirdHW 1 Reply Last reply Reply Quote 1
                  • WeirdHW
                    WeirdH @arcadez2003
                    last edited by

                    @arcadez2003 Well, if it's not worth it, you shouldn't bother imo. It's not a super essential game or anything, I was just wondering. Thanks for looking into it anyway.

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                    • Lyle_JPL
                      Lyle_JP
                      last edited by

                      In Mame 2003-plus, I've noticed a major slowdown in Super Dodgeball '96 (Neo-Geo) when there is sprite-scaling over the fire effects in the attract mode. It's completely gone in AdvanceMame 3.9. I wonder if it's related to these other Neo-Geo slowdowns.

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                      • G
                        grant2258 Banned @Lyle_JP
                        last edited by grant2258

                        @Lyle_JP said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                        In Mame 2003-plus, I've noticed a major slowdown in Super Dodgeball '96 (Neo-Geo) when there is sprite-scaling over the fire effects in the attract mode. It's completely gone in AdvanceMame 3.9. I wonder if it's related to these other Neo-Geo slowdowns.

                        Yea checked this is happening on the pi 3b+ fps dropping to 40 fps when there is fire audio slows down as well but gameplay is ok. Now for these two games just press f1 on your keyboard to disable raster effects. The games run fine I dont notice any issues but im not 100% familiar with these games but if the slow downs get you down this will fix it.

                        WeirdHW 1 Reply Last reply Reply Quote 1
                        • arcadez2003A
                          arcadez2003 @Lyle_JP
                          last edited by arcadez2003

                          @Lyle_JP said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                          In Mame 2003-plus, I've noticed a major slowdown in Super Dodgeball '96 (Neo-Geo) when there is sprite-scaling over the fire effects in the attract mode. It's completely gone in AdvanceMame 3.9. I wonder if it's related to these other Neo-Geo slowdowns.

                          A number of NeoGeo games fire a raster IRQ line when performing certain graphical effects, i suppose on some lesser spec platforms you'll get a big performance hit
                          while this is occuring, as you say since it doesn't happen when using a later MAME build on the same hardware a fix for this issue was done by the MAME dev's at
                          some point tracking it down and then attempting to backport the required changes to this core will be a fair amount of graft.

                          I dunno if im up for big core updates at the moment :) it might be easier as @grant2258 suggested to just turn off the raster effects while playing said games
                          or we can make a list of the ones that make use of raster lines and depending on how they perform recommened you play them using another MAME core
                          or FBN.

                          Arcade Addict

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                          • WeirdHW
                            WeirdH @grant2258
                            last edited by WeirdH

                            @grant2258 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                            Now for these two games just press f1 on your keyboard to disable raster effects. The games run fine I dont notice any issues but im not 100% familiar with these games but if the slow downs get you down this will fix it.

                            This totally works. Judging from the notification when pressing F1, it's a MAME setting, correct? The setting doesn't stick on exiting and restarting the rom, however. Is that at all possible, or will I have to press F1 every time?

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                            • G
                              grant2258 Banned @WeirdH
                              last edited by

                              @WeirdH Yes it is indeed a mame option you will have to press it for the moment as is.

                              WeirdHW 1 Reply Last reply Reply Quote 1
                              • WeirdHW
                                WeirdH @grant2258
                                last edited by WeirdH

                                @grant2258 Okay, thanks.

                                EDIT - I just noticed something: am I correct in stating that Mega Play titles don't save high scores?

                                So far, I've seen this on mp_sonic and mp_sor2, which both came from a reference set. All other games save scores perfectly fine.

                                WeirdHW 1 Reply Last reply Reply Quote 0
                                • WeirdHW
                                  WeirdH @WeirdH
                                  last edited by WeirdH

                                  @WeirdH said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                                  EDIT - I just noticed something: am I correct in stating that Mega Play titles don't save high scores?

                                  So far, I've seen this on mp_sonic and mp_sor2, which both came from a reference set. All other games save scores perfectly fine.

                                  Any insight on this? TIA

                                  arcadez2003A 1 Reply Last reply Reply Quote 0
                                  • arcadez2003A
                                    arcadez2003 @WeirdH
                                    last edited by arcadez2003

                                    @WeirdH The simple answer is i dunno not having played any of the Sega Megaplay games in my local arcade back in the day, nor is there any mention
                                    of adding save state support to the driver in the MAME WIP as far as i can tell from a quick glance.

                                    Arcade Addict

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                                    • REK607R
                                      REK607
                                      last edited by

                                      Hello! I just tried to play my Smash TV V.8.0. Everything works fine... but the controls! I've been changing this and that on retroarch with no success. How should I have it done? I can move the character, but no shooting at all, I would like to have my right analog stick.

                                      REK607R 1 Reply Last reply Reply Quote 0
                                      • G
                                        grant2258 Banned
                                        last edited by grant2258

                                        https://retropie.org.uk/forum/topic/17766/mame2003-plus-hundreds-of-new-games-improved-input-features-new-bugs-now-with-runahead-support/1026

                                        The problem is you using retroarch to set controls rather the the mame tab menu. I would suggest you use digital mode and forget you have analog sticks if you want to use retroarch for remapping until someone fixes the code. The mame tab menu works fine the information is in the above link. Personally if it was up to me which it isint. I would leave mame to do the work because RA isint capable of mapping all of mames options. I would disable the RA remapping until its stable.

                                        There would be a little work involved not much to remap analog controls but someone in RA end would need to do that.

                                        I dont mind fixing bugs in mame tab menu controls or drivers ect.

                                        Frontend/backend (retroarch remapping) limitations are strictly libretro team issues and the biggest reason its not capable of mapping mame properly at the moment is a player is restricted to one controller with libretro. Mame tab menu does not have this limitation until a way is found round this I dont see RA mapping working with mame properly.

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                                        • RiverstormR
                                          Riverstorm
                                          last edited by

                                          @REK607 - You could try the following settings for testing. If you have have a lot of custom ROM control configs they may get messed up flipping between digital and analog so I would recommend backing them up along with the default.cfg before testing or have a backup image.

                                          If you don't have a lot of custom configs then I would just punt and test it out! :)

                                          Pull RA menu and go to Quick Menu -> Options and change the following options.

                                          Input Interface = Simultaneous
                                          Legacy Remapping = Enabled
                                          Control Mapping = Analog
                                          
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                                          • G
                                            grant2258 Banned @Riverstorm
                                            last edited by grant2258

                                            @Riverstorm said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                                            @REK607 - You could try the following settings for testing. If you have have a lot of custom ROM control configs they may get messed up flipping between digital and analog so I would recommend backing them up along with the default.cfg before testing or have a backup image.

                                            If you don't have a lot of custom configs then I would just punt and test it out! :)

                                            Pull RA menu and go to Quick Menu -> Options and change the following options.

                                            Input Interface = Simultaneous
                                            Legacy Remapping = Enabled
                                            Control Mapping = Analog
                                            

                                            above is good advice but you will need to set your controls in the mame menu.

                                            You wont need to back up the default config anymore it uses two separate ones (Legacy Remapping) now so they dont break each other.

                                            If you have been using 2003-plus before this update was done you will need to clear the cfg file directory. Just keep in mind when using this mode the netplay and RA remapping isint supported for this this mode(analog controls ) until someone at libretro can do it properly. You will be limited to dpad and buttons digital mode if you want these features to work properly.

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