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    mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support

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    • arcadez2003A
      arcadez2003 @Riverstorm
      last edited by arcadez2003

      @Riverstorm said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

      I don't know if this was the fix back in 2005 but it does relate to shadows.

      15th May 2005: Luca Elia - I finally got around to implementing proper shadows in SSV driver, replacing the hack that was there instead. The difference is most noticeable in Storm Blade. The way shadows work is this: The frame buffer is filled with 16 bit pens, that are indexes into the palette (i.e. the actual rgb colors), from the previously drawn, "normal" tiles. When a "shadowing" tile is drawn, it does not overwrite the contents of the frame buffer, but instead replaces the top bits of the pens there with the low bits of its pens. This results in a shift of the affected pixels from one section to another of the game's palette. The game has to just divide the palette into increasingly dark chunks of the same base colors. Some games do highlights this way, while Storm Blade again exploits the mechanism to cross-fade between graphics, which now works.

      I've already backported the following improvements........

      0.141u1: Improvements to the SSV sprite position and flipscreen support [Robert Zandona].

      0.139u3: SSV update [Robert Zandona]: Implemented visible area registers in the SSV driver (now the resolution for all the games is the max visible area, the values of the registers after the boot process). Implemented y tilemap offset register. Implemented x and y visible area register. Disabled tilemap draw when mode=0. Removed kludge for sprite x offset and implemented 1 bit of 7a-7b register. Implemented y sprite inversion CRT register. Added a kludge for Dyna Gear. Used CRT registers to get the sprite x offset. Removed offset values from the init; the offset now are handled by the CRT registers. Fixed bit #a of 7a-7b CRT register. Fixed background disable condition. Corrado Tomaselli confirmed visible area register with a Twin Eagle II PCB.

      0.139u3: Roberto Zandona fixed graphical corruption on left side of screen beginining stage 3 in Storm Blade.

      0.96u3: Luca Elia added shadow effects to the SSV driver. Changed palettesize to 32768.

      However from checking the commits i've spotted a small fix for the shadows which never got a mention in the MAME WIP, i've added it to my test build
      and it seems to sort the problems although my eyesight ain't what it was, i'll add in these changes to this core update to latest build then
      try Storm Blade once again and lemmie know how it pans out.

      https://github.com/libretro/mame2003-plus-libretro/commit/ed9a8684e987e39e1981a1ec0a9412663f3f47ff

      Arcade Addict

      1 Reply Last reply Reply Quote 2
      • arcadez2003A
        arcadez2003 @barbudreadmon
        last edited by

        @barbudreadmon said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

        @arcadez2003 @Riverstorm @WeirdH FBNeo also got some issues with some SSV games on arm/aarch64 (still trying to figure out the issue), but FWIW this one seems fine.

        I hadn't played Storm Blade for quite some time but i do remember now sometimes on shooting down certain planes or finishing off certain bosses
        you would as part of the explosions get a yellow or blue flash which i always thought didn't look quite right,

        But i was never 100% on this until the recent posts with the pics and reviewing the gameplay on YT, certainly that commit i just pushed to the git seems
        to sort it as the flashes before the explosions or afterwards are all white now which looks correct i think, of course maybe on arm/aarch64
        hardware the graphical problems are worse and show up more.??

        Arcade Addict

        WeirdHW 1 Reply Last reply Reply Quote 3
        • RiverstormR
          Riverstorm
          last edited by

          @arcadez2003 - Thanks a bunch for the fix. It's looking darn right proper here unless my old peepers deceive me! :)

          I mainly use the Pi 3 which I think is a quad core Cortex-A53 (ARMv8). Screenshot below running commit ed9a868. Shadow/shockwave overlap looks good.

          stmblade-191018-171449.png

          1 Reply Last reply Reply Quote 3
          • WeirdHW
            WeirdH @arcadez2003
            last edited by

            @arcadez2003 Appears to be fixed on my 3B+ as well, awesome work!

            1 Reply Last reply Reply Quote 0
            • arcadez2003A
              arcadez2003
              last edited by

              Well it was Luca Elia who fixed this issue, i just backported the code into this core, kinda like copying the guy next to ya at school :) but still it's another happy ending at least.

              Arcade Addict

              ClydeC WeirdHW 2 Replies Last reply Reply Quote 3
              • ClydeC
                Clyde @arcadez2003
                last edited by

                @arcadez2003 You made me remember this quote from http://blog.wolfire.com:

                We have opensource facial hair: if one guy has a big beard we all copy his code and get our own beards.

                1 Reply Last reply Reply Quote 0
                • G
                  grant2258 Banned
                  last edited by grant2258

                  @arcadez2003 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                  ng the guy next to ya at school :) but still it's another happy ending at least.

                  opensource is a great thing when its truly libre :) including copying beards lol

                  arcadez2003A 1 Reply Last reply Reply Quote 1
                  • darkniorD
                    darknior
                    last edited by

                    Thanks a lot all for your help last week :)
                    Now i have my full set MAME 2003 Plus <3
                    I began to try some games and your work is so fantastic :)

                    But i have one question for CHD games ...
                    Mine are CHD2 not v5, but i think it help because less compressed.
                    I try to use them on USB drive or directly on the MicroSD car.
                    I try Area51 and KI1 KI2 and all are slow, impossible to play them fine :(
                    On PI 3b+ ... is it normal ? Is there a trick to help ?
                    Because i remember on XBOX @arcadez2003 we can play KI1 and 2 without CHD and not with MAME, but at full speed on a low 700Mhz proc with 64Mo of RAM ... :(
                    Why not on PI who is a 4 core, 1400Mhz with 1Go of RAM !!?
                    Thanks

                    Life is game, just play it !

                    arcadez2003A 1 Reply Last reply Reply Quote 0
                    • arcadez2003A
                      arcadez2003 @darknior
                      last edited by

                      @darknior said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                      Thanks a lot all for your help last week :)
                      Now i have my full set MAME 2003 Plus <3
                      I began to try some games and your work is so fantastic :)

                      But i have one question for CHD games ...
                      Mine are CHD2 not v5, but i think it help because less compressed.
                      I try to use them on USB drive or directly on the MicroSD car.
                      I try Area51 and KI1 KI2 and all are slow, impossible to play them fine :(
                      On PI 3b+ ... is it normal ? Is there a trick to help ?
                      Because i remember on XBOX @arcadez2003 we can play KI1 and 2 without CHD and not with MAME, but at full speed on a low 700Mhz proc with 64Mo of RAM ... :(
                      Why not on PI who is a 4 core, 1400Mhz with 1Go of RAM !!?
                      Thanks

                      Most of the CHD games tend to big chunky 3D games which the xbox and many platforms that use this core will always struggle with, not being a fan of 1 vs 1
                      fighters preferring the ole scrolling beat em ups, i never bothered with the Killer Instinct games so im not 100% on this but im sure the xbox has a special
                      standalone emulator port which is heavily optimized for low spec hardware hence you could play em on a stock xbox.

                      SPPV is the current custodian of that project, maybe if you ask him nicely he might look at porting it across to the RA platforms sometime.

                      Arcade Addict

                      darkniorD 1 Reply Last reply Reply Quote 0
                      • arcadez2003A
                        arcadez2003 @grant2258
                        last edited by

                        @grant2258 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                        @arcadez2003 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                        ng the guy next to ya at school :) but still it's another happy ending at least.

                        opensource is a great thing when its truly libre :) including copying beards lol

                        Right here's the thing "watching what i say here as the subject matter is adult in nature", after reading a story about big hairy beardy men who all lived in a house
                        together as pups and they all had a master who wanted them to inject a certain part of their anatomy with a substance which made said part of their anatomy grow
                        to a huge size so they could rub their faces against them kinda makes me prefer my copying your schoolmate analogy instead :)

                        Post Script

                        One of the pups died after the injection hence it made the newspapers and me hearing about a whole world i never knew existed :)

                        Arcade Addict

                        1 Reply Last reply Reply Quote 2
                        • darkniorD
                          darknior @arcadez2003
                          last edited by

                          @arcadez2003 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                          i never bothered with the Killer Instinct games so im not 100% on this

                          Me too i prefer Street of Rages, and CPS games ;)
                          But it's a CULT GAME, important in the Video Game history and it's why i wish found a solution to play with it.

                          Like i write i also try AREA 51, a fantastic shooting game !!!
                          I love it, and it is really slow too :(
                          Don't you have try it too ?

                          but im sure the xbox has a special ...

                          I don't use it from many years :p
                          The pi is life for me now ;)

                          standalone emulator port which is heavily optimized for low spec hardware hence you could play em on a stock xbox.
                          SPPV is the current custodian of that project, maybe if you ask him nicely he might look at porting it across to the RA platforms sometime.

                          Maybe, i can try ... but xbox gamers are always on xbox lol
                          They really evolve from many years ...

                          Life is game, just play it !

                          B 1 Reply Last reply Reply Quote 0
                          • B
                            barbudreadmon @darknior
                            last edited by

                            @darknior said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                            Like i write i also try AREA 51, a fantastic shooting game !!!
                            I love it, and it is really slow too :(

                            3D arcade games are generally impossible to run at full speed on current SBCs without a dedicated emulator, their original cpu+gpu put too much stress on the SBC's cpu, generally you'll need a dynarec to lower cpu usage, a 3D renderer to offload video processing, or both.

                            I doubt you'll ever see a dedicated emulator for arcade games based on jaguar, and while it might be possible to add this support to virtualjaguar, i doubt you'll find any developper interested in this (not that it would run full speed on a rpi3 anyway).

                            FBNeo developer - github - forum

                            1 Reply Last reply Reply Quote 1
                            • WeirdHW
                              WeirdH @arcadez2003
                              last edited by

                              @arcadez2003 Thanks Luca Elia, for letting arcadez copy your homework!

                              1 Reply Last reply Reply Quote 1
                              • arcadez2003A
                                arcadez2003
                                last edited by arcadez2003

                                I added support for Lethal Enforcers a while back however there was still a little bug with the background scrolling in the section with the cars on mission 1,
                                this also affected the highscore table minor stuff really but annoying none the less, anyway the fix to sort this was on the large side and touched a fair bit
                                of the code connected to all the 16 and 32bit Konami games.

                                But today while researching this issue i found a little hack by robiza which didn't make the MAME WIP, i guess it was done before he fixed things up proper like
                                this is good in the sense it was a simple addition to this core which saved me a ton of work and does not affect any of the other Konami games which means
                                i didn't have to test em all :)

                                The shops not scrolling correctly on mission 1 is now fixed, and for good measure i've went ahead and silenced some debug code which would throw out
                                an "unknown pri" popup message at various points in the game, so all in all a couple easy to add fixes make Lethal Enforcers look a lot sweeter in MAME2003+

                                lethaleneae.png

                                Arcade Addict

                                1 Reply Last reply Reply Quote 4
                                • arcadez2003A
                                  arcadez2003
                                  last edited by arcadez2003

                                  A few bits n bobs............

                                  Added the missing inputs for button 3 for Bonanza Bros

                                  bnzabros.png

                                  Fixed the music and sfx cutting out level 2 onwards in Super Spacefortress Macross II.

                                  macross2.png

                                  Attempted to get Scramble Spirits to work, please test it " using the latest rom from MAME" and lemmie know either way if it's playable now.

                                  sspirits.png

                                  Arcade Addict

                                  1 Reply Last reply Reply Quote 5
                                  • RiverstormR
                                    Riverstorm
                                    last edited by

                                    @arcadez2003 - Thanks for the updates! I tested Scramble Spirits (sspirits.zip) from MAME 0.215. It starts to load fine and you see:

                                    Sega
                                    System-24
                                    Now Loading...
                                    

                                    after that it goes black though I can pull up the TAB menu, dip switch settings and exit the game, etc.

                                    arcadez2003A 1 Reply Last reply Reply Quote 0
                                    • arcadez2003A
                                      arcadez2003 @Riverstorm
                                      last edited by

                                      @Riverstorm said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                                      @arcadez2003 - Thanks for the updates! I tested Scramble Spirits (sspirits.zip) from MAME 0.215. It starts to load fine and you see:

                                      Sega
                                      System-24
                                      Now Loading...
                                      

                                      after that it goes black though I can pull up the TAB menu, dip switch settings and exit the game, etc.

                                      Thanks for trying it out i was hoping all it needed was the correct inputs and a better dump of the disc image, however it's likely gonna be
                                      the big changes to the memory map handling in the system24 driver circa MAME79 which got the game working, too much graft
                                      required to backport those changes to this core so Scramble Spirits will have to remain on the non working list.

                                      Ya win some lose some :)

                                      Arcade Addict

                                      BadFurDayB 1 Reply Last reply Reply Quote 0
                                      • BadFurDayB
                                        BadFurDay @arcadez2003
                                        last edited by

                                        @arcadez2003 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                                        @Riverstorm said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                                        @arcadez2003 - Thanks for the updates! I tested Scramble Spirits (sspirits.zip) from MAME 0.215. It starts to load fine and you see:

                                        Sega
                                        System-24
                                        Now Loading...
                                        

                                        after that it goes black though I can pull up the TAB menu, dip switch settings and exit the game, etc.

                                        Thanks for trying it out i was hoping all it needed was the correct inputs and a better dump of the disc image, however it's likely gonna be
                                        the big changes to the memory map handling in the system24 driver circa MAME79 which got the game working, too much graft
                                        required to backport those changes to this core so Scramble Spirits will have to remain on the non working list.

                                        Ya win some lose some :)

                                        The exact same happens with Gain Ground, another Sega System 24 game. Is it the exact same issue?

                                        arcadez2003A 1 Reply Last reply Reply Quote 0
                                        • arcadez2003A
                                          arcadez2003 @BadFurDay
                                          last edited by arcadez2003

                                          @BadFurDay said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                                          @arcadez2003 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                                          @Riverstorm said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                                          @arcadez2003 - Thanks for the updates! I tested Scramble Spirits (sspirits.zip) from MAME 0.215. It starts to load fine and you see:

                                          Sega
                                          System-24
                                          Now Loading...
                                          

                                          after that it goes black though I can pull up the TAB menu, dip switch settings and exit the game, etc.

                                          Thanks for trying it out i was hoping all it needed was the correct inputs and a better dump of the disc image, however it's likely gonna be
                                          the big changes to the memory map handling in the system24 driver circa MAME79 which got the game working, too much graft
                                          required to backport those changes to this core so Scramble Spirits will have to remain on the non working list.

                                          Ya win some lose some :)

                                          The exact same happens with Gain Ground, another Sega System 24 game. Is it the exact same issue?

                                          Nope different problem as Crackdown, Gain Ground and a few other Sega System 24 games are protected via the Sega FD encryption that's why they dont boot,
                                          this core would need an updated MAME90 version of the M68k cpu which supports decryption routines for these games so they would work.

                                          Alternatively i've seen websites that boast of decrypting the Sega System 24 games so they run on a standard M68k rather than Sega's FD M68k variant
                                          from what i can tell these are kits to use for arcade machine collectors and dont seem to be available as romsets for use in MAME like you get with the
                                          Sega 16 / 18 games, this is a pity as our M68k CPU would have been fine for running a System24 game which has had the protection ripped out
                                          it would have been interesting to see if they would have worked with our ole MAME2003+ System 24 driver.

                                          Arcade Addict

                                          1 Reply Last reply Reply Quote 0
                                          • arcadez2003A
                                            arcadez2003
                                            last edited by

                                            A wee while back a super rare game on alotta MAME veterans wish list after a few false dawns was finally secured and dumped, however it was a conversion kit on Pacman
                                            hardware rather than the proper dedicated Epos version, this created a problem for me as to get it up and running they had to rework more or less all the pacman
                                            machine emulation code.

                                            Sifting through 1000's of lines of code changes looking to pin down the parts required to get the game up and running in this core wasn't something i was gonna
                                            ever do but as luck would have it another version of this game turned up on the proper hardware and well it dropped into our ancient Epos driver with no trouble
                                            whatsoever.

                                            Being a spooky haunted house deal i wanted to drop this on Halloween but the colour prom needed a redump and then i was busy with other stuff, so better late than never
                                            here's a new game ya's can play or not :)

                                            Eeekk!

                                            eeekk.png

                                            You can check my original commit for something that might interest ya's ;)

                                            Arcade Addict

                                            1 Reply Last reply Reply Quote 4
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