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    mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support

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    • arcadez2003A
      arcadez2003 @barbudreadmon
      last edited by arcadez2003

      @barbudreadmon said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

      @REK607 iirc toaplan games got proper sound support only 2-3 years ago in MAME & FBNeo/FBAlpha, not sure @arcadez2003 backported this to mame2003+

      Your thinking of the recent HD647180 sound MCU dumps, we did backport the ones for Fire Shark and Vimana adding full sound and music for those games to this core
      however we ran into some problems with Ghox and Teki Paki as they would not boot with the new MCU code, so we just ported across the ThunderMAME samples for
      both of those ones, so at least they would have sound and music should users have the samples in their set.

      Batsugun is a different matter entirely the sound was finally emulated in 2011 but we're missing the required CPU for this in the MAME2003 core..........

      16th January 2011: David Haywood - Alex Jackson added support for the extended V25/V35 features to the NEC V20/V30 core in MAME. These features (timers, memory-mapped register banking, custom interrupt controller) are used by the sound programs of several Toaplan titles. He then hooked things up properly in the driver, giving full sound to Batsugun. Batsugun has unencrypted sound code, so was the easiest one to get running. V-Five / Grindstormer, Fix Eight, Knuckle Bash and Dogyuun will also benefit from this once their sound code has been fully decrypted. This is just a matter of time and a bit of effort in figuring out the programs. For the remaining Toaplan games (Teki Paki, Vimana, Fire Shark, Ghox, Whoopee JPN version) the sound MCUs need decapping, which will require funding / donations for this purpose.

      Arcade Addict

      1 Reply Last reply Reply Quote 0
      • arcadez2003A
        arcadez2003 @REK607
        last edited by

        @REK607 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

        @arcadez2003 that's an excellent answer, now I understand. By the way, I'm really happy with the way all metal slugs are working on the emulator too, so pleased!

        Aye i like to fully explain the reasons why something cant be done :)

        Sound for all the Toaplan games was on the target list, we managed to do most of em unfortunately due to code limitations we were unable to do them all.
        Metal Slug's 4 and 5 were on the target list as well luckily we were able to get both of those to work Metal Slug 5 put up quite a fight though :)

        Arcade Addict

        1 Reply Last reply Reply Quote 3
        • arcadez2003A
          arcadez2003
          last edited by arcadez2003

          The protection schemes Toaplan adopted for some of their system 1 and 2 games was pretty secure, a v25 encrypted CPU using opcodes to hide the sound commands
          or a fully protected HD647180 which securely stored not only the sound tracks but also the sound commands certainly kept the bootleggers at bay, as a result they only
          managed to crack FixEight and Knuckle Bash ripping out the protection and using a Z80 to drive the sound instead.

          I did keep an eye on the toaplan2 driver in MAME as new games are dumped everyday, maybe a bootleg or an unprotected version which similar to the above games
          doesn't use the V25 might turn up for one of the games that currently doesn't have full sound in this core Batsugun for example, if that was the case it would be worth adding it down the road.

          Arcade Addict

          1 Reply Last reply Reply Quote 2
          • G
            GDEHON
            last edited by

            Hello,
            I hope to be in the good place to expose my problem ...
            I am French and I use the google translator given my "school English"
            I have a arcade cabinet with rotating joysticks:
            https://www.retroblast.com/reviews/joysticks/happrotary.html
            I can only configure them on the keyboard
            It worked on an older Recalbox version with mame078 / mame2003.
            Currently on Batocera 5.25, impossible under mame2003 + to configure the rotate, impossible in the mame menu via retroarch to use the keyboard to configure the rotate !?
            I added the mame078 emulator and my backups work ...
            Is there a solution

            B 1 Reply Last reply Reply Quote 0
            • B
              barbudreadmon @GDEHON
              last edited by

              @GDEHON said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

              I hope to be in the good place to expose my problem ...
              ...
              Currently on Batocera 5.25

              No, obviously you aren't, ask support to the batocera guys.

              FBNeo developer - github - forum

              G 1 Reply Last reply Reply Quote 0
              • G
                grant2258 Banned @barbudreadmon
                last edited by

                @GDEHON I dont know if the defaults for plus changed or are still the same from what im reading from your post your finding it imposible to map a key in the mame tab menu.

                fist thing you need to do is make sure you enable mame tab menu
                goto quick menu and select legacy mapping to on

                next you need to accept input from the keyboard and joystick by default its joystick only
                goto quick menu and set input interface to simultaneous (this selects keyboard and joystick)

                please not mames default key set as z and x for rotary conflicts with retropad default mapping change it to something else in the tab menu and you should be good to go.

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                • G
                  GDEHON
                  last edited by

                  @grant2258
                  Thank's for your help

                  Yes i can't use keyboard in then mame menu in mame2003+
                  I open retroarch and i put "Display MAME menu" on enable and "Legacy Remapping (restart) on enable
                  When
                  When I get out of the retroarch menu, the Mame menu opens on the screen

                  I m not find where to accept keyboard and joystick input !? Where is it ? Retroarch menu ?

                  I can move in this menu with my joystick and keyboard arrows but i'cant use "keyboard enter" to select dial, (where there are z and x), i must push "X button" (via GPIO's RPi3b+) on arcade cabinet, after I can't select "[" & "]" (for rotate joystick), i can chose only a button 's arcade cabinet
                  I'm not undestand !

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                  • G
                    grant2258 Banned
                    last edited by

                    no the option for keyboard and joystick input is the same place where lecgacy remapping is.

                    The option your looking for is called input interface its just above legacy remapping in the options set it to simultaneous

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                    • G
                      GDEHON
                      last edited by

                      @grant2258
                      Excellent
                      it works

                      thank you very much ... enormously much

                      1 Reply Last reply Reply Quote 1
                      • G
                        GDEHON
                        last edited by

                        excuse me ... it's me again
                        The games work but they are very fast !?
                        Indeed if I compare the games via emulator mame2003 and mame2003+
                        with mame2003+ they are very fast!
                        Is there an adjustment to be made ?

                        mituM 1 Reply Last reply Reply Quote 0
                        • mituM
                          mitu Global Moderator @GDEHON
                          last edited by

                          @GDEHON Did you press the fast forward button by mistake ?

                          1 Reply Last reply Reply Quote 0
                          • G
                            GDEHON
                            last edited by

                            I do not think so
                            where is this fast forward button

                            mituM 1 Reply Last reply Reply Quote 0
                            • mituM
                              mitu Global Moderator @GDEHON
                              last edited by

                              @GDEHON It's bound to Spacebar by default in RetroArch - https://libretro.readthedocs.io/en/latest/guides/input-and-controls/#default-retroarch-keyboard-bindings

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                              • G
                                GDEHON
                                last edited by GDEHON

                                No, it is not that... but thank you
                                I think I found it, it's the Frameskip option in Retroarch
                                It is "0" in mame2003 and "5" in mame2003+ ... I set it to "0" in mame2003 + and it looks good
                                Is that possible ? I don't know what "Frameskip" means

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                                • G
                                  grant2258 Banned
                                  last edited by

                                  you usually set that when games run slow it should be zero by default anyway!

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                                  • G
                                    GDEHON
                                    last edited by

                                    yes it 's better when it's zero

                                    1 Reply Last reply Reply Quote 0
                                    • arcadez2003A
                                      arcadez2003
                                      last edited by arcadez2003

                                      Just a little update to mention some recent fixes and additions to the MAME2003+ core via grant2258 mahoneyt944 and myself

                                      Improved the inputs for Food Fight

                                      foodf.png

                                      Added samples with sample pausing support for journey, you can now hear the song "seperate ways" during the big concert everytime you beat the levels

                                      journey.png

                                      Finally added support for the recently dumped joystick bootleg of TNK III aka T.A.N.K, with this version your tank will fire and bomb
                                      in the direction you push the joystick rather than having to use a rotary input to turn the turret independent of the tank controls.

                                      tnk3.png

                                      Just a heads up we also support a fair few joystick versions of certain games that can be problematic to control using a gamepad in MAME
                                      due to their original input devices on the arcade machines....

                                      Battle Shark
                                      Cabal
                                      Crystal Castles
                                      Dogou Souken / Victory Road
                                      DownTown
                                      Guerrilla War
                                      Ikari III - The Rescue
                                      Ikari Warriors
                                      Midnight Resistance
                                      TANK III / T.A.N.K

                                      Arcade Addict

                                      BriganeB 1 Reply Last reply Reply Quote 6
                                      • BriganeB
                                        Brigane @arcadez2003
                                        last edited by

                                        @arcadez2003 Really appreciate the work you guys do with this emulator. Please keep up the good work 🙏🏻

                                        Systems: Raspberry Pi 0/2/3 Model B+
                                        Os: RetroPie 4.5
                                        Frontend: Emulationstation & Attract Mode

                                        arcadez2003A 1 Reply Last reply Reply Quote 1
                                        • arcadez2003A
                                          arcadez2003 @Brigane
                                          last edited by arcadez2003

                                          @Brigane said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                                          @arcadez2003 Really appreciate the work you guys do with this emulator. Please keep up the good work 🙏🏻

                                          Well i dunno if it can be classed as good work but i added support for this recently dumped Capcom CPS1 prototype to MAME2003+...............

                                          Gulun.Pa!

                                          Just an ole puzzler it wont set the world on fire, but i dont remember seeing one where you can actually turn the blocks while they're stacked up
                                          so maybe it's unique in that regard.??

                                          Arcade Addict

                                          1 Reply Last reply Reply Quote 5
                                          • RiverstormR
                                            Riverstorm
                                            last edited by

                                            @arcadez2003 - Do you happen to know if the DAT has been updated for the new game Gulun.Pa! and sample support for Two Tigers and Journey?

                                            I saw someone mention the OST samples for ffightae are listed in the DAT. It seems something is wrong. The parent doesn't have samples but the clone is linked to the parent as a cloneof/sampleof with listed samples.

                                            I wonder if it should be removed because none of the other OST's are in the DAT. They are more optional. I don't mind either way but maybe adding all or removing all might be cleaner vs. just one OST has been added.

                                            I pretty much count on the DAT when it comes to updating my set. Either that or it's word of mouth so to speak as no one knows really what games have been added except for a few.

                                            @grant2258's on the fly DAT generation has always been one of my favorite features because you don't have to manually track all game/sample additions. Maybe we can kindly ask him for help if it's not to involved. I hate to see all that awesome work he did on the DAT fall apart! :)

                                            G 1 Reply Last reply Reply Quote 0
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