mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support
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@arcadez2003 - Ok I took another crack (another bite at the cherry) at updating the DAT. I appreciate your humor getting through things. It's just taking time to get used to how Github does its workflow. I created a branch from the fork I pulled down to Github Desktop. Created the commit, pushed it back and submitted a pull request based off the branch.
I know the last PR I did sat for 2 months and it was a real simple cleanup of the DAT which still has that same issue. If this goes through I will clean up that custom OST for the sake of uniformity with the other OST's if this one goes through.
@Rion - I sincerely apologize for all the issues and really appreciate all the work (and patience) you put into the catver.ini, big accomplishment. If I can get the hang of it I promise to be of better help in the future! ;)
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@arcadez2003 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
Thank you!
@Riverstorm said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
@Rion - I sincerely apologize for all the issues and really appreciate all the work (and patience) you put into the catver.ini, big accomplishment. If I can get the hang of it I promise to be of better help in the future! ;)
No worries mate. This was very tedious but fun at the same time. :)
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@Riverstorm said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
DAT Update:
It's all fan dabby dozy :)
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New catver.ini up based on latest dat.
Added
gulunpa=Puzzle / Drop opaopan=Shooter / Flying Horizontal slapshtr=Sports / Hockey tetrisse=Puzzle / Drop tnk3b=Shooter / Driving Vertical
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@Rion - Ok, the new updates are submitted. ;) My plan was to do your new catver.ini first but arcardez beat me to it so I did the DAT to test. Here's the PR:
https://github.com/libretro/mame2003-plus-libretro/pull/836
I know what you mean by tedious. I've been updating the resolution_db file for shaders. I think Udb posted one a while ago for fbeno .44 that I grabbed from that thread. It has 100's of missing resolutions for clones. I know it's out of date almost immediately but it's newer than the original one for fbalpha. Anyway it's a line by line update but like you I do a few minutes here and there which I don't mind.
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@johnodon perfect - thank you!!
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outfxies
was discussed earlier in this thread but just wondering if there is any update. Sound is still listed as preliminary...<driver status="good" color="good" sound="preliminary" palettesize="8192"/>
Current MAME (not Libretro) plays without issue.
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MAME2003 would require two extra sound cores + a new M37710 CPU core to emulate the sound for Outfoxies and the rest of the Namco NB1 + NB2 games
the sound cores would not be too difficult however the CPU core is in no way compatible with our codebase, so it's a non starter otherwise i would have
hooked up the sound for these games already.But of course nothing is impossible in this world, if someone with more talent than me were to come along and radically rework the M37710 so it would be
compatible with the MAME2003 codebase then you might one day have sound and music in Outfoxies, maybe a bounty might do the trickThese are the changes to the codebase which would be required........
0.100u1: R. Belmont fixed incorrect voices in the NB-1 games.
0.99u9: Added sndhrdw\namcoc7x.c/h. Major Namco sound improvements [R. Belmont]: Added emulated sound and music to all NB-1, NB-2 and System 11 games, using Prop Cycle's MCU BIOS (pr1data.8k) as a substitute until the original can be trojaned or otherwise obtained. Hooked it up for plain System 22 games as well, but they're not interested in passing down proper commands for some reason. Speed-cheated all instances of the M37710/C352 sound system so CPU requirements don't go up much. This also helped back off the requirements a hair for Prop Cycle and Time Crisis. C352 now sets output pitch correctly by input clock. Added M37710 (16128000 Hz) CPU2 and C352 (16128000 Hz) stereo sound. -
@barbudreadmon @arcadez2003 Can any of you explain how the sound driver works? ADSP2105?
A very weird development, but I was messing around with the aarch (64-bit RPiOS) version of RetroPie and accidentally disabled the sound for mame2003-plus. I loaded up Killer Instinct and it was getting up to 120 fps on what I presume are the "speed ups". This was also using the Vulkan driver.
So I'm wondering if the slowdowns are caused by the sound driver instead. Later versions of mame have better implementations of the ADSP21XX series...
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Is Dungeon Magic working fine? I found my dungeonm.zip working slow with choppy sound and music.
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@REK607 That's a taito f3 game. Your pi is too slow to run it. Get a pi4.
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@Darksavior oh I see, that makes sense because I'm on a RPi 3B, thank you!
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@REK607 I think it might work full speed in advmame but I don't use that emulator.
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@Darksavior i am the one that uses AdvanceMame here, maybe the only one 😄
Yes, Taito F3 games run pretty well using AdvanceMame on a Pi3.
They became even better with the 3.x versions (AdvanceMame got optimizations within this update specially for the Raspberry Pi and the overall performance grew with those) -
@sirhenrythe5th said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
@Darksavior i am the one that uses AdvanceMame here, maybe the only one 😄
Yes, Taito F3 games run pretty well using AdvanceMame on a Pi3.
They became even better with the 3.x versions (AdvanceMame got optimizations within this update specially for the Raspberry Pi and the overall performance grew with those)Talking of advanceMAME i've contributed a little to that project of late..............
https://github.com/amadvance/advancemame/pull/57/commits/c51dd344d5a9f27740c2ad6b40eef58567c36cf2 -
@arcadez2003 Wow, this is great! Thank you so much for taking care of this project! 👍
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Hello again, as always, I'm bringin new question! :P Have you ever tried goldnaxj.zip? It doesn't work for me. I'm using goldnaxe.zip but the japanese version is just a bit more enjoyable. Any idea?
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@REK607 It's flagged as not working in mame2003plus, see https://github.com/libretro/mame2003-plus-libretro/blob/6c821ada3292270fe33d483e3c58753e8be136e7/src/drivers/system16.c#L7190.
You'll need a more recent MAME or FBNeo to run this one (NB : the romset was renamed to
goldnaxej
in those, its content is probably different too). -
Yes most versions of Golden Axe are either protected by the FD1094 encryption on the main CPU or the sound via the I8051 MCU
i guess we're lucky that the parent romset has no protection hence why it'll work with full sound and music in this core, however
the japan version wont work due it being encrypted via the FD1094 which is a pity as it's uncencored vs the other versions.On a seperate note work still plods along with regards to this core the changelog contains a breakdown of the recent fixes and
or improvements but just a quick headsup we now support a couple more games...........F1 Super Lap (World)
As per a request i fixed up this game a while back but we only supported the japan version, at least now with the World release
the game instructions will be in English which is handy if you want to suss out how and when to use the turbo/overtake button.Xmen (6, Player Version)
As per another request we fixed up the 6 Player version of this game so now you can round up 5 of your mates or random complete
strangers and fire into this game at the same time :)
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