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    mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support

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    mame
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    • RiverstormR
      Riverstorm
      last edited by

      @gizmobjb - It might also be worth mentioning if you're using a Pi as your platform the CHD performance is anywhere from a miss to slow motion play. The Pi just doesn't have enough oomph to make them playable really.

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      • Stuart2773S
        Stuart2773 @grant2258
        last edited by Stuart2773

        @grant2258 said in mame2003-plus: 250 new games, new input system, new features, new bugs:

        what exacly is missing from the afterburner

        @riverstorm said in mame2003-plus: 250 new games, new input system, new features, new bugs:

        @Stuart2773 - I am using a Pi 3 running RetroPie 4.3 and both games play the intro fully with no graphical issues.

        heres what it looks like in lr-mame2003-plus:-
        0_1532716811750_aburner-180727-192858.png
        0_1532717007998_aburner-180727-142252.png

        heres what the same romset looks like in lr-mame2016:-

        0_1532716863547_aburner-180727-193057.png
        0_1532716921995_aburner2-180727-192002.png

        the build im using is Pi 3 running RetroPie 4.4

        mame 2016 shows the correct colors when playing the game unlike 2003-plus which shows a blue background on the intro screens on both afterburner & afterburner 2 instead of the black one on mame2016 & lr-fbalpha

        RiverstormR 1 Reply Last reply Reply Quote 0
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          gizmobjb @Riverstorm
          last edited by

          @riverstorm thank you. Everything is correct, no chd missing or incorrect versions when I scan. Maybe they will start I just need to wait longer since I am on a pi3. The folders just need to match the rom name so I got that right.

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          • RiverstormR
            Riverstorm
            last edited by

            @Stuart2773 - I see what you're saying. I have the same deal with the blue background. I opened an issue here. I think it will take one of the core programmers to fix the issue if it can be fixed.

            @gizmobjb - Right the CHD folder and ROM need to match but not necessarily the CHD itself. I was using Area 51 for testing and it only takes about 10 seconds before the intro screens should start. It shouldn't take to long.

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              gizmobjb
              last edited by gizmobjb

              @Riverstorm Area 51 is the only one I got to work. Are you able to test the others.

              RiverstormR 1 Reply Last reply Reply Quote 0
              • RiverstormR
                Riverstorm @gizmobjb
                last edited by

                @gizmobjb said in mame2003-plus: 250 new games, new input system, new features, new bugs:

                @Riverstorm Area 51 is the only one I got to work. Are you able to test the others.

                I tried a few and most worked but slowly. Judge Dredd crashed with a seg fault but not sure if it's the ROM or CHD causing the issue.

                Area 51 (Good)
                Crypt Killer (Good, screen is in the upper left hand corner but proportionate)
                Judge Dredd (runcommand.sh: line 1008: 4347 Segmentation fault)
                Killer Instinct (Good)
                Killer Instinct 2 (Good)
                Maximum Force (Good)
                San Francisco Rush (Good, but couldn't get past steering wheel check screen)
                War Gods (Good)

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                • DarksaviorD
                  Darksavior
                  last edited by

                  Revolution X has a black screen on the scoring section at the end of a level and also a black screen on the level select screen. Any chance for someone to take a look at it?

                  RiverstormR 1 Reply Last reply Reply Quote 0
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                    gizmobjb @Riverstorm
                    last edited by

                    @riverstorm thank you for testing those.

                    RiverstormR 1 Reply Last reply Reply Quote 0
                    • RiverstormR
                      Riverstorm @Darksavior
                      last edited by

                      @darksavior said in mame2003-plus: 250 new games, new input system, new features, new bugs:

                      Revolution X has a black screen on the scoring section at the end of a level and also a black screen on the level select screen. Any chance for someone to take a look at it?

                      @grant2258 @markwkidd - I don't know if they prefer issues posted here or on Github here. Maybe one of the core folks will have a preference.

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                      • RiverstormR
                        Riverstorm @gizmobjb
                        last edited by

                        @gizmobjb said in mame2003-plus: 250 new games, new input system, new features, new bugs:

                        @riverstorm thank you for testing those.

                        Heading out and have a great weekend.

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                        • G
                          gizmobjb
                          last edited by

                          You too

                          1 Reply Last reply Reply Quote 0
                          • G
                            gizmobjb
                            last edited by

                            I want to use a program to filter roms, is there a catver.ini for the 2003 plus full rom set.

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                            • G
                              grant2258 Banned @gizmobjb
                              last edited by

                              @gizmobjb no there isint

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                              • johnodonJ
                                johnodon
                                last edited by

                                Zaxxon seems to be broken in -plus. Can someone else confirm? Still works in mame2003.

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                                • G
                                  gomisensei @johnodon
                                  last edited by

                                  @johnodon said in mame2003-plus: 250 new games, new input system, new features, new bugs:

                                  Zaxxon seems to be broken in -plus. Can someone else confirm? Still works in mame2003.

                                  works fine for me as of build 5aa6f12...

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                                    grant2258 Banned
                                    last edited by

                                    zaxxon indeed does seem to be having issues uts probbaly something to do with the flac/samples update ill try sort it when i get some time off work

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                                    • G
                                      grant2258 Banned
                                      last edited by

                                      samples bug is fixed if you update from source

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                                      • G
                                        grant2258 Banned
                                        last edited by grant2258

                                        this is just generic instuctions for mame2003 + I didnt write the input system not sure its documented at all.

                                        to choose controls types

                                        rgui->controls

                                        6 button is for snes pad (sf2 layout) and 6 button arcade panels arcade panels should be mapped like below
                                        https://github.com/libretro/mame2003-plus-libretro/blob/master/metadata/wipcontrols/snesmapping.png

                                        8 button is a core friendly mapping of an arcade panel that should me mapped like this on arcade panels
                                        https://github.com/libretro/mame2003-plus-libretro/blob/master/metadata/wipcontrols/10PANEL.png

                                        Gampad is for fba compatible arcade panel mapping and should be laid out like this
                                        https://github.com/libretro/mame2003-plus-libretro/blob/master/metadata/wipcontrols/modern.png

                                        Gamepad is also and alternative layout for xbox/psx controllers for sf2

                                        classic Gampad is what you want for most games on a control pad . If your playing sf2 you need to choose modern or snes which ever you prefer for your control pad.

                                        if you want keyboard to controls to work like the old mame2003 you need to go to rgui->options and change input interface to simultaneous,

                                        peace out

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                                        • RiverstormR
                                          Riverstorm @Stuart2773
                                          last edited by

                                          @stuart2773 said in mame2003-plus: 250 new games, new input system, new features, new bugs:

                                          the build im using is Pi 3 running RetroPie 4.4
                                          mame 2016 shows the correct colors when playing the game unlike 2003-plus which shows a blue background on the intro screens on both afterburner & afterburner 2 instead of the black one on mame2016 & lr-fbalpha

                                          @Stuart2773 - Here's what Arcadez had to say about the glitches in After Burner II below. He said it's possible to fix (but not confirmed) and would require significant work for little gain so it probably wouldn't happen due to the older core.

                                          A lot of the Sega games using the System 16, 18, etc. hardware do have graphical niggles in this core. After Burner II being one of them, it's not until the MAME 88 - 91 dev cycle when there was a major graphical update that these niggles were sorted. Albeit with a performance drop for some of them.

                                          @johnodon - I think Zaxxon should be working again.

                                          @Darksavior - I believe Arcadez and @grant2258 are looking at Revolution X to see if a fix is possible. Arcadez posted this explaining the issue. He said the fix would be similar to the Rampage WT fix.

                                          9th May 2007: Aaron Giles - Having recently touched all of the TMS34010-based games led me to start looking into some long-standing issues with some of the Williams/Midway Z/Y/X/Wolf-unit games. The first thing to do was to add save state support to them, because playing Revolution X more than once to get to the place where the video craps out is not for the faint of heart. This was relatively straightforward, and also had the side benefit of making some useful data available in the debugger (such as the local_videoram array and the dma_registers array). Side note: any array or pointer you register with state_save_register_global_array/_pointer automatically becomes a viewable option in a memory window in the debugger. This is very handy if you need to expose any internal state. Anyway, it turned out that the Revolution X bug was caused by over-aggressive masking in the blitter code. It was masking out one too many bits in the clipping window and this led to the right edge of the clip window being less than the left edge, effectively clipping out everything during the blit. Hence the black screen.

                                          0.114u2: Aaron Giles fixed Revolution X gameplay/finish a level.

                                          johnodonJ 1 Reply Last reply Reply Quote 1
                                          • johnodonJ
                                            johnodon @Riverstorm
                                            last edited by

                                            @riverstorm said in mame2003-plus: 250 new games, new input system, new features, new bugs:

                                            @johnodon - I think Zaxxon should be working again.

                                            Thanks guys. I just rebuilt about an hour ago. I'll report back.

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