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    mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support

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    • robertvb83R
      robertvb83 @Riverstorm
      last edited by

      @riverstorm ah very cool, so now even less problems... i try to find all the samples right now, already fixed lots of things...

      but there is this strange error message with the nbajam.wav. I get this during loading of the dat file in clrmamepro
      0_1526597355848_nbajam-scan.JPG

      My full size arcade cabinet Robotron vs. Octolyzer

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      • robertvb83R
        robertvb83 @Riverstorm
        last edited by

        @riverstorm said in mame2003-plus: 250 new games, new input system, new features, new bugs:

        Also I see a sample named nbajam.wav. I believe that error has been corrected so you might want to download from source and generate a new DAT. This set changes almost daily right now as it's on a rolling development cycle. :)

        i have used the version from here... is this the latest?
        mame 2003 plus

        My full size arcade cabinet Robotron vs. Octolyzer

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        • RiverstormR
          Riverstorm
          last edited by

          The whole nbajam sample set has an incorrect name so it thinks it's an alternative sample folder vs a clone. The new DAT should correct the issue. You can download from source and generate the newest DAT or I think Mark is on the road and probably doesn't have full access so maybe we can ping @grant2258 and he would be willing to update it to the newer DAT at that exact link you're pulling from, please! :)

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          • G
            grant2258 Banned
            last edited by

            I dropped to a contributer else I would update it Wilson.

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            • DarksaviorD
              Darksavior
              last edited by

              Moonwalker (bootleg) audio is now fixed thx to arcadez.

              RiverstormR 1 Reply Last reply Reply Quote 0
              • G
                grant2258 Banned
                last edited by grant2258

                Just create a new dat from mame2003+ it will save in the bios folder. I put a pull request in with the updated dat :)

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                • RiverstormR
                  Riverstorm
                  last edited by

                  @robertvb83 - Here's a link to the newest DAT from today. Grant put in a PR to correct the nbajam samples. If you really want to get around the errors you could duplicate the nbajam.zip archive and rename it to nbajam.wav.zip which should work in theory. I believe the DAT is generated directly from the code.

                  There's 3 OST (Original Sound Track) samples. They are ffight.zip, mk.zip & nbajam.zip. These are upgrades to the original arcade audio. If you remove them from the samples directory you'll here the original arcade audio and if they are present you'll get the upgraded audio so they are more like a bonus than needed samples.

                  If you want to get really fancy you can actually remove individual samples from the archive and it will play the ROM based audio in place of just the missing samples. There's some other fancy things. The guy that put together these OST samples really went all out.

                  I am still missing the ffight.zip samples too as they are very new to 2003+.

                  I believe Grant also put in a PR to change some of the neogeo.zip files so you can use the same neogeo.zip for both 2003+ and FBA without conflict.

                  G robertvb83R 2 Replies Last reply Reply Quote 0
                  • RiverstormR
                    Riverstorm @Darksavior
                    last edited by

                    @darksavior said in mame2003-plus: 250 new games, new input system, new features, new bugs:

                    Moonwalker (bootleg) audio is now fixed thx to arcadez.

                    That's a pretty cool little 'MJ' tribute. :)

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                    • G
                      grant2258 Banned @Riverstorm
                      last edited by

                      @riverstorm said in mame2003-plus: 250 new games, new input system, new features, new bugs:

                      @robertvb83 - Here's a link to the newest DAT from today. Grant put in a PR to correct the nbajam samples. If you really want to get around the errors you could duplicate the nbajam.zip archive and rename it to nbajam.wav.zip which should work in theory. I believe the DAT is generated directly from the code.

                      There's 3 OST (Original Sound Track) samples. They are ffight.zip, mk.zip & nbajam.zip. These are upgrades to the original arcade audio. If you remove them from the samples directory you'll here the original arcade audio and if they are present you'll get the upgraded audio so they are more like a bonus than needed samples.

                      If you want to get really fancy you can actually remove individual samples from the archive and it will play the ROM based audio in place of just the missing samples. There's some other fancy things. The guy that put together these OST samples really went all out.

                      I am still missing the ffight.zip samples too as they are very new to 2003+.

                      I believe Grant also put in a PR to change some of the neogeo.zip files so you can use the same neogeo.zip for both 2003+ and FBA without conflict.

                      I just renamed 2 files in mame neogeo bios that where conflicting with fba. People can add the extra bios files the the neogeo zip now if they want both to work on both instead crashing.

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                      • robertvb83R
                        robertvb83 @Riverstorm
                        last edited by

                        @riverstorm thank you for your great explanations! this is very helpful! i will try the linked dat file later.

                        but so far i managed to get almost no more errors in clrmamepro. NO Missing roms in my sets only the soundfiles of the sega OST are missing... which for now is ok for me (i couldnt trace them)

                        the only thing is that clrmamepro is still reporting the missing sets although i tried to add them manually...

                        @robertvb83 said in mame2003-plus: 250 new games, new input system, new features, new bugs:
                        [...]

                        and this is the list of missing sets

                        
                         You are missing 17 of 4831 known mame2003-plus.xml sets (+ BIOS sets)
                        
                        acpsx
                        cpzn1
                        cpzn2
                        cvs
                        decocass
                        konamigx
                        megaplay
                        megatech
                        nbajam.wav
                        neogeo
                        nss
                        pgm
                        playch10
                        skns
                        stvbios
                        taitofx1
                        tps
                        

                        My full size arcade cabinet Robotron vs. Octolyzer

                        markwkiddM 1 Reply Last reply Reply Quote 0
                        • RiverstormR
                          Riverstorm
                          last edited by

                          @robertvb83 - Almost all are system files. If you go under Scanner -> System do you have all the paths defined? If not click 'Auto-Assign' and it should populate those SysDefPath paths based on your ROM path settings.

                          Also under Scanner -> Advanced you could try checking 'Separate BIOS sets'. This will take a few minutes to update all the files. If they are being merged they might show up as missing.

                          If everything is configured correctly you might simply be missing the system ROMs.

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                          • markwkiddM
                            markwkidd @robertvb83
                            last edited by markwkidd

                            @robertvb83 said in mame2003-plus: 250 new games, new input system, new features, new bugs:

                            the only thing is that clrmamepro is still reporting the missing sets although i tried to add them manually...

                            @Riverstorm nailed it. Another ClrMamePro issue. Those are BIOS files that don't get generated if you have "Disable Separate BIOS Sets" (which I recommend - there is no need to have separate BIOS files though some people are used to it for historical reasons).

                            IMO ClrMamePro should not display "missing" messages for BIOS sets when you specifically tell it you don't want BIOS sets but that's how it is for now. I should also add this information to the docs!

                            Edit: @robertvb83 I have updated the OP with the information on CHDs and the BIOS sets. @Riverstorm I incorporated some of your text. Thank you!

                            robertvb83R 1 Reply Last reply Reply Quote 1
                            • UDb23U
                              UDb23
                              last edited by

                              @markwkidd Any news on backdrop artwork support ?

                              1 Reply Last reply Reply Quote 1
                              • robertvb83R
                                robertvb83 @markwkidd
                                last edited by

                                @markwkidd thanks again for clarification. you say 15 missing files, i have 16 plus nbajam.wav...
                                even the new dat has this confusing missing folder for nbajam.zip... but i am totally fine with my set right now. so many great additions. we played tapper for hours yesterday :-)
                                you did an outstanding job with that. thank you so much!

                                i have one more question. i am used to use the crt shader with config files from this thread
                                for mame 2003 there are per game cfg files loaded on game start in this folder: /configs/all/retroarch/config/MAME 2003/

                                is there a corresponding folder to put the files in fir mame2003-plus?

                                My full size arcade cabinet Robotron vs. Octolyzer

                                markwkiddM 1 Reply Last reply Reply Quote 0
                                • markwkiddM
                                  markwkidd @robertvb83
                                  last edited by

                                  @robertvb83 said in mame2003-plus: 250 new games, new input system, new features, new bugs:

                                  even the new dat has this confusing missing folder for nbajam.zip... but i am totally fine with my set right now. so many great additions. we played tapper for hours yesterday :-)

                                  It's awesome to really get in the zone on a game. It's very gratifying to know that the core is helping create some good times. I am making a note to be sure I understand the 'NBA Jam CD Hack soundtrack sample folder' issue.

                                  It was originally created for KMDFManic's fork of mame2003-plus for SNES Classic where DATs are not really in used, so there has been some adaptation to figure out how to incorporate it back here "upstream".

                                  I see that dankcushions just gave an updated answer to the per-game cfg folders. Thankfully! I wasn't sure of the answer on that one. :)

                                  @UDb23 the Backdrop support is very close to working but there is still one visual issue that has to be solved. grant and I believe we have narrowed down to a pretty specific part of the code that was used to port the original xmame video system to libretro.

                                  For the curious, we think it is an issue in or around the code that calls osd_create_display. Since that is a key function for video there is even some thought that fixing this bug might improve other issues.

                                  At any rate, we've already been calling on developers from RetroArch and some other libretro cores on a regular basis lately to help address pressing issues, but I'm personally hoping that we could get a hand with this before too much longer now that mame2003-plus is mostly running, most of the time.

                                  Coders new to libretro are welcome to join in too though! Not just veterans. :D

                                  1 Reply Last reply Reply Quote 1
                                  • markwkiddM
                                    markwkidd
                                    last edited by markwkidd

                                    One minor UI update today.

                                    The UI update: The copyright and the emulation warnings are now consolidated into one message window controlled with one core option rather than two. Instead of being "modal" where the warning screen pauses the emulator, the new warning is non-modal.

                                    The warning window will display for 8 seconds and then disappear on its own. If you want to make it disappear sooner than that, you can press whatever button you have defined as UI_canceland the window will close instantly. Note: there is no default UI_cancel mapping at the moment for gamepad users. This issue is on our radar, but you can map your own through the MAME menu in the meantime.

                                    Edit 1: There was no regression accessing the MAME menu via the core option. I don't know what I was doing when I couldn't open it earlier. Nevermind on that regression!

                                    Edit 2: I spoke too soon!
                                    1_1526762294286_sbishika.png 0_1526762294286_sbishi.png
                                    There is one update for today that is a little more exiting. With help from arcadez I backported the romsets for two zany mini-game systems from mame 0.139/mame2010:

                                    • Super Bishi Bashi Championship (ver JAA, 2 Players)
                                    • Super Bishi Bashi Championship (ver KAA, 3 Players)
                                    1 Reply Last reply Reply Quote 1
                                    • dankcushionsD
                                      dankcushions Global Moderator
                                      last edited by

                                      @markwkidd said in mame2003-plus: 250 new games, new input system, new features, new bugs:

                                      The UI update: The copyright and the emulation warnings are now consolidated into one message window controlled with one core option rather than two. Instead of being "modal" where the warning screen pauses the emulator, the new warning is non-modal

                                      hang on, one of these messages is mostly useful (emulation warnings), but the other is absolutely not (copyright). i don't think these should be part of the same setting - most would only want one of them on, if any.

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                                      • markwkiddM
                                        markwkidd
                                        last edited by

                                        I guess the core option could be made a four-way toggle: all|warnings|copyright|none

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                                        • G
                                          grant2258 Banned @markwkidd
                                          last edited by grant2258

                                          @markwkidd said in mame2003-plus: 250 new games, new input system, new features, new bugs:

                                          I guess the core option could be made a four-way toggle: all|warnings|copyright|none

                                          this way does seem better to to cover all options in one setting if people insist on it being broken down like that. To me they are all off i make a custom gamelist thats shows me this information anyway. either way is good for me im easily pleased though.

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                                          • Z
                                            zerojay
                                            last edited by

                                            I think this is one case where current behavior shouldn't be messed with.

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