mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support
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@Cornervizion said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
Total Carnage produced a screen tearing effect in the top right quarter of the playfield but that could be the fault the rom.
I'm running RetroPie 4.4.3 on a Pi 3, no overclock but I do run a shader (crt-pi). I don't see any issues. I stay above 40 FPS (around 43 occasionally up to 53) the screen looks good with no tearing. Good game. :)
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I was gonna ask to add Undercover Cops Alpha Renewal but it looks like it was added last week :D
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Hi Guys
Does anyone know if "The Crystal of Kings" is working on mame 2003plus?
If it isnt, is ther anyway to play this game perfectly on pi3 b+?
thanks
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@Winklepicker said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
f "The Crystal of Kings"
It isn't part of mame2003-plus at the moment, having been added at MAME 0.90. Crystal of Kings should run in AdvanceMAME or MAME 2010 though. I have no idea how well it runs there.
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@markwkidd crystal of kings works great in AdvanceMame.
It stutters at the very beginning when the player falls down the ceiling, but this may happen on the original hardware too.
Besides that the game is very playable. -
Quick request here...
I've recently compiled the latest build and really enjoying the extra games added such as Avengers - Galactic Storm and Hangzo alon g with seeing Undercover Cops Alpha Renewel version running smoothly on the pi. But I wanted to ask the devs if its possible to include Bonze Adventure (the C-Chip is now emulated in MAME and apparently no longer has the bugs that plagued it) and Legionairre at some point?
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Is there a final statement on optimizing taito f3? I wonder why it runs faster on advmame.
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When in Test Mode F2, some games say Select by Service button, push Test button, my understanding is that F2 is the service button, but pressing it just open and close the menu, not scrolling through the options. I can't hit up or down or any key on controllers, and I have no idea what the Test button is for Mame2003Plus. Any help?
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Because of nayslayer's recent video fixes, "backdrop" artwork is now working in this core! Here's
warrior
for example:Credit to Grant for the screenshot.
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@lockescow said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
When in Test Mode F2, some games say Select by Service button, push Test button, my understanding is that F2 is the service button, but pressing it just open and close the menu, not scrolling through the options. I can't hit up or down or any key on controllers, and I have no idea what the Test button is for Mame2003Plus. Any help?
Some games had several different "service buttons" mapped in addition to the button that enters service mode. I have seen them mapped to keyboard numbers like
9
and0
.What romset are you using?
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@lockescow you need to set mame input to keyboard or mame to usekeyboard.
its set to retroarch by default. The input methods are listed below.
retroarch = retropad binds only keyboard = keyboard only mame = both modes mixed
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@markwkidd said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
@lockescow said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
When in Test Mode F2, some games say Select by Service button, push Test button, my understanding is that F2 is the service button, but pressing it just open and close the menu, not scrolling through the options. I can't hit up or down or any key on controllers, and I have no idea what the Test button is for Mame2003Plus. Any help?
Some games had several different "service buttons" mapped in addition to the button that enters service mode. I have seen them mapped to keyboard numbers like
9
and0
.What romset are you using?
That was it! It was mapped in GUI under Other Inputs menu as Service 1-4 via 9, 0, -, and =, and not all games have all 4 services. Additionally, it seems also not all games has a functioning Service Menu, and in those games dip switches had to be made via GUI screen. Are there any rhyme and reasons for these inconsistency between MAME games or is it one of those 'it-is-what-it-is' sort of thing with MAME roms?
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@markwkidd said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
"backdrop" artwork is now working in this core!
For those that would like to create backdrops for mame2003 plus, here is detailed info about the .ART required file format and coordinate system.
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Now that we have lr-mame2003 support for backdrops I will finally be able to complete
Space Invaders artwork (bezel+backdrop). Unfortunately mame2003 does not internally provide colors in the actual game (as mame 2010 does). More info here.
Any chance the colors could be implemented in mame2003plus (or backport space invaders from 2010)? -
@UDb23 Do you know what version of MAME the Space Invaders colors became emulated? I see that it is in place by MAME 0.94 from your other thread but I can't find in the driver history the details of when.
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@markwkidd I think they started to support colors with mame .106.
Just checked the artwork available on Mr Do's site for current Mame; the colors are now created with an overlay that gets generated by the .LAY related code:
<rect>
<bounds left="0" top="0" right="224" bottom="260" />
<color red="1" green="1" blue="1" />
</rect>
<rect>
<bounds left="0" top="184" right="224" bottom="240" />
<color red="0.125" green="1" blue="0.125" />
</rect>
<rect>
<bounds left="16" top="240" right="134" bottom="260" />
<color red="0.125" green="1" blue="0.125" />
</rect>
<rect>
<bounds left="0" top="32" right="224" bottom="63" />
<color red="1" green="0.125" blue="0.125" />I should be able to create an overlay image that integrates these colored boxes so that we can use it as Retroarch bezel with lr-mame2003; so no need to backport/modify any code.
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@UDb23 Ahh... so the Space Invaders color comes from the overlay, not from the emulation driver. That makes sense.
However, your linked thread has colors for Space Invaders with AdvanceMAME 0.94, right? Support must have been added before then.
I'll do some more looking myself now that I understand how this actually works.
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@UDb23 Nevermind my earlier questions, the code to support this seems to exist in mame2003-plus already. Let me take a closer look.
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