mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support
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Quick request here...
I've recently compiled the latest build and really enjoying the extra games added such as Avengers - Galactic Storm and Hangzo alon g with seeing Undercover Cops Alpha Renewel version running smoothly on the pi. But I wanted to ask the devs if its possible to include Bonze Adventure (the C-Chip is now emulated in MAME and apparently no longer has the bugs that plagued it) and Legionairre at some point?
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Is there a final statement on optimizing taito f3? I wonder why it runs faster on advmame.
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When in Test Mode F2, some games say Select by Service button, push Test button, my understanding is that F2 is the service button, but pressing it just open and close the menu, not scrolling through the options. I can't hit up or down or any key on controllers, and I have no idea what the Test button is for Mame2003Plus. Any help?
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Because of nayslayer's recent video fixes, "backdrop" artwork is now working in this core! Here's
warrior
for example:Credit to Grant for the screenshot.
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@lockescow said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
When in Test Mode F2, some games say Select by Service button, push Test button, my understanding is that F2 is the service button, but pressing it just open and close the menu, not scrolling through the options. I can't hit up or down or any key on controllers, and I have no idea what the Test button is for Mame2003Plus. Any help?
Some games had several different "service buttons" mapped in addition to the button that enters service mode. I have seen them mapped to keyboard numbers like
9
and0
.What romset are you using?
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@lockescow you need to set mame input to keyboard or mame to usekeyboard.
its set to retroarch by default. The input methods are listed below.
retroarch = retropad binds only keyboard = keyboard only mame = both modes mixed
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@markwkidd said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
@lockescow said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
When in Test Mode F2, some games say Select by Service button, push Test button, my understanding is that F2 is the service button, but pressing it just open and close the menu, not scrolling through the options. I can't hit up or down or any key on controllers, and I have no idea what the Test button is for Mame2003Plus. Any help?
Some games had several different "service buttons" mapped in addition to the button that enters service mode. I have seen them mapped to keyboard numbers like
9
and0
.What romset are you using?
That was it! It was mapped in GUI under Other Inputs menu as Service 1-4 via 9, 0, -, and =, and not all games have all 4 services. Additionally, it seems also not all games has a functioning Service Menu, and in those games dip switches had to be made via GUI screen. Are there any rhyme and reasons for these inconsistency between MAME games or is it one of those 'it-is-what-it-is' sort of thing with MAME roms?
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@markwkidd said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
"backdrop" artwork is now working in this core!
For those that would like to create backdrops for mame2003 plus, here is detailed info about the .ART required file format and coordinate system.
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Now that we have lr-mame2003 support for backdrops I will finally be able to complete
Space Invaders artwork (bezel+backdrop). Unfortunately mame2003 does not internally provide colors in the actual game (as mame 2010 does). More info here.
Any chance the colors could be implemented in mame2003plus (or backport space invaders from 2010)? -
@UDb23 Do you know what version of MAME the Space Invaders colors became emulated? I see that it is in place by MAME 0.94 from your other thread but I can't find in the driver history the details of when.
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@markwkidd I think they started to support colors with mame .106.
Just checked the artwork available on Mr Do's site for current Mame; the colors are now created with an overlay that gets generated by the .LAY related code:
<rect>
<bounds left="0" top="0" right="224" bottom="260" />
<color red="1" green="1" blue="1" />
</rect>
<rect>
<bounds left="0" top="184" right="224" bottom="240" />
<color red="0.125" green="1" blue="0.125" />
</rect>
<rect>
<bounds left="16" top="240" right="134" bottom="260" />
<color red="0.125" green="1" blue="0.125" />
</rect>
<rect>
<bounds left="0" top="32" right="224" bottom="63" />
<color red="1" green="0.125" blue="0.125" />I should be able to create an overlay image that integrates these colored boxes so that we can use it as Retroarch bezel with lr-mame2003; so no need to backport/modify any code.
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@UDb23 Ahh... so the Space Invaders color comes from the overlay, not from the emulation driver. That makes sense.
However, your linked thread has colors for Space Invaders with AdvanceMAME 0.94, right? Support must have been added before then.
I'll do some more looking myself now that I understand how this actually works.
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@UDb23 Nevermind my earlier questions, the code to support this seems to exist in mame2003-plus already. Let me take a closer look.
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@UDb23 I have just commited some new code that will display the proper green color for space invaders. If you rebuild from source it should work for you as well:
@mediamogul another side effect of this code is that the Gorf side panel lights are now working in mame2003-plus. Just in case you were wondering :)
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@markwkidd You just became my Space Avenger! Those are the two games I really wanted to see the tweaks on.
Edit: spoke too soon... was there a change to where you are storing artwork? I re-compiled to grab your changes above, and now it can't even find my artwork. Tried moving it to BIOS/MAME2003-plus, Mame-Libreto/Mame2003-plus, and roms/Mame2003-plus. no joy... out of ideas.
Edit2: Okay, I decided to become an un-official tester for Mame 2003 plus. Just finishing a fresh install, and here's my system.
Raspberry Pi 3B+
EVO 32 GB (just the arcade stuff)
Mame 2003 Plus (only emulator on system, compiling right now)
Raspbian - latest version, just downloaded the image and flashed
SDL 2.08 - cuz 2.09 has issues
Retropie 4.4.4 - just installed it overtop of Raspbian
Xbox One Elite controller
Sony 1080p LCD - 14 yr old 43" that was sitting in the basement the last 2 yrs. ; )
Audio set to HDMI, Both, PCM
Emulation Station - Carbon (least troublesome)Once the Mame 2003 plus finishes compiling, I'll install the following roms
Vector - all of them, I like your tweaks
Gorf
Defender and the rest of the classic Williams like Robotron
Pleaides
Space Invaders
Warrior
Asteroids and Deluxe
Tempest
Centipedethat's it! Just the main games I play, to see how they do in your emulator.
Hoping the artwork starts working with this fresh setup, since last night it stopped working after my compile.
Edit3: Of note, and this is a 100% fresh install with only Mame 2003 plus on it, is that the Disclaimer has two contradictory settings in the Retroarch.cfg
mame2003-plus-skip_disclaimer = "enabled"
and 15 lines lower...
mame2003-plus_skip_disclaimer = "disabled"So if anyone is having problems making that go away, there ya are!
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@markwkidd said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
another side effect of this code is that the Gorf side panel lights are now working in mame2003-plus. Just in case you were wondering :)
Really nice! The old girl's never looked better.
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@mikeylikesit33 - yes same, any location recommendation would be great :)
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@markwkidd said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
I have just commited some new code that will display the proper green color for space invaders.
Well done !! Thank you so much. Really appreciated.
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Anybody willing to test Space Invaders backdrop (I cannot test on my own Pi right now) ?
Newly created backdrop (Taito moon) available in the backdrop folder here.
It is supposed to cover full screen (1920x1080); if my calculations with the backdrop coordinates system are correct.
If so it should work nicely with the taito overlay on top. -
Output (with overlay) should look like this:
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